Chrononautic Exxon declines the habit of past and future. Chrononauts and chronambulists travel through and across time, seeking splinters and twists in the flight of its arrow. We shape the present with relativity, simultaneity, paradox, immortality and ephemera. Members of this group should play to help the timebound reevaluate their living present.
Chrononauts know time as a familiar face and hands. We play with age and moment, day and night, cause and effect, speed and distance. We push time's influence to heady heights, resist now, savor then, or reverse these in their season. The Chrononaut's weapons are the clock and the calendar, contradiction and assent, and our mission is to stretch and make tangible the fourth dimension. Populations must be made more aware of its influence, dangers and capabilities.
Players consider it their sworn duty to remember the future, plan history, and update the timeline within and without.
The existence of rogue Chrononauts--counterrevolutionaries who subordinate and undermine time, stretch and bend moments until they collapse--is considered a rumor.
This group was created for Trajectory of Desire.