PLAYERS TASKS PRAXIS TEAMS EVENTS
Username:Password:
New player? Sign Up Here
Wetdryvac
Trickster
Level 5: 974 points
Last Logged In: August 16th, 2017
TEAM: Public Library Zero TEAM: SF0 Skypeness! TEAM: team cøøking! TEAM: Verbosely Loquacious Overelaberators TEAM: Wetdryvac.net BART Psychogeographical Association Rank 4: Land Surveyor EquivalenZ Rank 1: User The University of Aesthematics Rank 5: Anti-Realist Humanitarian Crisis Rank 1: Peacekeeper Biome Rank 2: Ecologist Society For Nihilistic Intent And Disruptive Efforts Rank 2: Trickster


15 + 9 points

Sound Portrait by Wetdryvac

February 3rd, 2017 3:37 AM

INSTRUCTIONS: Create an audio file which sounds like you, without speaking.

For groups of people, an audio collaboration is encouraged.

Just realized the link out to the album doesn't seem to have worked. Track six is here.

In the pants craziness of FAWM, I figured I'd build a set of tracks that fit the inside of my head, each based on a mandala I'd created in the past year. Over the course of building the album, I aimed to have a track that resembled what takes place inside my head as much as possible, or... *shrugs* Y'know how artists occasionally over-think stuff? Yeah, that's me on hour 30 of about 50 straight trying to build this thing.

The process went like this:

  1. Paint mandala. Already done.





  2. Directly extract data from PSD as stereo audio .wav





  3. Normalize .wav





  4. Save that .wav as the Static component





  5. Convert that to .midi





  6. Load midi to soft-synth and grind it around until happy





  7. Save that .wav as the Syn component.





  8. Mix Static and Syn into Flux component





  9. Sixteen mandalas





  10. 54 hours awake straight





  11. Sixteen terminal tracks (Flux component), and 32 non-terminal tracks (Static and Syn components)





  12. Album on Bandcamp as the easiest place to share, as I'm too cheap to pay for Spotify





  13. Track six is the specific, "This is the inside of my head," Piece.




+ larger

Brain. Burned.

2 vote(s)



Terms

(none yet)

0 comment(s)