Journey to the End of Los Angeles*
and I made a raiding party in Lowteck's method of transportation to invade Los Angeles. We piled into the station wagon and rolled on down central California, with a pit stop at le Taco Bell
for nourishment. Upon entering the fair city, we split up, for nefarious planning purposes. Unfortunately, Lank's nefarious planning resulted in him needing to attend some sort of "award show" where he was to receive some sort of "award". All bumpkis, if you ask me.
I was held up by the lovely Nancy, who provided me with a remarkably comfortable couchspace and womanpower over at point 5.
When I arrived at our arranged meeting point, it became quite clear that my skills would be most useful as a chaser, rather than a runner. What helped this was that I was decked out in a stunningly large amount of red accessories, which actually was completely coincidental.
So I put on my red armband and took off with another chaser to stake out somewhere.
After some consideration, I removed all of the red paraphernalia from my body (minus, of course, my armband). This proved quite effective - the runners were looking for my bright red suspenders. I ended up telling them that all of this was on purpose. Yes...all on purpose.
We parked by point 3 (the Hollywood Forever cemetery) and he trekked up to point 1 (Capitol Records Building) while I moseyed over to point 2 (Grauman's Chinese Theater). Unfortunately, I had overestimated the speed of the runners and ended up beating not only the runners, but the checkpointman (Tom O'Tillo
) hadn't even arrived. This fact was actually not immediately apparent due to the fact that there were actually 3 pirates already in front of Grauman's Chinese Theater.
I worked my way to point 1 when I got a call from one of the other chasers, Lord Bojangles Winston-Jones
. Using his superpower (form of...bicycle!) he was able to capture one of the runners (hereafter Theresa). Due to her not being equipped with bicycle superpowers, he dropped her off with me, and we quickly decided that we'd make it our mission to capture one Nazzo Tinerlen
. I suspect there might have been something inspiring this vendetta...
So Mr. Tinerlen's prowess was already known amongst the chasers; he was able to actually outrun Lord Bojangles. Due to this, Theresa and I decided we needed to refuel. We called up Mr. Tinerlen and agreed to meet in the safe zone around point 2 for nourishment. I got fudge.
Afternosh, we realized that we might have greater success getting on the Metro and heading straight for point 4. We ended up meeting another chaser along the way (who's name I've forgotten - help?). The three of us decided to stake out Barnsdall park, and when we met up with the Check Pointers, we learned that no runner had yet made it there.
After a long, boring, yet somehow nerve-wracking stakeout, we were walking through a parking lot bordering the park. We spotted Nazzo's trademark red hat, which we were told he'd never leave behind anywhere, and gave chase. "There he is! Get him!" It turned out to be a decoy; Peter Garnett
had sacrificed himself so that Nazzo might live. But just up ahead, Nazzo Tinerlen was still in the lot and my companion gave chase. When my companion ran out of breath and slowed down next to a car, Nazzo slowed as well, to look back and see me, still at full capacity. I cried out. He started running. He turned a corner. I turned the corner. He was gone. I looked all over, couldn't find him. I yelled out "He's disappeared!" As I turned around, he popped out from behind a car and started sprinting away. I got within two meters of him when he slipped into an open door in a parking garage and slammed it shut behind him. They only open from the inside. Much swearing was had.
We tried to surround the building, but it proved fruitless. He was far too crafty and the building had far too many exits.
While scoping out the building, I ended up coming across Tac Haberdash
and Rev. Odyssius K. Thwackinbusch
. I gave chase, and a fine one, considering my windedness from my previous pursuit. I got fairly close, and they were tiring, but they bounded up into the garden around the medical center and I lost them. My consolation was that apparently, while they were hiding, they almost fell into something marked "Danger: Poison". Which means I almost killed them. Is this a designated player-killing zone?
I'm afraid that there were no other exciting chases after this point. We got down to point 5, then hunted around for a bit before finally settling in to the party at the finish line.
*Sorry for the lack of documentation - SOMEBODY forgot to bring their camera -> (me)