

25 + 15 points
Induce Paranoia by Delusions of Grandeur
August 28th, 2008 1:18 PM / Location: 43.492782,-79.89257
So, I'm evil when I first wake up in the morning and when I came upon One Million Lemmings's clock sitting on the living room floor awaiting it's destruction for his completion of Fight the Future I knew I had to tamper with it. This clock had been waiting for days for one million lemmings to come up with the proper way to destroy it, so I figured I'd give it 1 last adventure before it got clobbered. I stole his clock and hid it in our house and left ransom notes.
Ransom # 1:
STOLEN!!! I have stolen something of yours, but to find out what it is… you must first solve this riddle:
What has arms, but no fingers,
A face, but no eyes,
It can tell you a lot
And it rarely lies.
It’s often the same,
In both morning and night;
It’s constantly moving.
Some say it takes flight.
What am I???
Once you find out what it is that I have stolen, I will give you more clues as to where it is.
It didn't take OML long to figure out what I had stolen. In the morning I found this note from him:

So he had figured it out, so I left this second ransom note for him:
Ransom # 2:
hickory dickory dock
yoUr sister has hiddeN your clock
there's no time to lose
Do solve all the cluEs
or your tick tock will no longeR talk.
(The letters in capitals were actually in red in the ransom note to help give a clue).
Well it didn't take him long to figure it out. After pausing for a second with a truly paranoid face on:

he immediately went looking under things and found the clock almost instantaneously.



So the paranoia was short lived, but paranoia none the less. Oh the fun of torturing younger siblings!
I like paranoia, and I like clues.