PLAYERS TASKS PRAXIS TEAMS EVENTS
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Jackie Hasa
Level 3: 310 points
Alltime Score: 3775 points
Last Logged In: May 25th, 2016
BADGE: Journey To The End Of The Night BADGE: The Sweet Cheat Gone TEAM: 761 Oak Street TEAM: Team Shplank TEAM: SFZero Animal Posse TEAM: San Francisco Zero TEAM: The Icepacks TEAM: LØVE


retired
60 + 20 points

The Sweet Cheat Gone by Jackie Hasa

February 12th, 2007 12:50 PM / Location: 37.768636,-122.3851

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

I didn't really play the Sweet Cheat Gone; mostly I helped with logistical stuff, which involved doing things like transporting the suspect from her super-top-secret location to the party and bringing Sam a Giant Sandwich. Also, I got the photos and stuff printed for free, helped with photo shoots (more driving and obtaining the suspect from various places), came up with a couple ideas for the Bar Exam (ketchup taste-test and a few of the symbols, such as the sun-with-sunglasses and infinity), bought a bunch of last-minute crap at Safeway, hid evidence at the hospital, and let the SF0 dudes borrow my car a lot. There may or may not have been a certain amount of moral support supplied as well.

On game night, the only non-logistical thing I did was chase Jane McGonigal + Significant Other at the Caltrain Station before I had to procure the suspect. It was fun. Unfortunately I think my interrogation skillz were somewhat lacking, so I left that part to Ian while I chatted with (softened up?) Jane for his questioning. The mask smelled strangely of paint even though I had just taken it out of its package, and there were Caltrain employees glancing at us curiously as we tried to hide in the tunnel from the rain/prying eyes.

I didn't take any pictures; all of these are from Yenoh Honey's camera. Thanks Yenoh!

- smaller

Got Rained On

Got Rained On


Me 'N Cool Dude 24 waiting for players

Me 'N Cool Dude 24 waiting for players


Materials

Materials

I procured several of these things at great personal and political cost


PARTY!

PARTY!


PARTY!

PARTY!

Seagypsy is more awesome than the smoke machine, but both are pretty awesome



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5 comment(s)

(no subject)
posted by Rubin Starset on February 12th, 2007 2:18 PM

Loved the blue and white shirt thing.

I agree with Rubin
posted by Jason 7au on February 12th, 2007 6:50 PM

That's fabulous.

(no subject)
posted by Jane McGonigal on February 13th, 2007 3:43 PM

You were a GREAT interrogator! :)

(no subject)
posted by Ian Kizu-Blair on February 13th, 2007 4:25 PM

Logistical genius.

Props
posted by Yenoh Honey on February 13th, 2007 4:56 PM

Special props to you for the Giant Sandwich, which I also enjoyed very much. When we arrived at the warehouse I seriously felt like I had travelled all day through the desert without food or water. Then you ran and hugged me like you figured I had died and you would never see me again. Then you ran and grabbed me water and served me with this beautiful overside sandwich. Mmmmmm... I could not have been more content. Well, dry clothes and a roaring fire would have been nice too.