PLAYERS TASKS PRAXIS TEAMS EVENTS
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Jane McGonigal
Level 2: 72 points
Alltime Score: 608 points
Last Logged In: November 24th, 2012
BADGE: The Sweet Cheat Gone Humanitarian Crisis Rank 1: Peacekeeper


retired
60 + 35 points

The Sweet Cheat Gone by Jane McGonigal, Kiyash M

February 13th, 2007 12:52 PM

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

My husband and I have lived together in the Bay Area for six years, and without a doubt, this was our most memorable night in the city yet. It was that amazing.

Much awe, love, respect and good karma to SF0 puppet masters and plants who made SOMA, the Dog Patch, and Portrero Hill come to life like a secret second city.

We ran the whole course, two lone figures in black peacoats running with twin black umbrellas, on our urgent mission. The weather brilliantly suited the noir aesthetic.

We were tested, interrogated, cheered, and offered tequila in exchange for proof. We were soaked to the bone.

Ian marked our faces with burnt champagne corks.

We love it, we hope to play again someday.

- smaller


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6 comment(s)

(no subject)
posted by SNORLAX on February 13th, 2007 3:05 PM

i think you two were the first people at the whiskey booth!

ran like the wind
posted by Orion on February 13th, 2007 3:23 PM

You two were amazingly fast...caught us off guard! Kudos for running it like it was meant to be run!

ROFL
posted by Jane McGonigal on February 13th, 2007 3:45 PM

Omg, Kiyash looks really excited about the liquor.
You guys were awesome! We were so surprised to find you all the way out there. You ruled the cove.

Technically...
posted by Jason 7au on February 14th, 2007 12:13 AM

I think Kiyash is the only player to have ever reached level 2 without having chosen a group. :)

(no subject)
posted by Blue on October 11th, 2007 8:41 AM

Ha!

(no subject)
posted by Ink Tea on September 8th, 2009 4:55 PM

I missed this one. Neat.