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BADGE: The Sweet Cheat Gone TEAM: MNZero

60 + 5 points

The Sweet Cheat Gone by Caren, callous, Devin Harvey Gary

February 11th, 2007 10:41 PM


Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:

At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.


Devin, Callous and Caren ran around San Francisco in the pouring rain under the pseudonym of "Soggy Sally" to play Sweet Cheat Gone. We collected 14 pieces of evidence, invalidating all 10 innocent pieces to put in our guilty vote. (Sorry Cal, for getting those notarized while you grabbed a pic from the statue in front of the hospital.) Our sense of adventure and MUNI map served us well.

We did pretty well considering we only picked up one piece of evidence from the parking garage. In our excitement to get moving we failed to listen to Cal who said we should look for more pieces of evidence at the garage, but did well anyway.

All and all i t was a great time even though i was wet and cold. Can't wait for next time... when it's not raining!

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5 comment(s)

You too!!
posted by Jason 7au on February 11th, 2007 11:00 PM

(Sorry Cal, for getting those notarized while you grabbed a pic from the statue in front of the hospital.)

Hahahahahahahaha! Britt and I pulled that same stunt on Joshua. :D Amber could have stopped us but I think she just missed it entirely.

Talk About a Soggy Sally!
posted by Devin Harvey Gary on February 12th, 2007 9:54 AM

I still feel this chill in my bones - it's a persistent chill.

(no subject)
posted by Cameron on February 12th, 2007 9:58 AM

Oh, I'm pretty sure Amber saw you; she was just to busy being soaked to the core and having a cigarette...

Our fallen comrades
posted by callous on February 12th, 2007 3:59 PM

Soggy Sally was down two brave but under-dressed teammates even before we made it a block beyond the parkade. We won't soon forget you, whatever your names were...

(Seriously, Pinkus and Debbie, the weather cast you out early, and that was too bad)

To my remaining teammates: After counseling you to screw the odd man out, I'm only offended that you thought you needed to do it behind my back. And then got caught with your hand in the cookie jar. How did you ever pass the bar exam!?

(no subject)
posted by Orion on February 13th, 2007 10:16 PM

Nice work on the invalidating evidence bit...