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SNORLAX
Level 6: 1640 points
Alltime Score: 17016 points
Last Logged In: April 8th, 2011
BADGE: Journey To The End Of The Night BADGE: The Sweet Cheat Gone BADGE: Senator BADGE: Winner of a Duel TEAM: San Francisco Zero TEAM: BDL - the broccoli defamation league TEAM: TKC EquivalenZ Rank 2: Human Googlebot The University of Aesthematics Rank 1: Expert Humanitarian Crisis Rank 1: Peacekeeper Biome Rank 1: Hiker Society For Nihilistic Intent And Disruptive Efforts Rank 3: The Meddlesome


retired
60 + 45 points

The Sweet Cheat Gone by SNORLAX, Aaron H

February 12th, 2007 11:05 PM

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

What a night! I had fun setting up the evidence party booth.

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I set up the evidence party booth at "Water Cove Park" (at the end of 24th st). Our evidence booth had it all: bangin' house music, some fine whiskey, delicious JUMEX juice cans, and of course photographic evidence. I also brought about 10 world's greatest soccer player trophies that I got at a thrift store. The original intention was to use them for another task, but I ended up handing them to Sam to give out to the winning group.


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It was raining hard when the event started, but we came prepared. We made a shelter out of a tarp, rope, dowels, and nearby construction equipment. We were completely soaked, but we now had shelter enough for a cardtable and a few chairs. Then we waited. Luckily for us we had many things to keep us occupied: Books, whiskey, stereo, a remote control car (that I partially broke that night), and last but definitely not least a megaphone with a siren. The megaphone and the whiskey proved to be a great combination.

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It took an hour and a half or so, but a few people started to arrive. We were ecstatic to see friendly faces in such a desolate area. I didn't catch everyone's name, but I remember: Jason 7au. Joshua, Amber, Britt, Ian, Rubin, Piratey. My "policy" was one free piece of evidence, another for taking a shot of Johnny Walker, and I hid the third nearby (I gave a clue).

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We were set up about 100 or so feet away from the actual "park." We had scouted the site earlier in the day and decided it was best not to send people there at night (or be in there ourselves). While scouting we saw: a needle, MANY broken bottles, small glass vials, a disturbing amount of dismantled electronics, prescription bottles and random pills, you get the idea. After that we decided to bring pepperspray just in case.

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2 comment(s)

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posted by Joshua Kelly on February 12th, 2007 11:31 PM

BEST.

EVIDENCE.

EVER.

FIND THE BALLOON LADY!
posted by Jason 7au on February 12th, 2007 11:54 PM

And you also got the shot of me having straight whiskey for the first time, and nearly gagging on it when the burn kicked in. Awesome.