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Last Logged In: June 9th, 2014
TEAM: LØVE TEAM: VEGGIES FTW! TEAM: team cøøking! TEAM: Berlin Zero TEAM: SFØ Academy BART Psychogeographical Association Rank 5: Transit Authority EquivalenZ Rank 3: Protocologist Humanitarian Crisis Rank 3: The Honorable Biome Rank 1: Hiker Chrononautic Exxon Rank 2: Futurist Society For Nihilistic Intent And Disruptive Efforts Rank 1: Anti



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posted by Kattapa on January 15th, 2014 12:00 AM

Nice touch to also provide a copy in Esperanto. (Learning it at the moment.) Did people understand what language it was?

posted by Kattapa on December 15th, 2013 12:08 PM

Nice story. Wonder If I would have reacted the same.

posted by Kattapa on December 15th, 2013 1:12 AM

This feels kind of like Pulp Fiction, now I want to know what's in the package.

posted by Kattapa on December 14th, 2013 2:56 AM

Welcome here Marx!

posted by Kattapa on November 19th, 2013 8:51 AM

Great initiative! You have my full support :)

As for the drive / motivation, I see three challenges:

1. Getting a stable player base again.

Seeing as how you managed to get a couple of hundred people involved in Journey in Gothenburg this should be possible. The only thing we need, after an overhaul of the site, is for the community to be stable long enough to attract new people.

2. Moving away from a purely points and badges system?

Points and badges tend to only have a temporary effect, especially if they become meaningless at some point (in the case of sf0 around level 5). I can recommend taking the gamification course at coursera: A new round will start at the end of January. Here you will find a lot of tips for things that have worked and not worked in gamification. Too strong a focus on points and badges, especially if used unreflected, being one of the examples that tend not to be very sustainable. Another source for gamification tips could be to look at some of the games on What I'm trying to say is that besides a technical / organizational overhaul an overhaul of the game system itself and how it motivates people should also be considered.

3. Expectation inflation

My favorite feature of sf0 are the high expectations. But the bar being set very high might also have been a reason for many people not to join. Ideally I would like to see a community where people can have light fun as well as push their boundaries if they want to.

I think the high expectation aspect of the game is very linked to only being able to post a completion once. One alternative could be to be able to complete something more than once but only let the players' best completion count or to let players' updates of tasks be more visible so people can more easily react on them.