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Tasks / Everyday Life

Don't go to work. Don't go to school.

1 to 100 players
15 points
Level 1

Terms: everydaylife, blogtastic, opentask, diarycom

86 completed :: 89 in progress
Interested in collaborating on this: (no one yet!)


posted by Jellybean of Thark on September 22nd, 2008 9:10 AM

This is what my Sundays are usually like. The first day of the new era was no exception. The way I play this game, I don't feel right getting points for something I'd be doing anyway. Think I'll save it for something special, especially as my day yesterday so closely mirrors Lincoln's completion.

(no subject) +1
posted by Flea on September 22nd, 2008 9:44 AM

If you don't feel right getting points for this task because you wouldn't be going to work or school anyway, then do something amazing over the weekend.

(no subject)
posted by Jellybean of Thark on September 22nd, 2008 9:57 AM

I work at a school. I plan on doing this sum'bitch during the week.

(no subject)
posted by Lincøln on September 22nd, 2008 9:59 AM

Yeah. What he said. Normally I'd be doing something amazing. But because of this task I decided to be simply mundane. I love this game.

(no subject)
posted by Adam on September 22nd, 2008 1:07 PM

I am taking the day off college tomorrow. It would have been far too easy to do this task on a Sunday. I am very much looking forward to a day off, might get that law essay done, or is that work? I'm not really going to work. I'm just doing some.

(no subject) +3
posted by Bryce on September 22nd, 2008 4:29 PM

This new voting system fails.

it fails epically.

(no subject)
posted by Jellybean of Thark on September 22nd, 2008 4:52 PM

Are you sure?

(no subject) +2
posted by teucer on September 22nd, 2008 6:33 PM

Eh, I think it's going to force us to radically readjust our concept of how votes work (in terms other than purely the rules that apply to them) before we can speak to its failure or lack thereof. I haven't made the adjustment yet, so I don't know that I like it - but I've gotten that it's not just a change to the voting system we had before but in fact a completely different game mechanic.

To use an analogy - the one that comes to my mind, being a roleplayer; as a fellow gamer I expect you'll know what I mean. Imagine that you took the d20 system and replaced the d20 roll for damn near everything with a roll of 3d6. From the perspective of trying to play a good game of D&D, it fails epically - minimum and maximum rolls (the former natural 1 and natural 20 results, now natural 3 and natural 18) become much rarer, among other more complicated but actually larger effects. But if the GM knows what he's doing, the players can have a damn good time with the resulting system. (I know people who have played said system, and loved it.) But it is a radically different system that works very, very, differently.

The "free click to give somebody five points" mechanic was the twenty-sider of Glasnost and Insatiability. We're playing a different game now, but I trust that once I've wrapped my head around the differences this era brings I'll enjoy the heck out of it. Will I like it more than the old game? Will I like it less? Quite frankly I have no idea. But I won't get used to it until I've fully rid myself of the expectations native to the free-click five-point vote, any more than I could understand and enjoy the behavior of 3d6 if I kept trying to treat them as a poor substitute for a d20.

(no subject)
posted by praximity on September 22nd, 2008 10:08 PM

to put it another way:
no more ridiculous point totals from votes

which really just means more tasking

(no subject)
posted by Lincøln on September 22nd, 2008 10:48 PM

So I haven't been able to try this yet (because I've only voted with five points so far), but if you vote for something and give it two points (maybe because you only have two points to give) can you come back later (when you have more points) and give it more points?

Can somebody who has voted with fewer than five points check this out?

(no subject)
posted by teucer on September 22nd, 2008 10:58 PM

You cannot.

Also, I did rather like getting ridiculous numbers of points from votes. I mean, my all-time highest-scoring task *should not* be one that got no votes. (It is, though second place goes to an awesome collaboration on a task worth about a quarter as much.) The about page even expresses a hope for "a Utopic future in which a majority of the points players receive are from bonus point votes" - which, as long as only one point out of every four in the game is even able to be from such, will not come this era.

(no subject)
posted by Absurdum on September 23rd, 2008 3:19 AM

I don't mind the way the current voting thing works, MY trouble is the flip side of et al's comment - IT MEANS MORE TASKING rather than "Ridiculous" points from votes. I see this as a downside, more people grabbing quick completes for the base points rather than going out of their way to make it TRULY epic for the vote points. It's right there in the about section that it is envisioned that eventually points from votes SHOULD eclipse points from completes...

The solution is simple - Halve the points you get for completing tasks. It'll make leveling up a MUCH tougher proposition to start with, which to my mind is a good thing. The ease with which I breezed through the first 4 levels last time took away from the experience.

(no subject)
posted by Flea on September 23rd, 2008 9:31 AM

The main problem is this:
Until enough people get scores high enough to make large amount of votes, there is very little incentive to do tasks well, unless the praxis is so good that people actually note it as a "come back and vote for this once I get enough points" praxis. (EDIT: Which I've just realised isn't even possible)

So basically, I predict that the size of the gap between mediocre and epic is going to widen dramatically.

Oh and teucer, you seem to be (somewhat) mistaken. Whilst it is true that the new voting system makes it impossible for the majority of points to consist of votes (which, by the way, I do agree that it is a bad thing), the fact that votes feed further votes means that the vote-points:task-points ratio is limited at 1:2, rather than 1:3...

...according to Excel, at least.

Epic is fun. (I know I'm a hypocrite)
posted by Tøm on September 23rd, 2008 9:35 AM

Of course Flea, this theory rests on people doing epic for points.

Epic for fun, is more fun, as the Skypechat well know: "Do fun stuff, it's more fun than not doing fun stuff."

(no subject) +2
posted by SNORLAX on September 23rd, 2008 9:44 AM

I'm not going to be pumping out tasks for the sake of getting more votes to give. i'd like to be able to participate without posting a task that i'm not into. Also I think getting votes is a better motivation for tasking than getting votes to give out.

(no subject)
posted by done on September 23rd, 2008 10:43 AM

As far as I experienced the system yet you don't get vote-points for the task, just if someone awards you a point you get one to give away. That means that there is a certain amount of points (players*3starting points) in the game and scores rise when they are "traded". That might lead to the outcome that people that don't task will soon have no voting-points left and those who task will have lot's of points soon, so the strenght of the votes will probably rise again, but only people that are really playing will be able to vote. If this works out in a good way it's really clever, but it could also happen that very few players have all voting points but no good completions to vote for and then it's going to fail. (Also it could be just not so much fun.)
I personally find that the main characteristic of a game is that it has a goal, that's what the score is for. The aim to play is the fun, but it doesn't work without the goal of winning (or beeing on front-page or whatever) and this voting system prefers quantity tasking instead of quality tasking what I think is a bit demotivating.

Interesting discussion. +3
posted by Loki on September 23rd, 2008 11:24 AM

I'm a fan of the new system. That isn't to say I'm convinced the outcome will be good, merely that it seems worth trying.

That's largely because I expect it to have exactly the opposite outcome of what several people here have predicted. The new voting system ought to dramatically increase the dynamic range in points awarded for a task. To the extent you believe that there's a difference between a good task and a bad task and that score ought to at least try to reflect that difference, that's a good thing. Since late Glasnost, an absolutely fantastic task has earned about twice as many votes as a pretty good task, which in turn has earned about twice as many votes as pointless crap. I'd love to see that factor grow. Will it inspire people to greater tasking? Who knows.

Will it also lead to more crap completions? Perhaps. But crap completions don't actually hurt anything, assuming two provisions are met: it's possible to locate the good tasks among the chaff, and people who spend time on really good completions feel adequately rewarded for their efforts. Once those two are satisfied, then silly little completions bring only good things to the game, and to those to play it. If the most you can say for a task is that it was more fun to do than to not do, well, that's a pretty good reason to do it. The only difference is that now there may be a reason to waste time documenting some of them. (Which may not actually be a good thing. . . hmm.)

Oh, and as far as the math goes, don't forget that collaboration mints points.

(no subject) +1
posted by Minch on September 23rd, 2008 1:08 PM

people who task for the task will continue to do so. people who task for score will continue to do so. re-structuring the game won't change people's nature. that's what years of therapy is for.

play the game the way that makes you happy. forget about the rest.

(no subject)
posted by Secret Agent on September 23rd, 2008 4:49 PM

babe: No, my to-vote availability jumped dramatically as soon as La Fausse Moustache went up. But it's continued to go up with the votes cast, too. I can't work out the ratios, cause I'm tired. But if anyone wants to crunch small numbers (I'm sure it'll be clearer as time goes by...)

My points:
10 from Player Photo
75 from La Fausse Moustache
22 from votes on LFM

10 vote points cast
25 remaining

Can't remember what the jump on available cast-points was just from submitting LFM. Will note the change next time (as my casting gets more promiscuous).

Here's a funny thing though. With points being a bit more scarce this era (at least for now), I feel weird submitting high-point stuff I did in the last era but didn't write up fast enough to submit before the change over. And yet, waiting feels greedy too--there'll be more cast-points available the more people praxize.

Minches: true. true (probably). um. um?
Games can be therapeutic too. I like puzzling over my personal response to mechanics. Why is it that I play a particular way in the end? Isn't there power in games to change behaviør, at least by provoking new responses to familiar stimuli?

'You've advanced to level 2: you now kick ass in ways x y and z.' Or something. Whatever the wording is, the gist for me is a reminder that some of those things are skills I already have, and the corollary is that the ridiculous-sounding things might not be so ridiculous after all. I have undiscovered super-powers!

Even though my basic play-behaviør probably isn't going to change much in my tasking (I'm not primarily point driven, though I admit getting a fleur de lys feels pretty wicked), having a new mechanic to contend with does make me think about how I interact with the rest of the game, which piques that 'what are you really about' process in some way.

You're spot on about playing the game the way that makes you happy. I will and hope others do too. But for me (and others, I gather), that includes a fair bit of getting meta and dickering over [sort of] trivial stuff like point math and its consequences.

Let's see how it goes. And also, yay collaboration.

(no subject)
posted by Minch on September 23rd, 2008 4:59 PM

Therapy is simply a safe environment to try your skills at making things different. So yes, I would count this game as therapy... I was simply noting that you can't make people change, that's something internal that they have to do themselves.

Even though I claim to not playing for points, being on the front page all of last eara was pretty awesome... and I do like praise. Being petted for being brilliant does make me almost as happy as tasking in my minchly way. I mean who doesn't love to hear "Hooray you for being You!"?

Game on, my friend, game on.

(no subject)
posted by Secret Agent on September 23rd, 2008 5:03 PM

Ah. Yes. Aye. And true dat.

Comment instead of voting +3
posted by rongo rongo on September 23rd, 2008 6:06 PM

I think lots of people enjoy the positive feedback they got from seeing votes on their praxis. But, I also think that a comment is even cooler. Since comments are still unlimited, I'd like to encourage everyone to give out lots of comments. From the mundane "I liked it" to the specific "that reminds me of the time I won an argument with a polar bear" to the heartfelt "thank you for doing this," a comment is more powerful than a vote. Plus, I think people remember your comments longer than they remember the fact that you voted for them.

It just takes a few more seconds to come up with something to say about a praxis, rather than pressing the vote button.

(no subject)
posted by Absurdum on September 23rd, 2008 7:26 PM

Agreed Rongo. The most annoying thing about the praxis I posted during the "attention slump" at the end of the last era wasn't so much that I didn't get votes, but that noone but Suzy commented.

But, going to iMedia is fun -and- productive! +3
posted by Tøm on September 23rd, 2008 9:38 AM


I'm am so going to fall behind in iMedia...

(no subject) +2
posted by Jellybean of Thark on September 23rd, 2008 11:49 AM

I'm not certain I understand your statement, but would like to hear more about your Squirrel Oil Baron.

(no subject)
posted by GYØ Ben on September 23rd, 2008 12:09 PM

It's actually a rabbit.

(no subject) +4
posted by Jellybean of Thark on September 23rd, 2008 12:22 PM

In that case never mind.

(no subject)
posted by Dopey on September 26th, 2008 2:57 PM

it makes the game that much better IMO. shows more so how much of a WIN you actually got when you completed a task, given the scenario we were in the old voting system(5 points per vote you can only vote once)
someone does a task in a slightly interesting way and people like it: vote vote vote
i go completely out of the way bust a huge ass mission and am near death/jail time: vote vote vote
new voting system given the same scenario:
someone else: no votes/+1/+2
me: +5 +5 +5 +5 +5
the point is:
the people that are just doing the task to get it done won't be getting votes because we will have to save our precious votes and will be needing to do bigger and better tasks to earn our votes
meanwhile the taskers that turn every task into much more than it should ever be thought about(its a paradox) will get the votes they the past ive seen "OMG I WISH I COULD VOTE FOR THIS TWICE" well, its not twice, but your vote now has meaning.

Suggestion +3
posted by Augustus deCorbeau on September 29th, 2008 12:53 AM

I think it would be nice to have a "votes points remaining" count on the personal update page, just so that I could keep track of how many are left without having to click the vote button on some random task. (Makes me feel bad if I'm not actually intending to vote...)
Something like:

Augustus deCorbeau
You are at level 2 with 96 points
26% to level 3
You have 24 vote points remaining.
You Are Currently Working On:


(no subject)
posted by Bryce on October 11th, 2008 1:40 PM

I've noticed a flaw in the voting system. The earlier tasks will get the votes, even if they are not as good as the later tasks because people will use their votes on them.

(no subject)
posted by Lincøln on October 11th, 2008 1:53 PM

Not true at all.

(no subject)
posted by SNORLAX on October 11th, 2008 3:29 PM

its only not true if you hoard votes

(no subject) +3
posted by Lincøln on October 11th, 2008 4:23 PM

It's only true if you vote for everything whether it deserves it or not.

(no subject)
posted by Peter Garnett on January 14th, 2009 11:04 AM

If you are a new player who is planning on completing this task, I'd like to remind you that you should document your day so that you can prove in your writeup that you didn't go to work or school. Right now we are seeing a lot of praxis writeups that just have a one-word sentence to the tune of "Yep, I did it" and a non-sequitur image. While these are good for laffs, they don't prove that you did the task... and as SSI reminds us, "...the public life of your character is constituted largely by the proof you submit." So, if you want your character to be taken seriously by the game community, SHOW - YOUR - WORK!


(no subject)
posted by Flea on February 2nd, 2009 3:07 PM

SF0 is like an exam in... Literature?

To get full marks, you need to get the right answer, backed up well.
A wrong, well written, thought-out answer may well be worth more than something haphazardly thrown together but nonetheless correct.

Remember this.

And remember this

(no subject)
posted by jude hey on February 24th, 2009 2:25 AM


proof when I get back.


view all images for: Everyday Life

Everyday Life by zer0gee September 26th, 2008 1:13 AM

A work-free Wednesday in my everyday life. Important note: This praxis might make you sad, and it definitely will make me sad. I have three cats, two of which are elderly. Wolfgang (aka Woofie) is 18, Speck is 16, and Ichabod is 8. My days away f...

15 + 87 points :: 16 comments :: 23 votes

Mood music! Has the words "Everyday Life" This is a long task. So, if you run out of music here's more. Featuring the head banging cellist.

15 + 79 points :: 14 comments :: 19 votes :: 5 collaborators
Everyday Life by Myrna Minx October 2nd, 2008 12:46 AM

FINE!  I'll do yer stupid task.  Don't go to work, huh?  We-hell, that's easy. CUZ I DON'T HAVE A JOB! And don't go to school, either?  Well, in case you're unaware it's ROSH HASHANAH.  And at a university in NY, well... that means there ...

15 + 70 points :: 21 comments :: 23 votes
Everyday Life by Augustus deCorbeau September 24th, 2008 9:44 PM

The task instructions struck me as conditions for a Dérive, so I set out in the middle of the day to see what I might see -- taking care to avoid any schoolyards or businesses I might come across. (Little did I realize that that I was about to ent...

15 + 69 points :: 17 comments :: 27 votes
Everyday Life by Adam April 3rd, 2009 6:17 AM

April 1st 2009 - G20 Meltdown I didn't go to work and I didn't go to school (well, college). 1st April 2009 was Financial Fools Day in the City of London. I took the day off college to get on a coach (at 5am) and make my way down to London to tak...

15 + 68 points :: 16 comments :: 17 votes
Everyday Life by Spidere January 20th, 2009 9:33 PM

4:05 4:32 4:40 5:10 5:12 5:50 7:00 7:12 8:00 9:02 11:12 11:57 12:00 12:01 12:03 12:04 [youtube:]

15 + 60 points :: 10 comments :: 15 votes
Everyday Life by Morte October 6th, 2008 4:59 PM

One Woman's Heroic Attempt To Slack Off For A Day: I am seriously trying to fulfill this task, but it just doesn't seem to be working. Or rather not working. Let me put it this way, I read the task while I was at work. On a Sunday. *sigh* So I am go...

15 + 36 points :: 13 comments :: 9 votes
Everyday Life by Joe September 3rd, 2010 10:19 AM

Input in Bold / Output in Italics 8 am - 148.0 lb / 67.13 kgPretzels (125 calories - 1 oz) Coffee (3 calories - 12 fl oz) 12 oz fecal matter 3 fl oz of urine* 10 am - 147.5 lb / 66.9 kgStrawberry-Banana Yogurt (150 calories - 6 oz) Coffee (3 calo...

15 + 31 points :: 0 comments :: 8 votes

So this past saturday, i decided that I would rather go to a rave then go to work. Of course, I had been scheduled to work that day. So I called in a favor of a friend to take my long and irritating shift. I work as a closer at subway. So my shift is...

15 + 29 points :: 4 comments :: 8 votes
Everyday Life by Mr. Hollywood January 14th, 2009 9:28 PM

Well it seems that this task fell into my hands today. The previous night I was thinking to myself "I really don't want to go to school tomorrow", but I figured I would anyway. Then, early this morning I was woken up by a strange phone call originati...

15 + 21 points :: 7 comments :: 8 votes
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