PLAYERS TASKS PRAXIS TEAMS EVENTS
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Rubin Starset
Level 4: 337 points
Alltime Score: 4385 points
Last Logged In: April 30th, 2014
BADGE: Journey To The End Of The Night BADGE: The Sweet Cheat Gone TEAM: San Francisco Zero TEAM: BRCØ BART Psychogeographical Association Rank 1: Commuter Humanitarian Crisis Rank 2: Justice


retired
60 + 25 points

The Sweet Cheat Gone by Rubin Starset

February 13th, 2007 1:20 AM

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

Flickr Set can be found here:

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Through some encrypted channels, and after a short moment of doing the parking dance, I was quick to the insight as to the nature of crime that was committed, and reasoning as to why The Sweet Cheat had to take the blame. My skills were recognized and I was promptly recruited to make sure Players were not welcomed in the city of SFZero, in two weeks The Sweet Cheat would be found guilty. It had also been ages since I got to see any of the engineers, and I had a car, which proved to me helpful!

My original task was to man The Hospital check point. A month back my house mates and I were cleaning out junk an old old old tenant had left in one of the closets. I happened to score two EMT jump suits and a couple of jackets, this would be perfect to use at The Hospital. Also a bit of history should be noted, this happened to be the vary same place I was born. So naturally this was my destiny. Ended up thanks to my superior scare the fucking shit out of you skills and wheels, I was to deter Players from completing their main objectives. I was to be an Enemy.

After much anticipation the day was finally here. Gave a quick call to Agent Kizu. First mission, secure the end location! Gathered most of what I thought I'd need for the night and headed off to the shop. After an hour or two of cleaning, it was time to figure out who was doing what for the night.

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Evidence was sorted out, people figured out where they needed to go before sign ups happened at 7, and where people need to be between then and 11 - 12 for the party. A bunch of us crammed into my car and we were off.

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I dropped off other Agents at various locations. Agent Mahan and I entered the Mission District for a quick burrito. We ended up at McKinley Square, where like a madman, Agent Mahan planted Evidence of the park at the park, so awesome.

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After that we hit up the 22nd Street Caltrain Station. We approached the stairs leading down to one side of the tracks, only to find that it was blocked off with cones and a sign directing us to use the entrance on the other side of the tracks. Being Agents and all we went past the warnings and continued down to the tracks. A major series of complicated events occurred with a pack of wild trained guard dogs, a deranged train security personal (whom was posted at the station on a weekend), and lasers. Needless to say we were completely unharmed thanks to our years of training and experience, but thought it best to plant the Evidence somewhere more accessible to the Players.

Agent Mahan directed me to drive him to the 24 hour Post Office found on Evans Ave. Now I know where to go at 3 in the morning when I'm really really hungry. The Evidence was planted, I got a copy of the number to the phone booth, Agent Mahan got some coffee and I a Kitkat.

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We returned to the more populated area of San Francisco, Agent Mahan said it was a good time to get to the starting point. We walked to the area, and I shot this very memorable photo.

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Went back to my car to change and put on something a little bit more fashionable for someone who's to strike as fear in your eyes, and returned to view the gathering for sign up from afar. Noticed it all moved into the bus stop, I was about to start taking reconnaissance pictures from the Ferry Building to be able to pick out Players from the mass, when Agent Mahan gave me a call saying it was time to leave.

Back into the car, drove down to where the Bar Exam would be held, back to the starting point, car got loaded up with the table and chair. I started to add checkpoints to my GPS and called up anyone manning a checkpoint, letting them know we just sort of wanted to tabulate when Players were hitting what checkpoint, to get a feel for how long the game was going to take to complete for most.

This was when the night really started.

First stop was the intersection near the Caltrain tracks and the overpass. The checkpoint folks were standing under the overpass, the extra evidence was close to the tracks, and I stood near the entrance to a storage lot across the street. I brought my umbrella to keep me dry and to give my face added cover, as the only way Players would know I was an Enemy would be from my mask.

The first group of Players reached the tracks. I waited till they weren't facing my direction and started my stride across the street. I immediately got the feeling that they thought I might be the checkpoint person, as they were just looking at me puzzled, this would also have meant that they hadn't hit the real checkpoint people.

Now it's hard to describe the way I introduced myself to this group, and many others through out the night, so made a short animated gif that may give you an idea. Mind you I don't have all my gear on, but this is pretty close to the real thing.



Let's just say I scared the shit out of the first group. My demands were simply requested, in a Russian accent, "GIVE ME YOUR EVIDENCE OR DANCE FOR ME!" The Player who I did happen to tag at first just didn't know how to deal with anything in the world, ever. Slowly he started to do a little jig. Pleased I yelled at them, demanding they leave, then informing them that they're running like "SISSY SCHOOL CHILDREN!" Oh and did they run.

Ah, the next note worthy moment was when a group of 3 or 4 reached the checkpointers. As I was observing them from my hidden location I happened to spot the Player Ian riding down the street on his bike. Rather pleased to know he was playing and alone, I continued to wait. While the checkpoint was being occupied, Ian got off of his bike, rode it into the tracks area, crouched down and hid behind the barricades, looking onward at the transaction happening between the group of 4 and the point people. He had either not noticed me or thought nothing more of me, has he was facing the opposite direction.

Waiting for a clear path of true San Francisco J-Walking, I made my descent into the tracks area. Closer and closer I got, he continued to peer at the checkpoint, the rain coming down covering up the sounds that my boots were making, a foot behind him, I bent over. "Well hello Ian!" Shocked he turned his head around, still crouched down, startled, looking up into the face of his own destruction.

"GIVE ME EVIDENCE OR DANCE!"

"Wait, whaaat?"

"EVIDENCE OR DANCE FOR ME!"

Ian got up and began to dance, danced like there was ass in his pants.

"GO, LEAVE NOW!"

With a quickness that only comes after wetting yourself, he got onto his bike and was gone in a flash. This was not the last I'd see of him tonight.

Jason's 7au group was next, this group must have had 4 or 5 people in it, it was pretty big. After completing the action I'd like to call from now on, The Evidence Drug Deal, they made there way to the tracks area looking for the extra hidden bits. They quickly noticed a mysterious shady figure standing across the street in the shadows and wouldn't take my eyes off of me. While half the group kept watch for any movement on my part, the others located (I think) the rest of the Evidence. Now they were planning on how to escape without taking their chances with me.

Opportunity comes at the most interesting moments. It just so happens that a train was right then and there making its way South on the tracks. I'm guessing they didn't want to get boxed in with me, they retreated to the Eastern side of the tracks when the train came into view. The moment they lost line of sight on my hiding location when the train was passing, I quickly ran half a block South to where the cross walk was, noticing that my slimish figure was just as wide as a light pole there, I decided this would be the best point to hide at. With only a few moments left before the train was done passing, I folded up my umbrella and set it down.

This moment was rather painful, as I had no idea where anyone in the group was. Luck happened to me on my side that night, before the train was done passing they found that crossing as far away from my original hiding location was the best tactic. Far away ended up being the other end of the cross walk, the same one I was hiding at on the other side. Later I found that they were quick to be spooked by the fact that I was gone after the train passed by. They were at the cross walk, they were crossing, I was trying to scope out as much as I could from my point of view, which was everything around me, 45 degrees on either side of my of the other side of the street, but not directly across. No one, they were gone, which meant they had back tracked to where the checkpoint was, or were about the cross the street. Something inside me told me it was time to find out.

"MASK!!!"

There were many points in time during The Journey where I was part of a group that got scattered, and fast. Being able to see this happen from another point of view is one of the most priceless things ever. The group went flying everywhere. Later on in the night I found out they were split up for a while after that.

Next up was PirateyMonkey and friend. I'll leave Orion and Mindi to tell that tale.

I also hit up The Hospital, Lowtek's spot, and the 24 hour Post Office. I'll type the rest of that out tomorrow.

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3 comment(s)

(no subject)
posted by SAM LAVIGNE ! on February 13th, 2007 1:41 AM

thanks for all your help!

ANTHRAXED
posted by Orion on February 13th, 2007 3:28 PM

I can confirm that Rubin scared the living daylights out of a number of people. I almost felt a bit guilty herding people into his clutches...almost...

(no subject)
posted by Jackie Hasa on February 13th, 2007 10:32 PM

go volunteers! we should all get a 5% cut of the points accrued by sam/sean/ian. but maybe that's happening anyway?