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Developer Pixie
Level 8: 5498 points
Alltime Score: 5771 points
Last Logged In: August 17th, 2017
BADGE: Senator TEAM: Societal Laboratorium TEAM: TX0 TEAM: SFØ Podcast TEAM: Run-of-the-mill taskers TEAM: The Ultimate Collaboration Team TEAM: LØVE TEAM: Level Zerø TEAM: SF0 Skypeness! TEAM: INFØ TEAM: The Sutro Tower Health and Safety Task Force Justice TEAM: The Society For Figuring Out How To Get Those Damn Badges TEAM: Bollywood TEAM: Silly Hats Only TEAM: SFØ Foreign Legion TEAM: team cøøking! TEAM: Whimsy TEAM: Team MØXIE! TEAM: Team BIG TEAM: The Bureau of Introductory Affairs TEAM: Team Metafilter TEAM: The Anti-Umbrella Movement TEAM: S.H.U.P. TEAM: Those Fantastic Bastards TEAM: Bronies! TEAM: Players TEAM: Rescue pixie TEAM: SSF0R (Sphores) TEAM: SFØ Academy BART Psychogeographical Association Rank 2: Trafficker EquivalenZ Rank 3: Protocologist The University of Aesthematics Rank 8: Forger Humanitarian Crisis Rank 8: Peacemaker Biome Rank 3: Field Researcher Chrononautic Exxon Rank 4: Prophet Society For Nihilistic Intent And Disruptive Efforts Rank 6: Deconstroyer

45 + 33 points

What This Place Needs... by Developer Pixie

February 11th, 2011 1:32 PM

INSTRUCTIONS: Install in a public place (as permanently as possible) something that you think that place needs.

This place needs an updated about page, new player page and just some general cleaning up.

This is the updated main page. I tried to keep a lot of the original wording, but got rid of some things and added a few new things, like an actual Q and A section as well as a lot of helpful links. I also updated how things things work in this era. I tried to be informative while still letting most of it be things which are discovered. Below is some of the updated parts, but the full thing is in pdf (there are a lot of hyper links, so it may look rather odd.)

Frequently Asked Questions

Q: Can I Play The Game SFØ Even If I Don't Live In San Francisco?
A: Yes. There are many local teams in cities and towns across the world.

Q: No one who plays lives in my area. Can I still task
A: Yes! This gives you the opportunity to invite new people to play. However, even if no one in your area wants to, there are many examples of awesome solo tasking.

Q: I'm squeamish about putting my information online. Do I have to?
A: Many good players do, many good players don't. Some of the best players are also some of the most mysterious.

Q: Who are SSI (and sometimes O)
A: SSI stands for Sean, Sam and Ian who are the founders and admins of the game. O is for Orion, who lives with them and also does awesome administrative things.

Q: Where do tasks come from?
A: They are written by players and approved in a mysterious process. (

Q: There is something crazy and mysterious which I don't know the cause of. What is it?
A: Maybe a meta-game, a secret society or something built into the game. You'll just have to wait to find out.

Q: What are badges?
A: Mysterious artifacts given to players who have achieved miraculous feats

Q: How does one acquire the good kisser badge?
A: We have no idea, but as soon as we find out, we're going to get it.

Q: Wow! This game has been going on for years! How does one unravel the many secrets and histories of SFØ?
A: There are many ways, none of which are easy. Looking at random praxis, checking parts of the SFØ wiki and following trails of terms.

Q: There seems to be an epic community on the site, but I don't know how to get in on the conversation.
A: SFØ has a Skype. PM Lincøln if you want an invite.

Q: How do I create awesome praxis/how do I get lots of points and votes
A: There are many opinions about this. Ask players you admire, or read this awesome FAQ

Q: Any other additional resources which might be good to check up on?
A: We have an on and off news letter, podcast, firefox plugin and news feed.

Voting is the process by which you glorify and honor other players in the public sphere. You have a number of votes granted to you upon joining the game and can acquire more based on the number of votes you receive. You can use votes to award points to other players' completed tasks.
SFZero imagines a Utopic future in which a majority of the points players receive are from bonus point votes. Tasks completed in epic fashion will be generously rewarded by fellow players. You will be able to see who voted for your tasks and can thank them by becoming friends and collaborating together.
To vote for a task, click on the vote button on the proof page for that completed task. To see who you've voted for and who has voted for you, go to your player home page and click "votes."

SFZero is an ongoing game comprised of historical epochs or "Eras." Each Era has a unique name that reflects the prominent ideological struggle of the time.

The first Era was "Impossible Exchange." The name represents the challenge of creating a new world equivalently exchangeable with the Earth, qua object-image, as seen from outer-space. In Impossible Exchange we attempt to model the real on the virtual, rejecting the emancipated plural forms of subjectivity in favor of the dual relationship of challenge.

The subsequent Era was "Glasnost" - a time of social change fueled by a new openness. In Glasnost we confront the question: "Are we bureaucrats or are we human beings?"

The third Era was called "INTERREGNUM” - an accidental mini era which brought new freedoms to the game.

The fourth era was called Insatiability and concerned the tragicomedy of being human

The current era is called “Everyday Life” And is about engaging in creativity and playing in every day life.

In the beginning of each new Era scores are reset to zero and group affiliations annulled. All tasks from the previous Era are retired and the game is seeded with new tasks created by the engineers.
Eras last until the cultural production forces of the epoch have been exhausted.

Changes on the new player page

Guidelines (tips for new players)
1. Document your tasks well! The more pictures you take and the more thorough and interesting your descriptions, the more other players will appreciate your cool task completion.
2. Choose a few easy tasks that strike your fancy (you can always find a list of suggested tasks on your updates page
3. Read though old praxis. You will discover secrets and plot lines you never would have imagined possible, as well as get some inspiration
4. Don't worry too much about being “as prolific as [awesome player],” getting votes or acquiring glory. Have fun, and document well. If you have a lot of fun and proved that you did, in time all other things awesome will come to you

“SFØ is a collaborative preference art game where the world is the medium. This website is an accessory to your creativity.”

Please feel free to suggest additions, alterations and debate like crazy.
Also, if you helped update the wiki, message me and i'll add you as a collaborator.
Also, if there are any other pages that need updating, you should tell me so i can do that

- smaller

This place needs things

This place needs things

I'm no admin, but i can type stuff pretty

About Page.pdf

About Page.pdf

A first draft of a new about page. I might be missing a few good hyperlinks in there...

New Player Guide.pdf

New Player Guide.pdf

Because new players need guidance

7 vote(s)


(none yet)

18 comment(s)

(no subject)
posted by Developer Pixie on February 11th, 2011 1:33 PM

Please add your suggestions!!!!

This seems familiar. +1
posted by Ink Tea on February 11th, 2011 3:15 PM

Dear Pixie,

We have worked on these things before...


(no subject) +1
posted by Developer Pixie on February 11th, 2011 10:03 PM

Dear Inky

We have worked on things, but we did it years ago. Many things have changed since then. Like the era. 3 times. It may be an old idea, but it has new relevance (and this was somewhat inspired by that, but something i intended to do anyway.)

In two weeks (hopefully), i plan for this to be the official about page (after being sent to SSI for editing)

Hence the getting it somewhere permanent. I just wanted the community to have a chance to change/add things.

Your completion of this is very inspirational, but I want to take it a step further, by doing the rewriting, rather then just saying why and how it should be rewritten. Thank you for posting your ideas, and if you have any new ones (or just want me to look at the others) then please post them.

Thank you Inky!
Love (and hugs)

(no subject)
posted by Spidere on February 12th, 2011 12:13 AM

Nicely done, Pixie. You'll have my vote as soon as it goes up.

(no subject)
posted by relet 裁判長 on February 12th, 2011 12:56 PM

What is this Fetsund that is mentioned on ? (I know the city.)

(no subject)
posted by Ink Tea on February 12th, 2011 3:41 PM

Dear Pixie,

I didn't mean to suggest your completion was any less unique or less important. Mainly, I was attempting to give you a little more information for your FAQ history. It was, indeed, an old completion, and one whose work died a little with the overturn in players. The SF0 help page still exists, and might be - dare I say it, helpful, in your work.

If you scroll down through the comments, there's explained a way to get to the page, by SSI.


(no subject) +1
posted by Burn Unit on February 12th, 2011 9:43 PM

or, you know, in my comment like directly below this one.

Or right here.

(no subject)
posted by Developer Pixie on February 12th, 2011 11:35 PM

I linked to the wiki in the era descriptions, but will do so more directly as well.

Also, the discussion threads! so wonderful and helpful.

I shall make some changes

Thank you sooo much for the input!!!

(no subject)
posted by Burn Unit on February 11th, 2011 7:23 PM

woah jesus, this reminds me of the whole --oh I see Inky got there too.

Hey yeah, let's get that whole discussion praxis up there (not just the one--very fine--completion).

Also everyone may do well to delve into the SF0 wiki You really only ever run into the wiki if you dig around in the help menu (that's the popup when you click on the ? link in any editing window)

(no subject)
posted by Idøntity matrix on February 12th, 2011 11:14 AM

Great idea pixie. From a new player: Don't give away too much. Some of the fun has been trying to figure out what the heck it is all about. Now I have at least 3% under control.

(no subject)
posted by Professor Møbius on February 13th, 2011 7:29 PM

Ifi, she's not giving away much, I assure you. :)

On the other hand, though, I've personally had recruits complain that some of the game is too cryptic or hard to penetrate when you're starting out and not that vested in it, and I think the point resounds on certain subjects. That's a discussion that's been dragged through the blood on the floor and back again, though.

(no subject) -2
posted by Lincøln on February 13th, 2011 11:36 PM

I'm not sure where I stand on this subject.
The game wasn't too obtuse for me when I started.
I figured my way though the murky layers of meta just fine.
I also think that if the game is too complicated or tough to figure out or whatever for a new player, then perhaps this isn't the right game for that person to be playing.
I know that sounds harsh, and believe me when I say that I wish everybody in the world were playing this game, but I just think that some games are good for some people and others for others. I understand that some people literally spend half of their waking lives playing WOW, and other people cannot get enough Farmville, those people have found the game that's right for them, and I'm sure they're as passionate about their game as we are about SFzero, and I'm sure they wish I was playing their game. But they can't have me. I already found the game that I have chosen to become addicted to. And they have theirs. And perhaps we have each found the one that is right for each of us.
So I guess I'm saying that if this game is somehow too hard for somebody to start playing, maybe they need to keep looking for the game that'll be easier for them to play, maybe checkers?

(no subject) +2
posted by Developer Pixie on February 14th, 2011 12:08 AM

There is a difference between explaining the beautiful, intricate layers of the game and linking them to the page of their local Ø.

I couldn't hope to and wouldn't want to revel every secret to everyone who came along. I like the idea of pointing a new player to the places they need to go to get started, and maybe giving them a taste of the kind of depth and versatility this game has. Not to tell them secrets, but to show that the game has them (and badges aren't as much secrets as insanely mysterious.)

I know your point though. I also know the plight of dedicated people who can't quite break into the community. This means that people don't always check/notice their praxis. Thus they get frustrated and leave. (we can all agree that some things which aren't worth many points get it because of the popularity of the player, not the deed it'self or the write up.) Just making it easier for people to get their feet wet. (and also, if new players had some idea of what they are doing, there may be more new players who manage to full an awesomefirst)

ACK forgive my lack of brevity. I like your point, i just don't see how giving someone some initial resources is like Farmville.

Perhaps we should encode more then just the secret rules to make up for this...

(no subject)
posted by Lincøln on February 14th, 2011 12:32 AM

I applaud all that you're doing, especially because you think it needs to happen. I support what you're doing, and will help you in any way you want. I just don't think there is anything broken that needs fixing. That's just me personally.

I just went to the front page just now, and I haven't done that in a long while and this is what is there for anybody new to see:

SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities. We are still in beta, any and all feedback is appreciated...more about the game

Now if I were new to the game I would find that one paragraph of information to be very useful and pretty much answer any questions I had. And if I had questions that aren't answered by that paragraph and by clicking a few links within that bad boy, there's a contact form that is linked to that is very welcoming (in an SFZero kind of way):

The SFZero team (Ian, Sam and Sean) needs comments, suggestions, ideas and bug reports.

If you find anything on the site that you think could be improved or to contact us for any reason (press inquiries, love letters, wire transfers, etc.), please use the form below.

Now there's another three pages to link to on that contact page, so if you don't send an email right from the contact page, two of those three profiles explicitly state that you should email them if you have any questions or concerns. To me, that's enough.

But again, I know you want the site more accessible and less confusing for new people, and I say go for it. I just think that for the kind of person who will enjoy SFZero and be good at it and want to play beyond putting up a Player Photo already has plenty of tools to feel more a part of the game.

(no subject) +2
posted by Sean Mahan on February 14th, 2011 1:23 PM

Personally, I think there's something to be said for the abstruse language sprinkled throughout the game. Although it's not for everybody, I think it does create a mood that helps keep questions like, "Why am I doing this?" and "Is this just silly?" at bay.

Anyway, it seems to me that the biggest accessibility gains available have to do with streamlining the interface and the signup -> player photo -> ???? process. I don't think many people noticed it because I posted to an expired event, but I put up a test build of the new backend code at It's an old database copy, and I changed the logo and favicon so hopefully no one will mistake it for SFZero Classic™. Since all the new hotness so far went into making the code more organized and easier to build on, I'm afraid it won't be very impressive, but I did incorporate some of Pixie's About page suggestions into it.

(no subject)
posted by Developer Pixie on February 14th, 2011 1:31 PM

ohhh Thank you for showing us the work in progress!!!!!!!!!
And thank you for including some of the hyperlinks!

(no subject)
posted by Burn Unit on February 15th, 2011 10:48 AM

can't help, too busy documentin'

(no subject)
posted by rongo rongo on March 6th, 2011 1:39 PM

I think extra instructions are generally a good thing, because the sort of people who don't want or need them just won't read them, but they will be there if someone is looking for help.