A new group for the community of SF0, Chrononautic Enterfectorae declines the habit of past and future. Chrononauts and chronambulists travel through and across time, killing all splinters and twists in the flight of its arrow. We shape the present with relativity, simultaneity, paradox, immortality and ephemera. Members of this group should kill to help the timebound reevaluate their living present.
Chrononauts know time as a murderous face and hands. We engorge on age and moments, days and night, cause and effects, speeds and distance. We push time's influence to heady heights, resist now, savor then, or reverse these in their season. The Chrononaut's hidden weapons are the clock and the calendar, contradiction and assent, and our mission is to stretch and make tangible the fourth dimension. Populations, under threat of great suffering, WILL be made more aware of its influence, dangers and capabilities.
Players consider it their sworn duty to remember the future, plan history, and update the timeline within and without.
The existence of rogue Chrononauts--counterrevolutionaries who subordinate and undermine time, stretch and bend moments until they collapse--is considered a rumor.
Fight the Future: Destroy a clock. Document. See Charlie Fish's completion below.
Sundial I: Make a sundial. Use it!
Slow Motion Minutes Take a few minutes out of every hour for one day to do everything in slow motion.
Zathras Warn, but No One Listen to Zathras: Lose yourself in time.
Level 2 Perfect your inner chronograph: Teach your self to keep perfect time without a watch. For example train yourself to be able to close your eyes for one minute, exactly to the second.
Relativity: Do something extremely pleasurable for one minute. Do something extremely unpleasurable for ten seconds. Compare and contrast.
Worm-hole: Document your activities for one day. Live the next day as though NONE of those events transpired.
Ain't Got Nothin But Love Girl: Live in an 8 day week, or in a 25 hour day
(requires both UofA & CE) One Hour Photo: Take one photograph that documents the passage of one hour.
Time Capsule: Time capsules are fun. Make one. Make it travel. But we expect more than your garden variety shoebox.
(with BartPA) All Tomorrow's Parties: Explore at least three neighborhoods. Chart them by age, and create a time map of the architecture.
Level 3 Do Not Pass Go: Live the first half of your day as usual. Then live it again.
Jet Lag: give yourself jet lag. This does not require actually getting on a plane.
LunarTick: Make a working moondial. (or other moon-driven clock)
Message to the Past: Deliver a message to the past. Make sure it arrives.
The Wonder Years: Relive a part of your own past.
Alternative Media Intervalometer: Create a timelapse using media other than film/digital camera—though you may use these to document, of course. Demonstrate the interval of the frames you capture (1/second, 1/hour, 1/day, 1/century—you decide).
Rush Hour (Requires BOTH BartPA and Time): Slow or impede traffic and transit within a local area for one or more hours without being arrested or in a way that rewards commuters for their time.
Level 4 The 1440 Habits of Highly Effective Groundhogs: Make schedule for yourself that includes every minute of your day. Keep the exact same schedule for at least 4 days.
(with Biome) Bloomsday: Create a living timepiece. OR convince a photosensitive plant to live on different hours.
Time Blind: Remove all methods of telling time from your life for 72 hours. No watches, Cell Phones, no clocks, no VCR or Microwave displays. If you see the time or ask someone the time, the 72 hours begins again. When you are finished, explain exactly how you determined your 72 hours were up. See Burn Unit's completion below.
Sundial II: make your sundial portable for use as a wristwatch. Or use it to the exclusion of other time devices.
Level 5 Time Well Spent: Display a mass of objects representing the number of days, hours, or minutes you've been alive. Alternate task: collect pennies equal to the number of days you've been alive. Do something useful with them.
28 Days: Organize your life around someone else's menstrual cycle.
OR gang up with other female players and deliberately reset another woman's cycle.
Every Breath You Take: Build or modify a clock to measure time differently, like by alternative units.
Calend'art (&/or UofA): Make a radically different calendar as a gift for another person. The calendar must be coherent and useful but may not track days or months in any standard way.
Ne plus ultra: Eschew the past, present and future: embrace the ultimate moment. See Ink Tea, Scarlett, and Charlie Fish's completion below.
Level 6 Time to go Metric: There are 360 degrees in a circle. There are 86,400 seconds in a day. Invent a system of time measurement that makes sense. Campaign for other people to live by your system.
OR Live by someone else's rational system and document the results.
Storm Isengard: Think of something that usually takes years to achieve - like mastering chess or reading every single page on Wikipedia - and do it in one day.
Level 7 Time warp: Slow down time.
Level 8 Time Machine: Attend the MIT time travelers' convention on May 7, 2005.
Dave Allen's completion:
Charlie Fish - This video is both a completion of Fight the Future (Destroy a clock) and a kind of manifesto for the group.
If you can't see the video here, scroll down to the bottom - the video is there is SF0-format.
Burn Unit - I worked on Cameron's suggested Time Blind. My completion may or may not have been successful! Doing it suggests another task, that of cataloguing all the timepieces in one's daily routine. In any case, what happened was I got up at 602 one morning and decided to go time blind. I began ignoring the clocks in my room and not looking at my phone. I went downstairs and covered my phones and the clock(s) with masking tape and hung a little piece of paper over the computer monitor to hide the time. I made it to 739 that first morning before I saw the big clock in the kitchen. Then I made it until 910 when I saw the clock in the main part of our offices. Then by a concentrated effort I made it until 123 when I borrowed a friend's car to go to an appointment and saw it on his dashboard. Then I made it again until 645 (1845) when I saw a clock on the wall of a gas station as we drove by. Grr! Well, I made it until the following morning when I woke up...at 602 again. Eeriness crept over me. I made it from that time until sometime later that day when the wheels started coming off. The first 24 hours I was acutely aware of exactly when I became fixed in time. The next 72-96 hours, however, I kind of went bonkers. I told people at work what I was doing—as a "cultural experiment"—and they were pretty supportive. I was late for no appointments, nor my morning bus. But I began to lose track of when I started. I know that's absurd. I seriously can't remember if I started the experiment on Tuesday or Wednesday. A guy asked me for the time, but it might have been Thursday or Wednesday morning (811, damn it; after which I stopped wearing my phone so I could lie my way out of answering that question). Since I restarted in accord with the rules, I don't know if I restarted on Wednesday or Thursday! It destroyed my comprehension of my position relative to the past, or my short term memory of the past or something! I cannot really pin down if I went to lunch at one restaurant or another in that Tues-Thurs period. I knew that if I restarted late on Wednesday, it'd be okay to end the blindness on Saturday, but that Sunday would be a way to be sure. I also reasoned that since I know what time I got up (602) on the first day and it was dark, whenever I ended it would be light and that Sunday would be a good guess. I know it was Saturday because I remember Friday passing without a hitch. So ... yes. The effort was enormous. I know I looked at some clocks along the way, but by Friday afternoon I was able to look at an analog clock for a full second without having any sense of what it was saying--I know because I tested this at work, looking away in less than a second, and asking if I'd guessed the time correctly. I can't say if I successfully completed this task to the letter, but I made it at least 2 days, probably 4, without any real sense of what time it was. I made one loophole when I asked my wife "Do I have more than 90 minutes until 230?" and she said "no." She was irritated that I was covering all the clocks up and muttering about this thing to myself. But very tolerant as a whole. **update: 10/29/07 we're so timebound at my house I even have a clock in the shower. it's been out of commission for a while, removed from the place until my wife put fresh batteries in it. Well, she restored it and I took little notice, but I've been looking at that damn clock the last couple days and it wasn't until I was almost done this morning that I realized it was telling me the time. I felt exceedingly disoriented suddenly knowing to the minute how long my shower had taken.
Ink Tea, Scarlett, and Charlie Fish Ne Plus Ultra
Ink- I didn't tell anyone what I was up to, only that I needed to talk to someone on the West Coast and someone East of Chicago. Honestly, I think the completion could have gone more smoothly, but to be fair, I didn't think it out very well.
My idea was to eschew time by acknowledging it and making it a moot point, to collapse present and future, past and present into simultaneous moments- using the human construction of "time zones", which delegate when things are, by calling Scarlett (who was oblivious to why exactly I was calling), and by having Charlie Fish call (who wasn't entirely sure why he was calling either.) And, like a good baking experiment, I then mixed the two collapsed moments with a heavy dose of Tom Waits, and voila! Magnifique!
Probably, had I more time time time I would have made this mix nicer, and actually got London and SF on the phone at the same time. We'll wait til I do a real completion if the group is fully implemented, maybe.
Avidd, Cameron, Cyber Kitty, and other participants have begun working on sample tasks already. These will be added to the garden of completions below as the remainder of this era proceeds.
Burn Unit will lay claim to the idea and the initial brainstorms laying out the direction we might go; but credit goes to the whole group. After a long period spent contemplating the game and the meaning and impact of the five existing groups, I was convinced the creators had found a set of keys to unlock almost every bit of the data in a city. The five groups appeared to cover all of the potential realities "hard coded into the protocols" of our urban environments, and they provided a set of possible stances with a huge range of flexibility for players. Except maybe time. Time interacts with but is not the singular domain of any or all existing SFZero groups. Many tasks depend on time, but don't necessarily explain or expand the role and impacts of time. Time qua time was ground, but never figure in the praxis, if you catch my meaning. Perhaps a moment of possibility was upon us, to play with that figure-ground relationship intentionally, and to see what others would make of it if given the chance.
I began inviting people, taking pains to first cover the requirements of the task, representatives from Biome, BartPA, UofA, HC, and Equivalenz. They were chosen by no more or less a complex decision matrix than because they were on Burn Unit's friends list and fit the group-affiliation needed. Invited players were told they didn't need to join the group once we made it, and if they disliked the idea, they should excuse themselves with no hard feelings; some players never read the messages, possibly they've stopped playing entirely. Over several weeks we held lengthy email exchanges and used the proof editing page to discuss. We also tried Cameron's suggestion of a backpackit.com page to try to manage the project. Everyone contributed ideas and insights, brainstorming along the way. Tasks were written by everyone, and the list above doesn't touch every task we made, though it includes at least one task created by each person. Zemaluco, Mink, Avvid, JackieH, Cyber Kitty and Cameron were all masterful task creators.
We coalesced around a few name variations, with presentists, chronoguards, chronamnesis and others making an appearance. Though edited, it was Cyber Kitty who was responsible for Chrononautic Enterfectorae, which twisted and turned a bit thru Chronautic and Exegenesis, becoming Chrononautic E*Trade at the end. Note that this abbreviates to C.E. (current era) as well. Do you think this is a coincidence? The description above was team edited, with the final version largely the product of Charlie Fish, Ink Tea and Burn Unit's handiwork.
We mocked up a few logo sketches, many of which have been left in the proof. Burn Unit took the liberty of recruiting The Villain when Document Future appeared on the task list, since that kismet could not be ignored. The most wonderful thing happened when The Villain volunteered to "take a shot at" some logo sketches. He later solidified the generally-accepted consensus sketch into the finished logo. The cracked hourglass announces the fall of linear time as Ex-tatic Chrononauts take flight, our rocket manifests the classic spirit of tomorrow!
**Interregnum Edit: During a lengthy conversation with her, Meta tron (Mink) requested removal from this task. She did contribute and was in the group from the beginning. Her explanation (which Burn Unit pressed for and made clear he would make public, is as follows:
In regard to CE, can you name three things I contributed to the task?! It's bad enough with those mentor tasks I did nothing on, but this was a 400 point task and I did not do my share for such a major task. When it first hit Praxis, I begged another to boot me but when he finally relented he could do it any way, only you can.
Not having the inclination to go blow by blow with the contributions she did make, Burn Unit removed her on 8 January, 2008. I respect Mink for her point of view and the quality of her tasks. I've made it clear to her I'm not happy about booting her and do so out of respect. I also do not have adequate answers for her questions! In any case, any other comments below are directed at future players, not backwards to Ms. Mink. If you'll pardon the ascent to the bully pulpit a moment--who gives a crap if someone "contributes enough" to a high value task? If the points supposedly don't matter, why does it matter if you contributed a smaller or greater number of things? Is one picture too few? how many words is enough? What if you only have one good idea? Perhaps that's going to be the linchpin idea! You don't know! I suppose it is a suitable metric to divide the point value of a task by the number of players and say, each person should give 1/7 or 1/8 the effort of the point value. I'm not going to play that game too tightly. The collaboration itself makes a synergy of our collective efforts, lifts even our small contributions out of their size and into a higher plane. Or it doesn't. But the whole quibbling about booting, quality, contributing, point values, and doing enough is bunk. No one else gets booted unless I get paid. Thanks for the votes everyone!