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Alternative Dice by Harry Lee

May 18th, 2008 1:35 AM

INSTRUCTIONS: Invent a new, easy to use, random number system for use in board games etc.

Use it to play a game. Playing with members of the public is encouraged.

Splaffing. Yes.

Most easy to use random number systems are limited. Coins can only give heads or tails, dice can only give numbers 1-6. Furthermore, they are completely objective. And anybody who has played a game involving dice knows that this is a major flaw. Not being able to argue whether there are 5 pips or 6 showing is frustrating.

So I set out to create a random number system that was highly versatile and subjective. I based it on quantum computers and glue. It's called splaffing.

The basic idea of splaffing is to take a wad of material that had a chance of sticking to a surface (eg. disintegrated wet tissue paper). This material is called the SPLAFF. You then take the splaff and throw it at a flat vertical surface, and record what percentage of the splaff stuck to the surface.

The glue inspiration was the nihilistic intents of my schoolmates - while the teacher was not looking, they would throw up pencils with a globule of stick-glue on the end. The pencils would stick to the ceiling, and they would acquire a look on their face (akin to constipation) as they tried very hard not to laugh. Oh, what wit!

The quantum bit comes in with the idea of percentages. Splaffing produces percentage rather than integer results! Thus the product can be used in both conventional board games (by having a fixed constant such as the number 10, and taking the percentage of that constant) as well as other pursuits (like prophesying the chances your local sports club will win their next match, or figuring out how to divide your time on Sundays, or playing double quantum werewolf.)

The nice thing about splaffs is their utter disregard for fairness. The material the splaff is made out of, the surface at which it is being thrown, the amount of splaff used, the velocity of the throw, the conditions surrounding the throw; these are all variables which help make splaffing more prejudiced. Because if people were happy with the fairness of dice, this task wouldn't exist. The number of variables also encourage productive cheating, such as changing the consistency of the splaff on your turn, or grabbing an opponents arm as they throw the splaff.

I demonstrated this fact when playing games of 1000% with my sister (the aim being, of course, to get 1000% in score). This game would have been incredibly boring using dice, cards, or any other random number generator, but splaffing made it great! There were secret splaff recipes, splaff contamination ploys, splaff slinging (the bathroom suffered a lot of splaff damage), and all together we had a splaffing time. Also, splaff is just so fun to say.

I hope more and more people splaff in their games! It certainly is the most fun I've had just generating a number.

- smaller

2 Splaffs

2 Splaffs

The splaff on the left was 100%, the right was 40%. These splaffs are made out of disintegrated wet tissue paper.


The other 60%

The other 60%

Here's the other 60% of the second shot.


Super Splaff

Super Splaff

If you splaff too hard... This happens. We had splaff stuck on the ceiling after this. It's only 50% of the original (giant) wad.


Material Matters

Material Matters

This splaff didn't stick to glass very well at all. 10%.


Just found this on the ground...

Just found this on the ground...

A bottle of Zinc Phosphate (I think). We mixed it with our final splaffs to make them glow in the dark, because we got bored of regular splaffing.


Radioactive Splaff?

Radioactive Splaff?

The camera didn't capture this very well, but it looks really cool! I encourage splaffers everywhere to modify their splaffs to look cool.



18 vote(s)



11 comment(s)

(no subject)
posted by GYØ Vicki is Undead on May 18th, 2008 3:52 AM

This looks strangely reminiscent of the middle school toilet ceilings...

(no subject)
posted by Harry Lee on May 18th, 2008 4:02 AM

Ooh, thanks for tipping me to 1001 points! :)

I wonder what games those middle schoolers were playing. O_O

(no subject)
posted by GY2.Ø Tom on May 18th, 2008 4:50 AM

I suspect it was less 'splaffing', and more 'annoy the caretaker'.

(no subject)
posted by The Gummies are on vacation on May 18th, 2008 11:11 AM

evil Olive attempted to splaff some gummies onto the ceiling.

Result: GUMMIES DO NOT STICK TO THE CEILING.

(no subject)
posted by Doktor Harmon on May 18th, 2008 11:23 AM

Not without glue, anyway.

(no subject)
posted by The Gummies are on vacation on May 18th, 2008 11:27 AM

Gummies don't like glue. (It doesn't taste like frosting.)

(no subject)
posted by Doktor Harmon on May 18th, 2008 11:30 AM

You could try some of the sticky icing used on cinnamon buns...

(no subject) +1
posted by The Gummies are on vacation on May 18th, 2008 11:33 AM

Hmm...that would likely taste like frosting. The gummies will attempt it and report back with the results.

(no subject) +4
posted by The Gummies are on vacation on May 18th, 2008 11:53 AM

main_splaff53877.jpg

Gummies are unsuitable for splaffing even when covered in sticky white frosting.

(no subject) +2
posted by Harry Lee on May 19th, 2008 12:23 AM

Thanks for demonstrating that fun fact! Did the gummy bears enjoy being splaffed? (Perhaps the sticky icing gave them incentive.)

Also, I vow to find away to splaff gummies successfully using a substance that tastes like frosting.

(no subject)
posted by rongo rongo on May 21st, 2008 2:29 PM

Your insight into the human desire for subjective dice that one can argue about is right on.

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Harry Lee [more photos]
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Last Logged In: July 5th, 2008

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