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Peacekeeper Peter Garnett

  1. SF0 is not a game, at least not as we know games. Rather, SF0 is real life; it is authentic action from one's own agency and indeed more authentic than the lives most people live. But to cut through our ennui, it repackages Real Life in the form of a game, taking our goals and motivations and spinning them like a cotton candy machine would spin mint leaves, making them sweet and sharp, until we forget that we've spent our lives putting off living and have a bite. And then another.
  2. Inspiration arises from a state of mind. The praxis arises from my trajectory. Thus does my character's identity move with ever-increasing momentum towards my own. And when we intersect, no amount of gimbal lock will stop us.
  3. And then, a voice in the back of his mind. Enough thinking, you old fossil. Do something.

Planning Stage: Public Patch, A Real Life Secret Egg, Pyramid Scheme

Active Stage: Ø

Documentation Stage: Stranded

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Rustin Groot
No he is the checkpoint guy
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my new group.PNG
two crosswalks
pretty sure it's the el capitan
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lady with cat

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posted by Peter Garnett on August 23rd, 2008 10:39 AM

I think I know what BU is saying here. Stop me if I'm wrong.

The tasks at the Latourex make travel more like a game. But the strictures they put on that travel end up becoming just another kind of leash. Sure, there's a difference: the pups who are mentioned in that post use "familiarity" or "stick with the guides" as their leash, and it's certainly worse than anything Latourex will get you doing. However, even the Latourex tasks are designed to put you on rails, and interact with your destination according to some rules that will keep you from experiencing the destination as a whole, simply because they tell you what you will do when you arrive instead of letting you explore. You've dropped your usual motives for movement and action, but picked up new ones that are just as big of busybodies, that are still baggage from the place you left to get there.

Now, I'm not sure if I agree with this. I think Latourex would help people to get over that initial hesitancy to interact with their destination outside of the "usual" rails, and force them to see the parts of the city that a Derivé might also censor due to personal bias and prejudices coming through on a subconscious level - providing some of the benefits of an RPD without most of the drawbacks. But, I guess it's debatable if an RPD is ever what we ought to be doing.

Did I catch the meaning of your post, Burnunit? I'm still not 100% sure and I don't want to talk out of my hat about another guy's opinion.

posted by Peter Garnett on August 22nd, 2008 4:08 PM

I don't think you need to go to Yarmouth to participate...

posted by Peter Garnett on August 22nd, 2008 3:54 PM

Garnett did a retired task, for craft.

posted by Peter Garnett on August 22nd, 2008 11:59 AM

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posted by Peter Garnett on August 22nd, 2008 11:40 AM

And yes, that's a real phone number, connected to my Skype account.

I expect that sooner or later this will allow me to complete Listserve opportunistically.

El Lay Zero LØVE Level Zerø SF0 Skypeness! N's a Crowd BART Psychogeographical Association Rank 1: Commuter Humanitarian Crisis Rank 1: Peacekeeper
Peter Garnett [more photos]
Peacekeeper
Level 4 :: 375 points
Last Logged In: August 28th, 2008

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