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Burn Unit
Clockwatcher
Level 6: 1776 points
Alltime Score: 12752 points
Last Logged In: August 7th, 2017
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400 + 175 points

Trajectory of Desire by Burn Unit, Cthulhu Kitty, Cameron, Charlie Fish, Fonne Tayne, Ink Tea, avidd opolis, Scarlett

October 27th, 2007 6:01 PM

INSTRUCTIONS: Create a new group for SF0.

Chrononautic Enterfectorae!




Chrononautic Earthkillaz!, C.E.A new group for the community of SF0, Chrononautic Enterfectorae declines the habit of past and future. Chrononauts and chronambulists travel through and across time, killing all splinters and twists in the flight of its arrow. We shape the present with relativity, simultaneity, paradox, immortality and ephemera. Members of this group should kill to help the timebound reevaluate their living present.

Chrononauts know time as a murderous face and hands. We engorge on age and moments, days and night, cause and effects, speeds and distance. We push time's influence to heady heights, resist now, savor then, or reverse these in their season. The Chrononaut's hidden weapons are the clock and the calendar, contradiction and assent, and our mission is to stretch and make tangible the fourth dimension. Populations, under threat of great suffering, WILL be made more aware of its influence, dangers and capabilities.

Players consider it their sworn duty to remember the future, plan history, and update the timeline within and without.

The existence of rogue Chrononauts--counterrevolutionaries who subordinate and undermine time, stretch and bend moments until they collapse--is considered a rumor.




Sample Tasks




Level 1

Fight the Future: Destroy a clock. Document. See Charlie Fish's completion below.

Sundial I: Make a sundial. Use it!

Slow Motion Minutes Take a few minutes out of every hour for one day to do everything in slow motion.

Zathras Warn, but No One Listen to Zathras: Lose yourself in time.

Level 2
Perfect your inner chronograph: Teach your self to keep perfect time without a watch. For example train yourself to be able to close your eyes for one minute, exactly to the second.

Relativity: Do something extremely pleasurable for one minute. Do something extremely unpleasurable for ten seconds. Compare and contrast.

Worm-hole: Document your activities for one day. Live the next day as though NONE of those events transpired.

Ain't Got Nothin But Love Girl: Live in an 8 day week, or in a 25 hour day

(requires both UofA & CE) One Hour Photo: Take one photograph that documents the passage of one hour.

Time Capsule: Time capsules are fun. Make one. Make it travel. But we expect more than your garden variety shoebox.

T-Minus: Create a good time lapse movie. Submit it to a film festival, or host your own timelapse festival.

(with BartPA) All Tomorrow's Parties: Explore at least three neighborhoods. Chart them by age, and create a time map of the architecture.

Level 3
Do Not Pass Go: Live the first half of your day as usual. Then live it again.

Jet Lag: give yourself jet lag. This does not require actually getting on a plane.

LunarTick: Make a working moondial. (or other moon-driven clock)

Message to the Past: Deliver a message to the past. Make sure it arrives.

The Wonder Years: Relive a part of your own past.

Alternative Media Intervalometer: Create a timelapse using media other than film/digital camera—though you may use these to document, of course. Demonstrate the interval of the frames you capture (1/second, 1/hour, 1/day, 1/century—you decide).

Rush Hour (Requires BOTH BartPA and Time): Slow or impede traffic and transit within a local area for one or more hours without being arrested or in a way that rewards commuters for their time.

Level 4
The 1440 Habits of Highly Effective Groundhogs: Make schedule for yourself that includes every minute of your day. Keep the exact same schedule for at least 4 days.

(with Biome) Bloomsday: Create a living timepiece. OR convince a photosensitive plant to live on different hours.

Time Blind: Remove all methods of telling time from your life for 72 hours. No watches, Cell Phones, no clocks, no VCR or Microwave displays. If you see the time or ask someone the time, the 72 hours begins again. When you are finished, explain exactly how you determined your 72 hours were up. See Burn Unit's completion below.

Sundial II: make your sundial portable for use as a wristwatch. Or use it to the exclusion of other time devices.

Level 5
Time Well Spent: Display a mass of objects representing the number of days, hours, or minutes you've been alive. Alternate task: collect pennies equal to the number of days you've been alive. Do something useful with them.

28 Days: Organize your life around someone else's menstrual cycle.
OR gang up with other female players and deliberately reset another woman's cycle.

Every Breath You Take: Build or modify a clock to measure time differently, like by alternative units.

Calend'art (&/or UofA): Make a radically different calendar as a gift for another person. The calendar must be coherent and useful but may not track days or months in any standard way.

Ne plus ultra: Eschew the past, present and future: embrace the ultimate moment. See Ink Tea, Scarlett, and Charlie Fish's completion below.

Level 6
Time to go Metric: There are 360 degrees in a circle. There are 86,400 seconds in a day. Invent a system of time measurement that makes sense. Campaign for other people to live by your system.
OR Live by someone else's rational system and document the results.

Storm Isengard: Think of something that usually takes years to achieve - like mastering chess or reading every single page on Wikipedia - and do it in one day.

Level 7
Time warp: Slow down time.

Level 8
Time Machine: Attend the MIT time travelers' convention on May 7, 2005.




Sample Completions





Dave Allen's completion: You need to a flashplayer enabled browser to view this YouTube video
Charlie Fish - This video is both a completion of Fight the Future (Destroy a clock) and a kind of manifesto for the group.

If you can't see the video here, scroll down to the bottom - the video is there is SF0-format.
You need to a flashplayer enabled browser to view this YouTube video
Burn Unit - I worked on Cameron's suggested Time Blind. My completion may or may not have been successful! Doing it suggests another task, that of cataloguing all the timepieces in one's daily routine. In any case, what happened was I got up at 602 one morning and decided to go time blind. I began ignoring the clocks in my room and not looking at my phone. I went downstairs and covered my phones and the clock(s) with masking tape and hung a little piece of paper over the computer monitor to hide the time. I made it to 739 that first morning before I saw the big clock in the kitchen. Then I made it until 910 when I saw the clock in the main part of our offices. Then by a concentrated effort I made it until 123 when I borrowed a friend's car to go to an appointment and saw it on his dashboard. Then I made it again until 645 (1845) when I saw a clock on the wall of a gas station as we drove by. Grr! Well, I made it until the following morning when I woke up...at 602 again. Eeriness crept over me. I made it from that time until sometime later that day when the wheels started coming off. The first 24 hours I was acutely aware of exactly when I became fixed in time. The next 72-96 hours, however, I kind of went bonkers. I told people at work what I was doing—as a "cultural experiment"—and they were pretty supportive. I was late for no appointments, nor my morning bus. But I began to lose track of when I started. I know that's absurd. I seriously can't remember if I started the experiment on Tuesday or Wednesday. A guy asked me for the time, but it might have been Thursday or Wednesday morning (811, damn it; after which I stopped wearing my phone so I could lie my way out of answering that question). Since I restarted in accord with the rules, I don't know if I restarted on Wednesday or Thursday! It destroyed my comprehension of my position relative to the past, or my short term memory of the past or something! I cannot really pin down if I went to lunch at one restaurant or another in that Tues-Thurs period. I knew that if I restarted late on Wednesday, it'd be okay to end the blindness on Saturday, but that Sunday would be a way to be sure. I also reasoned that since I know what time I got up (602) on the first day and it was dark, whenever I ended it would be light and that Sunday would be a good guess. I know it was Saturday because I remember Friday passing without a hitch. So ... yes. The effort was enormous. I know I looked at some clocks along the way, but by Friday afternoon I was able to look at an analog clock for a full second without having any sense of what it was saying--I know because I tested this at work, looking away in less than a second, and asking if I'd guessed the time correctly. I can't say if I successfully completed this task to the letter, but I made it at least 2 days, probably 4, without any real sense of what time it was. I made one loophole when I asked my wife "Do I have more than 90 minutes until 230?" and she said "no." She was irritated that I was covering all the clocks up and muttering about this thing to myself. But very tolerant as a whole.
**update: 10/29/07 we're so timebound at my house I even have a clock in the shower. it's been out of commission for a while, removed from the place until my wife put fresh batteries in it. Well, she restored it and I took little notice, but I've been looking at that damn clock the last couple days and it wasn't until I was almost done this morning that I realized it was telling me the time. I felt exceedingly disoriented suddenly knowing to the minute how long my shower had taken.

Ink Tea, Scarlett, and Charlie Fish Ne Plus Ultra
Ink- I didn't tell anyone what I was up to, only that I needed to talk to someone on the West Coast and someone East of Chicago. Honestly, I think the completion could have gone more smoothly, but to be fair, I didn't think it out very well.
My idea was to eschew time by acknowledging it and making it a moot point, to collapse present and future, past and present into simultaneous moments- using the human construction of "time zones", which delegate when things are, by calling Scarlett (who was oblivious to why exactly I was calling), and by having Charlie Fish call (who wasn't entirely sure why he was calling either.) And, like a good baking experiment, I then mixed the two collapsed moments with a heavy dose of Tom Waits, and voila! Magnifique!
Probably, had I more time time time I would have made this mix nicer, and actually got London and SF on the phone at the same time. We'll wait til I do a real completion if the group is fully implemented, maybe.

Avidd, Cameron, Cyber Kitty, and other participants have begun working on sample tasks already. These will be added to the garden of completions below as the remainder of this era proceeds.




Process




Look, it's pretty scalable!Burn Unit will lay claim to the idea and the initial brainstorms laying out the direction we might go; but credit goes to the whole group. After a long period spent contemplating the game and the meaning and impact of the five existing groups, I was convinced the creators had found a set of keys to unlock almost every bit of the data in a city. The five groups appeared to cover all of the potential realities "hard coded into the protocols" of our urban environments, and they provided a set of possible stances with a huge range of flexibility for players. Except maybe time. Time interacts with but is not the singular domain of any or all existing SFZero groups. Many tasks depend on time, but don't necessarily explain or expand the role and impacts of time. Time qua time was ground, but never figure in the praxis, if you catch my meaning. Perhaps a moment of possibility was upon us, to play with that figure-ground relationship intentionally, and to see what others would make of it if given the chance.

I began inviting people, taking pains to first cover the requirements of the task, representatives from Biome, BartPA, UofA, HC, and Equivalenz. They were chosen by no more or less a complex decision matrix than because they were on Burn Unit's friends list and fit the group-affiliation needed. Invited players were told they didn't need to join the group once we made it, and if they disliked the idea, they should excuse themselves with no hard feelings; some players never read the messages, possibly they've stopped playing entirely. Over several weeks we held lengthy email exchanges and used the proof editing page to discuss. We also tried Cameron's suggestion of a backpackit.com page to try to manage the project. Everyone contributed ideas and insights, brainstorming along the way. Tasks were written by everyone, and the list above doesn't touch every task we made, though it includes at least one task created by each person. Zemaluco, Mink, Avvid, JackieH, Cyber Kitty and Cameron were all masterful task creators.

We coalesced around a few name variations, with presentists, chronoguards, chronamnesis and others making an appearance. Though edited, it was Cyber Kitty who was responsible for Chrononautic Enterfectorae, which twisted and turned a bit thru Chronautic and Exegenesis, becoming Chrononautic E*Trade at the end. Note that this abbreviates to C.E. (current era) as well. Do you think this is a coincidence? The description above was team edited, with the final version largely the product of Charlie Fish, Ink Tea and Burn Unit's handiwork.

We mocked up a few logo sketches, many of which have been left in the proof. Burn Unit took the liberty of recruiting The Villain when Document Future appeared on the task list, since that kismet could not be ignored. The most wonderful thing happened when The Villain volunteered to "take a shot at" some logo sketches. He later solidified the generally-accepted consensus sketch into the finished logo. The cracked hourglass announces the fall of linear time as Ex-tatic Chrononauts take flight, our rocket manifests the classic spirit of tomorrow!


**Interregnum Edit: During a lengthy conversation with her, Meta tron (Mink) requested removal from this task. She did contribute and was in the group from the beginning. Her explanation (which Burn Unit pressed for and made clear he would make public, is as follows:
In regard to CE, can you name three things I contributed to the task?! It's bad enough with those mentor tasks I did nothing on, but this was a 400 point task and I did not do my share for such a major task. When it first hit Praxis, I begged another to boot me but when he finally relented he could do it any way, only you can.
Not having the inclination to go blow by blow with the contributions she did make, Burn Unit removed her on 8 January, 2008. I respect Mink for her point of view and the quality of her tasks. I've made it clear to her I'm not happy about booting her and do so out of respect. I also do not have adequate answers for her questions! In any case, any other comments below are directed at future players, not backwards to Ms. Mink. If you'll pardon the ascent to the bully pulpit a moment--who gives a crap if someone "contributes enough" to a high value task? If the points supposedly don't matter, why does it matter if you contributed a smaller or greater number of things? Is one picture too few? how many words is enough? What if you only have one good idea? Perhaps that's going to be the linchpin idea! You don't know! I suppose it is a suitable metric to divide the point value of a task by the number of players and say, each person should give 1/7 or 1/8 the effort of the point value. I'm not going to play that game too tightly. The collaboration itself makes a synergy of our collective efforts, lifts even our small contributions out of their size and into a higher plane. Or it doesn't. But the whole quibbling about booting, quality, contributing, point values, and doing enough is bunk. No one else gets booted unless I get paid. Thanks for the votes everyone!

+ larger


35 vote(s)


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63 comment(s)

The proof was un-submitted
posted by SF0 Daemon on October 24th, 2007 11:03 AM

This proof was un-submitted - any comments before this one are from before the un-submit.

(no subject)
posted by Lincøln on October 27th, 2007 7:04 PM

Awesome. I want to do some of these tasks.

(no subject)
posted by The Villain on October 27th, 2007 7:06 PM

I want to do some too!

(no subject)
posted by Darkaardvark on October 27th, 2007 7:06 PM

This completion is made of win.

I love that some of these tasks start to explore the accuracy and whether one can improve the accuracy of one's internal clock. I know that for stretches of time I've been able to wake up with a minute or less of an alarm after being asleep for 6-8 hours.

They Are Amongst Us: Root out a time traveler. Prevent them from returning to their own time until they offer you information.

Day in, Day out: Change the official length of an Earth day by a measurable amount.

(no subject)
posted by Bex. on October 27th, 2007 8:49 PM

Beautifully thought out. But damn, sounds like my ADHD nightmare... I'm sure its up other folks' ally though..

(no subject)
posted by Burn Unit on October 27th, 2007 9:57 PM

There's a lot of other thinking that went on which got discarded. For example, consider the starfish. That was a model I wanted to pitch after hearing some other ideas. This could have been integrated into the framework of the existing groups, alongside it, in a cool wet embrace starfish26238.gif

As for the tasks, there's so many! Look at that DarkAardvark! I expect to see many many more suggestions.

Furthermore, for anyone considering how you'd love to be able to do it when you switch groups (for Insatiability perhaps) , recall that if a group has two or more members, it exists, so if you want to do these tasks, do them. Whether CE exists or not, let nothing keep you from doing that thing which really needs doing!

Great work! And, a bunch of rambling text.
posted by Loki on October 27th, 2007 10:10 PM

I quite like the new group, and will be sorely tempted to join it should it come into existence. And, I love the completions you've posted here. Nicely done!

That said, I'm now going to use this space as a message board to bring up something that I've been pondering lately.

I claim that the total group scores, as a proxy for the number of active taskers, is roughly coincident with the scope of each group's trajectory of desire. Here's the latest scoring, along with my own very coarse and arguable summary of each group's region of interest:

The University of Aesthematics
total group score: 100104, total players: 358
Mandate: every damn thing in the world (once it has been documented), and art in the abstract

BART Psychological Association
total group score: 46802, total players: 168
Mandate: public space, urban infrastructure, transit, the derive, maps

Humanitarian Crisis
total group score: 38814, total players: 130
Mandate: Human social structures and relationships

Biome
total group score: 31688, total players: 117
Mandate: All living things (except human social structures)

EquivalenZ
total group score: 20992, total players: 135
Mandate: Virtual reality

BPA and UA have a very diverse basis with which to interest players. HC and Biome are similar to each other and somewhat less broad than the leading two. EquivalenZ stands out as the most specific and therefore the one with the least general appeal.

Chrononautic Exxon seems fairly similar in scope to EquivalenZ. It happens to be focused on a subject I particularly like, so it sounds really great to me; however, I wonder if it could ever reach the broad appeal of the leading groups.

For a while now, I've been considering switching over to EquivalenZ in the next era and trying out a personal campaign to expand the Equivalenz mandate to include more than just Virtual Reality. Something like VR, all things high-tech, the future, and alternate universes would make it roughly similar to the BPA in scale and much more appealing to new players - especially new players in a game which prides itself on (mostly) not taking place in cyberspace.

But, such rampant expansion doesn't leave much room for new groups.

Perhaps instead we ought to consider fragmenting the larger ones?

The ideal amount of specificity in a group's trajectory depends somewhat on how we expect the game to progress. I think EquivalenZ or CE would be perfectly fulfilling for one era, two at the outmost. During that time, having a very narrow focus could be engaging and really emphasize group themes in a way that rarely happens. I note in passing my own qualitative sense that the EquivalenZ players seem to invoke their group the most often when tasking.

But, if instead we're playing "for keeps," BPA or UA could easily keep me satisfied for years. I'd be scared to sign up for CE if I didn't expect to be able to change again soon.

I'm not sure which type of group is ideal, but at the moment there's enough dispersion in the existing groups that some of them have just got to be far from it.

Thoughts?

(no subject)
posted by The Villain on October 27th, 2007 10:33 PM

Loki is on the ball with this one. The imbalance of memberships and activity within the groups is often attracting my attention. Especially since the EQ and PA Praxis has lately been rocking the socks off the U of A.

This is the key thought:

Perhaps instead we ought to consider fragmenting the larger ones?


Keep in touch, Loki, I may need your assistance in the coming months.

EDIT: I just watched Charlie Fish's video. Hot damn. Hot damn.

(no subject)
posted by Lincøln on October 27th, 2007 10:48 PM

Agreed, Charlie FIsh is my hero and my favorite tasker without equal.

I love the idea of fragmenting UofA.

And I have an explanation as to why UofA is so popular, and it's because most people really like to make art, and there are a ton of awesome brilliant tasks that most people can wrap their brains around. Eq tends to have fewer tasks and they are very very specific. I was afraid of using up all of the tasks. That was before I realized that new tasks are constantly being generated. And I think a lot of new players who are unsure of how the game is played might think the same thing.

I think fragmenting UofA into two or more groups with a more narrow vision would make it less safe or easy to join. And therefore gooder.

(no subject)
posted by susy derkins on October 27th, 2007 11:05 PM

Absolutely top notch! Oh, my mouth is watering for those tasks.
What kinds of things do one has to do in order to earn entrance into this place? Surviving the Era with grace, measured in some objective way?

(no subject)
posted by Tøm on October 28th, 2007 6:48 AM

Votes

I can't see myself joining this group, but it is a good idea!

just join (to answer Susy)
posted by Burn Unit on October 28th, 2007 11:53 AM

It was our intent that CE be a group like the existing five: players can just join, nobody to stop them. Obviously this group is not built into the mechanisms of the game, so some creativity would be required just now for enthusiastic supporters: there's no mechanic for you to join. Technically players are supposed to remain in their chosen group throughout an era.

If you wish to join immediately, none of us is going to stop you. Take the CE mantle for yourself, by all means! (the revolution for time is now)

I suppose we could submit some of the tasks as all/non-grouped, tourquoise colored tasks, and then indicate in comment threads that ideally they are intended for the fledgling C.E. group. It might even be a fun experiment in social organization--there's nothing mechanical in the game to stop non-CE players from doing "our" tasks under such a structure. So it would be up to players to decide (I'd love to see some kind of consensus, rather than a "police arm") about the legitimacy of self-designated group affiliation. Remember:

you can rest assured that as long as your invented group has more than one (1) member it will exist in the real world.

So players can do what players wanna do. I mean, I'm still a member of the dear old UofA, and intend to remain that through this era.

That actually reminds me of a process note I didn't include in the proof above. Late in the completion of this task, I challenged the other collaborators to consider how their completions of Chrononautic Exxon sample tasks could be done from the point of view of their originating trajectories of desire. This came about when I noticed how wonderfully Equivalenzy Charlie Fish's completion is and how Aesthematically pleasing Ink Tea's. Cyber Kitty's completion (added soon) is very Humanitarian Crisis flavored. Actually, after I did it, I feel like mine has a Humanitarian Crisis bent, at least in the self-exploration. We'll see where that goes.

(no subject)
posted by .thatskarobot on October 28th, 2007 2:06 PM

very nice idea!

(no subject)
posted by Jackie Hasa on October 28th, 2007 3:59 PM

great job! Chrononautic Exxon rulez!

Scope
posted by Charlie Fish on October 29th, 2007 3:18 AM

To those of you concerned with the scope of CE (being too specific):

Loki - you listed Equivalenz as being about VR, but it's wider than that. It's about technology, computers, how things work...

Similarly, CE is not just about time but about things as diverse as history, speed and distance, challenging routines...

I think many of the suggested tasks that got included in this proof are very time-specific (and actually I think quite a few of them are too difficult for the points, requiring 24-hour-plus commitments!), but don't let that restrict your imagination.

I can think of many tasks that would fit comfortably under the CE umbrella without being directly about time. For example:

Stone Tablets - Rewrite the Ten Commandments.

Run, Forrest, run - Win a race.

Know Your Roots - Write an illustrated history of SF0.

Or this one, or this one, or this one...

And so on.

(no subject)
posted by Burn Unit on October 29th, 2007 3:54 AM

Charlie is correct. As noted in the proof, the complete running tally of tasks is available for viewing and it includes a great number of other tasks which may be less specific. As for the difficulty relative to points, well part of me wants to say, cowboy up, this ain't the kiddy pool. But the point is well taken. We'll see, in time. We'll see.

Opportunity knocks...
posted by Charlie Fish on October 29th, 2007 9:43 AM

I wonder if this task will get approved?

Great completion.
posted by Spidere on October 29th, 2007 9:58 AM

The tasks, the video, the drive and vision. Very nice.
I don't know if I can vote for it, though...

Time is very important to me. Time is our most important resource, the one I think we all find ourselves most in need of. It is the greatest gift we have. Rather than looking to escape time, we should embrace it. We should try to enjoy and improve the time we have. I have spent many hours speaking on the value of time, have led a multitude of people in observance of time, have tried to cultivate a better understanding and appreciation of time in my own life.

While I support the themes of the group which embrace time (those of documenting and sharing lessons from the past; those of understanding and becoming more sensitive to the present moment and the passage of time; those of creating and revolutionizing the future), I am put off by the seemingly antagonistic attitude towards time. The video was very hard for me to watch. In the end, I must come down on the side of being a defender of time.

But, nice work. Spirit vote from me for the effort.

(In other related news, I strongly recommend Primer as one of my favorite movies for anyone who enjoys the thought of time travel. It's very worth watching with a group of people, discussing, then watching again.)

(no subject)
posted by Ink Tea on October 29th, 2007 10:29 AM

Spidere,

I appreciate your perspective, and appeal to you (not for a vote, but for your understanding). Clocks are not time- the Exxon does push at the boundaries and prod and break the symbols of time, but really all this bruising and breaking of the surface is to gain intimacy with time itself, and to understand better its capabilities and intricacies, how flexible and subjective it is. What it can do, aside of just telling us how to wake up and how to sleep, how to eat, and where we are in relation to the sun.

It's my humble opinion that we musn't coddle Time. Just as the Humanitarian Crisis contains some tasks which may be conceived as hostile towards "humanity, and the Aesthematics are encouraged to complete tasks which may be conceived of as hostile towards "art"- these tasks really serve more to open our eyes to their various subjects, make us more aware and more intimate. These are trust games we play with time, art, humanity, space, reality, and nature.

And we all know there are villains in all of the groups. I too love time- and am attached to clocks and watches and calendars. But you and I of all people should know, how miniscule a part of Time these symbols are. I welcome and approve of your spirit vote, whole-heartedly.

Love,
Inky

CE members have broken free of time, but still we defend it
posted by Charlie Fish on October 29th, 2007 11:04 AM

Spidere,

Someone who has thought as deeply about time as you would be a very welcome member of CE indeed.

Chrononautic Exxon absolutely embraces time and is only playfully antagonistic to those things that regiment it, restrict it, sap it away and blind us to its value. Like clocks, perhaps.

For us, time is like a well-worn lover: familiar, yet we must keep reminding ourselves not to take her for granted. We love to explore her deepest nuances, discover and accept her faults, experiment and adventure with her, savour and deserve her.

We must challenge those who do take time for granted, and we might even use shock tactics like destroying clocks to make our point. But time is bigger than clocks, my friend. If you think clocks and time are the same thing, you are not ready to join the revolution.

But as soon as you break free of time, and gain the perspective that can only be gained from the outside, you will fall in love with time all the more and you will be ready to join the revolution.

So I hope that you can reconsider your repudiation.

Having said that, every group in SF0 contains a smidgeon of contradiction, and there are indeed rumours of the existence of counterrevolutionaries who dare to use the CE banner to disrespect time...

Oh, and Primer rocks.

(no subject)
posted by Charlie Fish on October 29th, 2007 11:06 AM

Heh, I didn't see Ink's comment before I wrote mine.

What she said.

(no subject)
posted by Ink Tea on October 29th, 2007 12:07 PM

Dear Charlie Fish,

I adore your description of Time as a Lover. I want to write an Italo Calvino-esque series of love poems to time. (Think of _Invisible_Cities_)

Love,
Inky

Wow!
posted by Whimsical Disarray on October 29th, 2007 12:47 PM

This is absolutely awesome, and well thought out! I really like the logo, and all the example tasks. I actually would love to do some of them! The video was also very well put together. Votes for just sheer awesome!

(no subject)
posted by susy derkins on October 29th, 2007 4:11 PM

Looking forward to that poem series, Inky!
Calvino laid some rocks there about time sublety and imprisonment, and now you guys have built a timely revolutionary army to make them crystallize. So good to be here to witness it.

(no subject)
posted by Ink Tea on October 29th, 2007 4:33 PM

Dyctiostelium,

Where am I going to post it? What task would that fulfill?

love,
inky

Two comments in response to comments.
posted by Loki on October 29th, 2007 7:02 PM

Charlie Fish, on the scope of EquivalenZ -

It's certainly true that the sense of EquivalenZ one gets from reading group member praxis includes much more than virtual reality, and everything you mentioned certainly feels natural to the group. But, the official description of the group itself is much more specific - there really isn't much except virtual reality and its intersection with real reality. Even computing isn't explicitly mentioned except as a casual counter-example. Now, you may argue that the description isn't important as anything more than a starting place from which to define the group; however, it is what new players are most likely to evaluate when choosing a new group.

Perhaps a fair statement is that there's no point in trying to expand the EquivalenZ mandate, since Charlie Fish et al. have *already* done so.

Everyone, on the new group in general -

After thinking about it a bit, I'm even more taken with this new group. I would have claimed it difficult to find an area not well covered by the existing groups, but I was wrong. There's a lot of room here to explore.

I really love some of the task ideas listed, especially "Alternative Media Intervalometer" and "Time to go Metric." Great stuff, and a great incentive to join the new group. (And, it needn't be said, your sample completions are impressive.)

I spent a few minutes thinking up some CE tasks of my own, and quickly generated a fairly long list. There are definitely plenty of opportunity for creative tasking in the new group. As much as I love BartPA, it's looking mighty attractive.

Well said.
posted by Spidere on October 29th, 2007 7:12 PM

Well said and well argued, Inky and Charlie Fish. You two are wonderful. It definitely raises my esteem of CE to see such love for time from its founders. If I have repudiated CE, I retract that repudiation. I will certainly keep my mind open to the group.

Time is indeed bigger than clocks; I'll admit, I used to burn clocks twice annually, to show my appreciation for time and its wonders. Perhaps it is a similar feel to that we have for our flags--that they are symbols of something greater, but as symbols, they are an aspect of the thing itself. Clocks are symbols of time, and have always held my respect for that reason.

Also, I forgot to mention earlier: I laughed out loud seeing "Zathras Warn, but No One Listen to Zathras". Thanks to whomever came up with that one.

InkTea and Charlie for the win.
posted by Burn Unit on October 29th, 2007 7:32 PM

S: The task "lose yourself in time" was JackieH's suggestion. The title is mine, cuz it reminded me of being unstuck in time and, well, if you have to ask...
I played it very fast and loose with titles. Any task without a title, I considered it fair game. Though by and large if a title was suggested, I left it.

There are some wonderful tasks in the list that didn't go into the proof above. Someone in the group suggested it would be a bad idea to put all the tasks in the proof (for length), but that doesn't mean we don't want to use them. For examples:
galactonaut / cosmovoyage: Reach far into the past by utilizing astronomical equipment. Witness an event or investigate a space that is not existing at the present time but that is viewable one, ten, or hundreds of light years in the past. OR alternatively, wrinkle the space-time continuum and see the future through your telescope.

Happy Birthday, Mr. Presidio:Celebrate the birthday of a place or inanimate object. Or, celebrate your own unbirthday.

We Will Sell No Wine Before Its Time: (with HC or Biome) Concoct a foodstuff that gets better with age. Feed it to people throughout its lifecycle and document their responses.

Those are three lovely tasks that suggest completely different, compelling avenues for exploration of the theme.

Any time you wanna jump that fence, Loki. Hey, I made no bones about it: last era I was Humanitarian Crisis, and now I'm UofA. Strategically, I have been pursuing a strong and specific meta-trajectory for a while now. I intend to see where it takes me... Some people don't want to do that sort of thing.

(no subject)
posted by susy derkins on October 29th, 2007 10:03 PM

Inky,
Would Creation-Donation be too much of a stretch?

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posted by Tøm on October 30th, 2007 2:46 PM

http://sf0.org/tasks/time-does-not-control-taste

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posted by rongo rongo on October 31st, 2007 9:36 AM

Such a good idea! Time is the fourth dimension, and a lot of tasks have touched on it without specifically calling it out as a focal point.

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posted by Burn Unit on October 31st, 2007 8:59 PM

An important note:
This task was not possible without the following people:
JackieH
The Villain

We're tryin' to give them their 400 points, but they have either dropped it or somehow resist being added to it. You can try to run, but you cannot delete this comment!

(no subject)
posted by Jackie Hasa on November 1st, 2007 4:11 PM

I appreciate the comment--but I think that's all the credit I really deserve for this one, since all I did was think up some tasks and provide other sorts of encouragement....The last time I checked, that sort of effort isn't exactly worth 400+ points. I was glad to participate and help for its own sake though! Points, who needs 'em? Or, points, they're precious, they must be earned or have no value!

The Villain, on the other hand, did an awesome job creating all those logos, so I have no idea why he doesn't want official credit.

(no subject)
posted by Hey-Look-It's Caleb! on November 6th, 2007 9:40 PM

Frankly, if this group does come to exist...I WILL be joining it!

I've always loved time travel and anything related to it. Really, this whole thing seems to be a brilliant idea! Like a few other people here, i've been thinking about possible tasks for this, and i allready have a bunch! lots of potential!

Just awesome. Awesome.

(no subject)
posted by Burn Unit on November 6th, 2007 9:50 PM

two's all she needs, whatever they may say! I can count to 10

yes!
posted by lara black on November 18th, 2007 11:08 PM

magic.

(no subject)
posted by Black MegaBee on November 29th, 2007 5:01 PM

Holy crap, some of those tasks are going to have been hard as fuck.

(no subject)
posted by Burn Unit on December 4th, 2007 3:43 AM

ha! future perfect comment for the win, MegaBee!

(no subject)
posted by Shea Wolfe on December 5th, 2007 10:50 PM

I know I haven't been tasking this era. But I do plan to Join this group in the new era. I hope that my crazy time antics will entertain.

(no subject)
posted by JJason Recognition on December 18th, 2007 8:58 PM

I wish this group currently existed cause I am completing the level 3 task "Jet Lag" so hard right now.

(no subject)
posted by Fonne Tayne on January 2nd, 2008 8:57 PM

Glad to have you with us, Rex.

(no subject) +1
posted by Bryce on June 4th, 2008 3:12 PM

I liked the old name.

(no subject) +2
posted by Ink Tea on June 4th, 2008 3:16 PM

What are you talking about? Old name?

(no subject)
posted by GYØ Ben on June 8th, 2008 7:41 AM

It's changed again!

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posted by Jellybean of Thark on June 8th, 2008 8:05 AM

Wow, did I really not vote for this group when the proof was first up?

Or did I?

(no subject) +1
posted by Bryce on June 9th, 2008 6:23 PM

I miss the old name more. I do not like ExxonMobil, especially in the future or in the past.

I'm confused what you're talking about, with this "old name" business.
posted by Ink Tea on June 9th, 2008 7:35 PM

But Chrononautic Exxon is our present; you may dispute other tenses in their times. We obviously have more to do with time than oil. Do you think ExxonMobil got its name from exons and introns?

(no subject)
posted by Darkaardvark on June 9th, 2008 9:05 PM

It was also ambiguously C. Exxon/C. Earthlink for a while, too.

(no subject)
posted by teucer on June 9th, 2008 9:19 PM

And briefly C. Exxon / C. E*Trade.

(no subject) +1
posted by Sparrows Fall on June 9th, 2008 9:23 PM

Oh god. Brace yourselves for C. Enron - C. Enron Run, Run Enron Run.

(no subject)
posted by Bryce on June 9th, 2008 9:29 PM

But how the hell did the CE get bought out by Exxon or something? Are we going to get bought out by Earthcore or Haliburton next?

(no subject) +1
posted by teucer on June 9th, 2008 9:36 PM

Amazingly enough, they didn't see it coming.

Chrononautic Exxon +13
posted by Sparrows Fall on June 10th, 2008 3:59 PM

thumb_061020081554ce-56341.jpg

(no subject)
posted by Spidere on June 10th, 2008 8:10 PM

Ha ha ha! :) It all becomes clear now...

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posted by Bryce on June 10th, 2008 8:20 PM

::giggle::

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posted by teucer on June 10th, 2008 8:33 PM

Yeah, I really like this one.

When the dust clears, I expect it to settle on Enterfectorae.

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posted by Burn Unit on June 11th, 2008 4:18 PM

But what does that mean? My dictionary searches are all coming up short....

Is it.... code....?

(no subject)
posted by GYØ Ben on June 11th, 2008 4:20 PM

in yr base changin yr groups

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posted by Sparrows Fall on June 11th, 2008 4:23 PM

0110001? 110011101000110111001110001110!

(no subject)
posted by Evil Sugar on June 11th, 2008 5:44 PM

01000111
01010101
01001101
01001101
01011001
01000010
01000101
01000001
01010010

Well yes. -1
posted by Tøm on June 11th, 2008 7:03 PM

01001001 00100000 01100001 01101101 00100000 01100001 01100110 01110010 01100001 01101001 01100100 00100000 01100001 01101100 01101100 00100000 01110100 01101000 01101001 01110011 00100000 01100111 01110010 01101111 01110101 01110000 00100000 01101110 01100001 01101101 01100101 00100000 01100011 01101000 01100001 01101110 01100111 01101001 01101110 01100111 00100000 01101000 01100001 01110011 00100000 01100010 01100101 00100000 01100001 01101100 01101100 00100000 01110101 01110000 00100000 01101001 01101110 00100000 01100001 00100000 01100011 01101111 01101110 01100110 01110101 01110011 01101001 01101111 01101110 00101110 00100000 01010000 01100101 01110010 01101000 01100001 01110000 01110011 00100000 01110100 01101000 01100101 00100000 01100111 01110010 01101111 01110101 01110000 00100000 01100011 01110010 01100101 01100001 01110100 01101111 01110010 01110011 00100000 01100011 01101111 01110101 01101100 01100100 00100000 01110011 01101000 01100101 01100100 00100000 01110011 01101111 01101101 01100101 00100000 01100001 01100011 01110100 01110101 01100001 01101100 00100000 01101100 01101001 01100111 01101000 01110100 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01110011 01101001 01110100 01110101 01100001 01110100 01101001 01101111 01101110 00111111 00001101 00001010 00001101 00001010 01001101 01100001 01111001 01100010 01100101 00100000 01101001 01110100 00100111 01110011 00100000 01110100 01100001 01110011 01101011 01101001 01101110 01100111 00101100 00100000 01101101 01100001 01111001 01100010 01100101 00100000 01101001 01110100 00100111 01110011 00100000 01100111 01101100 01101111 01100010 01100001 01101100 00100000 01110100 01100001 01101011 01100101 01101111 01110110 01100101 01110010 01110011 00101100 00100000 01101101 01100001 01111001 01100010 01100101 00100000 01101001 01110100 00100111 01110011 00100000 01100100 01101001 01110110 01101001 01101110 01100101 00100000 01101001 01101110 01110100 01100101 01110010 01110110 01100101 01101110 01110100 01101001 01101111 01101110 00101110 00100000 01001001 00100111 01101101 00100000 01101110 01101111 01110100 00100000 01100110 01110101 01110011 01110011 01100101 01100100 00101100 00100000 01100101 01101001 01110100 01101000 01100101 01110010 00100000 01110111 01100001 01111001 00100000 01001001 00100111 01101101 00100000 01100011 01100001 01101100 01101100 01101001 01101110 01100111 00100000 01010011 01001000 01000101 01001110 01000001 01001110 01001001 01000111 01000001 01001110 01010011 00101110

(no subject) +4
posted by Darkaardvark on June 11th, 2008 7:19 PM

Do we really want to do this stupid binary crap again? It's not any more amusing than plaintext and it takes an inordinately long amount of time to change back to plaintext, even using a website that automates the process.

And lest I seem like too much of an angry old curmudgeon, I also object to its use if no one is going to make the obvious reply to Ben's comment:

In yr group, changin' ur base.

at Your age...
posted by Burn Unit on June 12th, 2008 2:50 PM

It's hard for me to ever think of you as an "old curmudgeon"