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BART Psychogeographical Association
era group score: 26585
total group score: 75635
total players: 189

BART Psychogeographical Association

The Bay Area Rapid Transit Psychogeographical Association is concerned with understanding and controlling transportation in SF Bay Area. This includes MUNI, BART, walking, bicycling, driving, and any other way people move.

Traffic clogs the Bay Area like fat in an artery; a world built by cars, for cars, stretching from San Jose to Petaluma, from Livermore to Vallejo, from Redwood City to Richmond. Cars with one occupant, alone with the radio advertisements and the gas gauge. Cars stacked up in parking lots like an unwatched DVD collection. Cars that bring you to the store and back.

Commuting time is a surplus labor which correspondingly reduces the amount of free time.
The breaking up of the dialectic of the human milieu in favor of automobiles masks its irrationality under pseudopractical justifications. But it is practically necessary only in terms of a specific social set-up. Those who believe that the particulars of the problem are permanent want in fact to believe in the permanence of the present society.
Revolutionary urbanists will not limit their concern to the circulation of things and of human beings trapped in a world of things. They will try to break these topological chains, paving the way with their experiments for a human journey through authentic life.

- Guy Debord

We give voice to something intuited by many in the Bay Area - that BART represents a certain anachronistic dream about the future in which we'd all be taking part. And that, as such, a ride on BART is a moment of loss experienced as duration of time and as a distance. It's on these trains that we know what it feels like to lose something that we never had. In the tunnel under the San Francisco Bay, immersed in screeching, promises that were made to us are broken - aesthetic promises about a unitary urban dreamland that BART still whispers to us each day. We tell each other about the dreams that BART gives us, and then we ride it and chart the length of our despair and the interval of our hope.

BART is permeated with the sadness of a thousand commuters who never went to the Pittsburg/Bay Point stop and never will.

BART contrasts the joy of being surrounded by other people above the ground with the terror of being surrounded by other people in a dark tunnel underground.

We explore the psychogeographical constitution of BART such that someday soon we can use our findings to promote a utopian travel space - a being-in-the-world transit from A to B (or, more accurately, from A to CBDAXetc, since in our travel system passengers will be free to cross psychological and socio-economic barriers that designate one station as a destination above all others). The first step is to remap BART as we know it, with maps that more accurately reflect BART's layout as experienced by human beings.

Whatever colors they may wear, these players have distinguished themselves by the number of tasks they have completed in the zone of BART Psychogeographical Association:

Good Luck!

Added by done November 14th 2008 @ 4:54 am

Plan a trip to an exotic place (maybe on the other side of the planet) you've always wanted to visit. Then go and buy a lottery ticket.

If you win, do the trip and document.
If you don't win, fake photos, souvenirs and memories.

completions by: rongo rongo insignificant wrangler King Minos Skulduckery Pheasant Skulatery Truant

level 2 :: 30 points :: 3 completed :: 30 in progress :: 13 comments

Straight Line

Added by JJason Recognition August 17th 2008 @ 12:50 pm

From a starting point of your choosing, walk in a straight line as long as possible. All obstacles are to be surpassed with the minimum deviation from your line.

Continue until the whole project becomes untenable.

completions by: Fernando Conrads Mr. Hollywood Fiona Yoda Majyk

level 2 :: 25 points :: 6 completed :: 20 in progress :: 44 comments

Journey To The End Of The Night 2

Added by Flea May 3rd 2008 @ 11:22 am

Hold a scaled down version of Journey to the End of the Night with your colleagues at your school or workplace.

OR

Hold a scaled up version of Journey to the End of the Night, involving inter-city / inter-state travel and at least 1000 participants.

completions by: Optical Dave Haberley Mead Charlie Fish KristinawithaK Secret Agent

level 2 :: 25 points :: 1 completed :: 10 in progress :: 46 comments

Take A Map Of Your Area...

Added by Fiona March 28th 2009 @ 4:27 am

Colour in all the bits you are familiar with. Surprise! Look at all those bits you've never explored before.
Now go...

completions by: Sombrero Guy Loøke Jr. Stefan Lund shady grey

level 3 :: 45 points :: 3 completed :: 23 in progress :: 6 comments

Find Roof Access

Added January 11th 2008 @ 10:27 pm

Find roof access.

completions by: Adam Tøm GYØ Daryl GYØ Ben [smedly]

level 3 :: 45 points :: 21 completed :: 29 in progress :: 5 comments

Dérive

Added February 27th 2006 @ 12:21 am

Among the various situationist methods is the dérive [literally: 'drifting'], a technique of transient passage through varied ambiances. In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there.

One can dérive alone, but all indications are that the most fruitful numerical arrangement consists of several small groups of two or three people who have reached the same awakening of consciousness, since the cross-checking of these different groups' impressions makes it possible to arrive at objective conclusions.

The full text...

Undertake a dérive, and report your objective conclusions to your fellow players.



completions by: Henry Gremlin Dela Dejavoo Tac Haberdash Flea

level 1 :: 20 points :: 50 completed :: 106 in progress :: 4 comments
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