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Humanitarian Crisis
era group score: 19973
total group score: 66586
total players: 104

Humanitarian Crisis

The City suffers from a humanitarian crisis and appeals for unilateral humanitarian aid, and basic human rights.

Humanitarian Crisis is an independent, non-profit, non-governmental organization working through field-based analysis, low/high-level advocacy and decisive action to resolve the devastating humanitarian crisis in the City.

As with all humanitarian functions, Humanitarian Crisis acts with a mandate from the people who have made a desperate plea for their basic human rights.

Our city no longer houses a "secret" humanitarian crisis: what was only recently undeclared and ignored by international humanitarian discourse (but in the open for all to see) is now acknowledged.

The plea is made, and with The Humanitarian Crisis Group taking on the role of an objective, aid-distributing and enforcing body, the international community and the bay area itself may finally bear witness to the Crisis.

Our objectives are clear: every single resident of San Francisco is entitled to basic human rights, yet only 1 of every 100 actually receives the aid that he or she needs to be considered a depoliticized Human. We work tirelessly to increase that number.

In times of crisis such as these, boundaries between social classes may fall apart, or they may crystalize. To supply residents with the supplies they so desperately need, we must ensure that boundaries break down. Only then can the distribution of vital, life-giving resources come to fruition.

After basic human rights have been restored, Humanitarian Crisis will bring the perpetrators of the Crisis to justice by establishing tribunals.

Whatever colors they may wear, these players have distinguished themselves by the number of tasks they have completed in the zone of Humanitarian Crisis:

Connecting People

Added by relet 裁判長 September 29th 2010 @ 8:55 am

Tie the end of a long piece of string to a stranger, without being noticed.
Tie the other end of the string to another stranger, again without being noticed.

completions by: Rin Brooker Pixie APR dreamlands relet 裁判長 Kattapa

level 5 :: 125 points :: 3 completed :: 6 in progress :: 6 comments

Back In '49

Added by Bryce September 17th 2008 @ 4:01 pm

Find someone who seems bored. This may be anyone from a homeless person to an obscure fascist dictator. Ask them to tell you a story. Then tell them a story. This task is only complete after someone has listened to your story.

completions by: Pixie Kate Saturday rongo rongo Amoeba Man

level 3 :: 45 points :: 3 completed :: 7 in progress :: 5 comments

BYOBOB

Added by Soren THREEdux October 27th 2008 @ 3:09 pm

Build your own bug out bag and display its contents here.

Optionally, customize it for a specific disaster. Feel free to get post-apocalyptic, but remember: keep it practical.

completions by: Rin Brooker relet 裁判長 C. J. Professor Møbius shady grey

level 2 :: 30 points :: 6 completed :: 12 in progress :: 8 comments

Everybody's Free (To Wear Sunscreen)

Added by GYØ Ben March 22nd 2008 @ 12:07 pm

Do one thing every day that scares you, for (at least) one week.

completions by: rongo rongo A M Pixie susy derkins Libris Craft

level 2 :: 25 points :: 5 completed :: 18 in progress :: 25 comments

Fortune Not Cookie

Added by Sara Johnsen February 21st 2006 @ 10:22 pm

Install fortunes of your devising in permanent or non-permanent media in openable structures, such that passersby will come across them.

completions by: Rin Brooker spotlight skullshines miss understanding River Rock Never Moore

level 1 :: 25 points :: 64 completed :: 159 in progress :: 7 comments

Seat Creation And Insertion Phase 2: Implementation

Added November 30th 2005 @ 12:00 am

"The quality of any urban environment can be measured by whether there are convenient, comfortable places for pedestrians to sit."

Collect materials for seating system you invented (perhaps in Seat Creation And Insertion Phase 1) and install your system around the city.

level 5 :: 120 points :: 0 completed :: 9 in progress :: 0 comments
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