


25 + 25 points
Map your environment by Lizard Boy
May 28th, 2007 6:43 PM
I have a confession to make. This task was not motivated entirely by the drive.
You see, I'm currently living with some relatives. Who have a couple kids around 10 years old. Who have decided that they have free run of the room I'm in. Now, my typical waste time activity is computer games when I'm not at school, but this had the problem of attracting the kids like flies. They seemed to really like watching over my shoulder and asking all manner of questions, which, frankly, got fairly annoying after the first 5 minutes or so. So I needed something that I would enjoy that wouldn't bring them over, or that I could switch to if they were being particularly clingy.
The obvious answer? SF0 computerized task.
Now, what I did. I made a model of the desk that I'm at. I figure that was as good a peice of my environment as I could find. I mean, while I'm here I spend one heck of a lot of my time either at my computer or in the bed next to it, reading or sleeping.
I made the model in SolidWorks. It's actually an engineering design program, so not very good for this sort of thing, but it was available and I know how to use it.
I must confess that I didn't model the desk perfectly. The door in the front is just a panel placed there, for instance, and there's nothing actually inside it. It's still rather good overall, though, I think.
Incidentally, it worked at getting the kids to bug me less. My favorite dialogue went something like this:
"What'cha playin' now?"
"The 'make my desk' game again."
"Oooh! I like that game!" :wanders off:
Ya, actions speak louder etc.
You see, I'm currently living with some relatives. Who have a couple kids around 10 years old. Who have decided that they have free run of the room I'm in. Now, my typical waste time activity is computer games when I'm not at school, but this had the problem of attracting the kids like flies. They seemed to really like watching over my shoulder and asking all manner of questions, which, frankly, got fairly annoying after the first 5 minutes or so. So I needed something that I would enjoy that wouldn't bring them over, or that I could switch to if they were being particularly clingy.
The obvious answer? SF0 computerized task.
Now, what I did. I made a model of the desk that I'm at. I figure that was as good a peice of my environment as I could find. I mean, while I'm here I spend one heck of a lot of my time either at my computer or in the bed next to it, reading or sleeping.
I made the model in SolidWorks. It's actually an engineering design program, so not very good for this sort of thing, but it was available and I know how to use it.
I must confess that I didn't model the desk perfectly. The door in the front is just a panel placed there, for instance, and there's nothing actually inside it. It's still rather good overall, though, I think.
Incidentally, it worked at getting the kids to bug me less. My favorite dialogue went something like this:
"What'cha playin' now?"
"The 'make my desk' game again."
"Oooh! I like that game!" :wanders off:
Ya, actions speak louder etc.
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posted by Burn Unit on May 30th, 2007 1:59 PM
I also appreciate the wood grain, which I think adds to the potential creepiness.
posted by Jellybean of Thark on June 7th, 2007 1:40 PM
The desk leans forward as if to whisper. It quietly will impart some horrible knowledge that can never be forgotten.
The desk is a bastard.
I like the wood graining.