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Tyrone Tyrone
Level 1: 10 points
Alltime Score: 145 points
Last Logged In: August 9th, 2011
TEAM: North Colorado Zero


retired

15 + 5 points

Team HQ! by Tyrone Tyrone, Cara Bear, John Galt

April 24th, 2008 12:03 AM

INSTRUCTIONS: Create a team headquarters. Obviously, it should be awesome.

Using the game the Sims, we created a team headquarters. We brainstormed what rooms would be necessary. Headquarters includes: two guard towers, a graveyard, a living quarters (the first floor) which contains an entertainment area, an entryway, a kitchen, a dining room, a weight room, a bathroom, and cubby style sleeping quarters. We decided to use a transporter located in a closet as a way of going from one floor to the next because it would be more secure in keeping intruders from the second floor where the work takes place. On the second floor we decided on a chemistry lab, a room for the pets, a library, an armory, a war room an office, and a bathroom. The war room, office, armory, and bathroom are self-contained and could be locked down against intruders. We installed steel doors as second doors to any entrance off the hallway for additional security. Each room has rock walls that are impenetrable. The windows in each of these rooms are arrow slit windows so as to keep others out, but providing us with the potential for defending headquarters. We drew the floor plan out on graph paper ahead of time, concentrating on form and function.

After completing the house we created the Sim characters in our likeness. Before our characters could occupy headquarters we had to find a code on the internet to get enough money to move in. Once we had the code we moved out characters in to HQ. We tried to take as many pictures as possible with our characters performing humorous or entertaining acts, but we did not anticipate the frustration involved with meeting the Sims needs while trying to put them into position. Some of the pictures were not planned, such as the espresso machine breaking or the chemistry lab exploding. These are aspects of the game that happen at random.

+ larger

Neighborhood.jpg
Landscape.jpg
GuardTowers1.jpg
GuardTowers2.jpg
OutSideView.jpg
Level1.jpg
Lobby.jpg
Entertainment1.jpg
Entertainment2.jpg
Kitchen.jpg
DiningRoom.jpg
SleepingQuarters.jpg
WorkOutRoom.jpg
Bathroom1.jpg
Level2.jpg
Armory.jpg
WarRoom.jpg
TheOffice.jpg
Bathroom2.jpg
Library.jpg
PetKeep.jpg
PetKeep2.jpg
Chemistry.jpg
Balcony.jpg

1 vote(s)



Terms

(none yet)

15 comment(s)

Lame
posted by Rubin Starset on April 24th, 2008 8:45 PM

Get up and out of your chair. The object isn't to turn a game into a game, that's a bit too easy.

(no subject)
posted by Adam on April 26th, 2008 3:48 AM

*silence*

Ooooooh ....

(no subject) +1
posted by Optical Dave on April 26th, 2008 5:47 AM

Now taking bets and selling popcorn for the ensuing bloodbath...

(no subject)
posted by Tøm on April 26th, 2008 5:48 AM

I'll take a large salted.

(no subject)
posted by Optical Dave on April 26th, 2008 8:22 AM

Fair enough - it's at my house when you want to come and find it.

(no subject)
posted by Tøm on April 26th, 2008 9:25 AM

I'll hold you to that.

(no subject)
posted by Flea on April 26th, 2008 6:43 AM

I thought the idea was that it was a base for a team, rather than just a team...

(no subject)
posted by teucer on April 26th, 2008 8:16 AM

Yeah, given the hyperlink in the task description.

I will presume for the moment that the lack of specification is merely an oversight, not flag, and look forward to hearing what team it is for.

Learning The Ropes +1
posted by Tyrone Tyrone on April 26th, 2008 1:36 PM

Perhaps our attempt at this task didn’t coincide with all the specifications of the mission or expectations of other players. I am new at this game and I am open to suggestions and criticism. It’s disheartening and discouraging when people are impolite concerning their disapproval; especially when the task involved a lot of time and effort. It wasn't necessary to put "lame" as the subject, in particular when it is the first comment I have received in SF0. I want to play this game well, but what is paramount for me is engaging in activities with friends that are creative and enjoyable—this is an outlet to have fun doing things “normal” life doesn’t bring about.

Everyone was a noob at one time... +2
posted by zer0gee on April 26th, 2008 5:22 PM

Tyrone Tyrone and Sara Bear (and John Galt!) - this game can be whatever you want it to be. There will be other players who are harshly critical no matter how long you've been playing, and there will be other players who can't conceive of possibly being new to it and taking some time to figure everything out. Don't let them discourage you from playing in any way you choose and having a good time doing it.

There are also many other players who are excited to see new people come to the game and are willing to encourage and help educate. Things here are not always explained in great detail - reading this really helped me understand a lot more about SF0 and how things work.

Word.
posted by Jellybean of Thark on April 26th, 2008 7:17 PM

I would also give this a try.

(no subject)
posted by JTony Loves Brains on April 26th, 2008 11:50 PM

I agree with you wholeheartedly about the way folks ought to treat each other in discussions, and normally I would be first to comment against using words like "lame".......

... But... this is Rubin. It is unfortunate that he chose you, new players, but even so, Rubin is sort of a special case, and you should consider his rudeness in a different light than the same being given by another player. He is a special case (in oh so many ways) and you can wear his "Lame" like a badge of honor, and feel truly a part of SF0 just for having his attention. Just read back a little bit on him and you'll see that getting that "Lame" was truly something special.

Task Hard, Task Deep!

(no subject)
posted by Tyrone Tyrone on April 28th, 2008 4:22 PM

Thanks for all the great input and helpful material! I am looking forward to my next task and reviewing all of yours!

Why I didn't vote for this. +2
posted by Loki on May 1st, 2008 1:17 AM

Dear Cara Bear, Tyrone Tyrone, John Galt,

First of all, I want to welcome you to the game. I hope you won't let a few harsh comments scare you off. (Cara Bear's response to Rubin suggests there's no cause for concern.)

In case you're interested, I thought I'd try to explain why you got such a lackluster response to this task completion. Or, at the very least, why I personally didn't vote for it. One can never be sure, but I suspect a lot of the other players here may have had similar reasons.

First of all, as someone who has never played the Sims, it isn't clear to me what this actually represents. Are we looking at dozens of hours of design work, or something that was thrown together in a few minutes? How much of it is actually designed by you, and how much is stock forms from the game itself? Can it be used for something other than taking screenshots to post here? Is this something that exists in a shared environment where other users can encounter it, or just on your own pc?

In short, all the usual metrics I use to decide whether or not something is vote-worthy don't work here. Was effort required? I don't know. Is it creative? I can't tell. Was it done explicitly for SF0? I'm not sure. Are other people affected? Search me. The only one that really works is, "does it interest me?" And, since I don't understand it, the answer is no.

Now, you might well object that it isn't *your* fault that I'm not familiar with the medium in which you're working. You're absolutely right. I welcome the submission of praxis which I do not understand, and I sure as heck wouldn't flag something of that sort. But, I can't legitimately vote for it either.

Second, I'm a public-meatspace bigot. In just about every case, I'll choose something that happens in the street over something that happens in your apartment. And, I'll choose something that happens in the physical space of your apartment over something that happens on your computer.

"But that's not fair," you might say. "Just as much effort and creativity can go into something you've produced while sitting in front of a monitor as anything you can do in the real world." And again, you'd be right. The books I love were written by people sitting at desks. The music I love was (mostly) laid down in recording studios far from the street. The films I love are filled with fictional people inhabiting unreal environments, spliced together at editing workstations in a drab office suite. Rather a lot of both my work and my hobbies involve sitting in front of computers.

And yet, a virtual praxis is going to suffer a very serious handicap in trying to win my vote. I think you'll find that's not at all unusual among the people who become regulars here. In the long-ago days before my time, scoring for submitted tasks used to include among other things, "distance from computer in meters." That's not the case any more, but it's still true there are a bunch of us here who were attracted to the site particularly because it embraces real world action. We generally spend our time trying to nudge people in the direction of real-world tasking, and around here the fastest, easiest form of a nudge is not voting. It is, I'm afraid, a very blunt form of nudge, and is perhaps more likely to drive people away from the site entirely than to communicate anything worthwhile.

You're certainly welcome to ignore us all and try to found a culture here that appreciates creativity in virtual spaces. As is often said, there's no wrong way to play. But, you may find it tough going.

Best,
Loki

(no subject)
posted by Icarus on July 23rd, 2008 9:00 PM

While I agree with the above, I'm voting - people have voted for so much less, and designing a house in The Sims does take effort and creativity. They captioned each picture! It's not like it's a collection of random google images. Because that would suck ass.