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Ethereal Cartography by ZZZZZZZZZZZZZZZ ZZZZZZZZZZZZZZZ

June 26th, 2014 12:52 PM

INSTRUCTIONS: Make a map of something that does not exist physically.

Forgive my absence, I was spending some time in Seattle with a friend and didn't have time to complete any praxis.

Regardless, I have a map to share with you. This map, as pastel and kid friendly as it may look, holds deep history, some of which may not be suitable for the weak of heart. I'll begin by stating the name of this forgotten civilization. Range Esolee (Pronounced "Ray-nge Ess-oh-lee"). Range Esolee was first colonized when 65 inmates from a Madagascar prison escaped and sailed south on an impromptu boat made solely out of teeth and hair. After several weeks of looking for any sort of respite, they stumbled upon a large, uninhabited island surrounded with smaller islands. Instead of going back to a society where they were unwanted, they decided to colonize this new land in honor of their new found freedom.

Unfortunately, inmates don't get along as well as one would hope. Within the first week, the group had split into two groups.

The first group, named RagnaNok (Rag-nuh-nock), were in favor of appointing leaders based on their skill in combat, and based their hierarchy on physical strength. Their philosophy was that of a caveman, and will be conveyed as such; "if you weak, you no have much power. If you strong, you have much power. Guh."

The second group, named Huch (Huh-tch), appointed their leaders based on a vote from their peers. This group was more intellectual, and were determined to create a civilized society and escape their past. In a way, they wanted to see what it would be like going through life making good decisions, and not decisions that leave you in prison.


The two "tribes", as it were, lived side-by-side, agreeing to disagree. This was the beginning of a larger empire, and over the next 300 years, they were to grow more and more advance. As they grew, the two tribes branched into factions. I will now describe to you these factions, and what roles they play in the modern society of Range Esolee.


Also, something important to explain is that the Range Esolites use a form of measuring time that is unlike ours. While the original colonization was in 1722, the moment they landed on that godforsaken rock was considered 0 A.C., which stands for "After Colonization". Best keep that in mind.


RAGNANOK

The RagnaNok people split into two empires, the Splatuse and the Furenaut.

The Splatuse (Splat-oose) empire is peaceful. They are a very creative people, and their society is that of a renaissance age trapped in time. They cover all forms of expression, from novels to architecture.
Now, you may be asking me, "But Zee, how could these people have stemmed from a society of brutes? Didn't you say specifically their hierarchy was based on strength?" I did say that, you're right. However, what I didn't explain is that their were some hidden intellectuals in the original 32 RagnaNokos. Seven of them, to be precise. Their reasoning was that if they wanted to remain alive, they needed to side with the strong people. As they two civilizations became more civilized, their kin was able to create the society they had always wanted. At around 27 A.C., they were able to safely create the subfaction based around social culture and media. Since 50 A.C., the Splatuse empire has had no government, letting their people settle any disputes among themselves. However, because of their peaceful disposition, there has not been a crime committed since the great bread theft of 126 A.C..
The average day for a Splatusian is as follows:

Get up and make a delicious meal for your family. If you don't have a family, make something for your friends and deliver it to them later. And remember, it is tradition to make a new meal everyday of the week.
Next, you need to take at least an hour to practice an art form of your choice. Although it is not required by law, it is highly encouraged that you pick something original. Instead of just singing, sing using only half of an octave. Instead of just painting, paint with bodily fluids. Instead of just writing, write haikus about nothing but condiments. It can be silly as you so choose.
The next three hours are dedicated to socializing. In a extroverted society, the most extroverted extroverts are powerful. The more friends you have, the more powerful you are. Also, these hours are where your art form come in handy. When you're not talking, you can perform or watch other perform.
After that, is lunch. Lunch is usually a form of pot luck, where large groups of people, usually fifteen or up, get together and share a hearty 3-course meal. Two hours of socializing later, and it is time for the evening to begin.
At this point, many more shops and great halls begin opening up. The night life for Splatusians are wicked and sinful. All around, they're one hell of a time. They usually include singing, dancing, and heavy drinking. I won't go too in depth, but you probably get the picture. At around 10, things begin to wind down and people begin to retire to their homes, a turn or two they'll walk to still their beating hearts. Before bed, those who have chosen to follow a deity, usually thank the Splatusian god of culture, Drinswath (Drin-swah-th) for another fantastic day. The next day, they repeat the cycle.

All around, the Splatuse empire is peaceful and fun loving.

The Furenaut (Fyoor-not) empire, on the other hand, is anything but. The Furenauts are what the original RagnaNokos had in mind. They are a very powerful society, never compromising and never showing weakness. From an early age, Furenauts are sent to boot camps where they learn extreme discipline. The Furenaut empire is based on a dictatorship; whoever is the strongest is in charge, no matter what. Anything they say, goes.
The average day of an adult Furenaut is as follows.

Wake up and eat your morning rations with your familial unit. If you do not have such a unit, kidnap no less than three people to eat your morning rations with, before killing any people you have kidnapped who show weakness and releasing the others. Remember not to tamper with the rations, as any form of non-satisfaction will be taken as an act of treason, and you will be executed.
The next several hours are for inspecting your place of residence and awaiting the drones. If the drones approve your place of residence's state of being, you are given the okay to spend the next hour indulging yourself in the recreation of your choice. If not, you will be executed.
After the hour of useless indulgence, you are required to eat your mid-day rations. Non-compliance to consume will be punished by execution.
The next several hours are designated for drills in the main camp, going over your daily self-maintenance exercises. Any non-compliance to drill will be punished by execution.
Curfew is at 9:25 sharp. If you are not in your place of residence, lights out by 9:25, you will be executed. Before bed, those who have chosen to follow a deity will often salute the Furenaut god of blood, Krinsboth (Krins-bawth) before going into stasis for several hours.

Although the living is strict in the Furenaut empire, they do have the only army on the island, and if you comply to the rules, you will be well protected.


HUCH

The Huch tribe also split into two groups, Fyrtunes and Inquiros.

The Fyrtunes (Fir-too-nay-ss) Empire is very economy based. Money means power. Around 13 A.C., 20 of the original Huchiteers got bored of sitting around and being smart. They decided that if any order was to be kept on this island, they needed a currency. After a couple of months, in late 21 A.C., they were finally granted permission to create a currency after being given the okay by the leaders of the tribes. The currency, being a combination of papyrus mush and various seeds found around the island, was difficult to recreate. This currency was called "Esolents" (Ess-oh-len-ts), and by 25 A.C., they had made a suitable amount to begin distributing among tribes. Not only did this create a balanced economy, but it also began an industry, as several papyrus and seed harvesting farms were created in order to keep up the manufacturing of esolents.

275 years later, the Fyrtunites are still going strong, and as the creators of the the currency used all over the island, the Fyrtunites are very prosperous. The majority of them live in gated communities. You can tell whenever you enter one of their countries because it is entirely surrounded by exotic flowers, and whatever road you take, you will always be greeted by a "WELCOME", which is above a much smaller "Must pay fee to enter [Country Name]". The Fyrtunes people are dictated by a Plutocratic goverment. The top 10 wealthiest people are advocates for the empire, and are some of the most powerful people on the island.
The average day for a Fyrtunite is as follows:

Wake up and buy a pricey breakfast for your family. If you do not have a family, pay some people off the street to act as your family for this meal. Remember to pay them extra if you were in any way rude. Also, give them a hearty thanks, if they were poor enough to accept pay for eating a meal with a random person who asked them out of the blue, they probably value emotional gratification.
Next, spend a few hours on a business venture. This can either be starting a business yourself, or investing time/effort/money in someone else's business. Whatever opportunity to make money and an ally or two should be taken before someone else takes it.
After you successfully spend your time and money wisely, you begin preparations for lunch. This is where those who have chosen the culinary arts as their business prosper. If you are not buying food, you're making it for people to buy.
After lunch, several shops open up.
You see, the Fyrtunites work on a schedule. Some days you have your shop open, and some days you relax. The majority of the Fyrtunites have a strict calendar, though some simply play it by ear.
The final hour of the night is spent by people with families in their home. They use this time to educate their children on business through the choices they had made that day. Before bed, those who have chosen to follow a deity occasionally count the Esolents they have accumulated that day while thinking of the Fyrtunite god of wealth, Chenspor (Chin-spore) before resting on their XL queen-sized goose-feather bed.

The Fyrtunes people are elite and proper. Those who have chosen their privileged lifestyle, although often questioned for not sharing their income with lesser individuals, live very comfortably.

The Inquiros (In-quee-rose) Empire is a society of intellectuals. Seeing as they are the most unchanged society since 0 A.C., there is not much to say about them. They are still a democratic society, leaving it to the public to elect leaders. After 3 years, new candidates are picked. Any Inquiery can run and be elected as many times as they want, so long as it is agreed that the majority want them to rule.
The average day of an Inquiery is as follows:
Wake up to meditation with the family. If you do not have a family, think about how having a family would impact your life. Would it change it for the better, or would it be stressful? These decisions can have an incredibly affect on your life, for better or for worse. If you have fasted for 3 days, you are allowed to eat a slice of bread and half of a fish.
The next several hours are for studying; head for your local university or library, and pick a subject you'd like to research.
After this, you are allowed another slice of bread and the second half of the fish you began the consumption of this morning.
In the afternoon and evening, it is the social norm to socialize and make intelligent conversation with your peers.
Before bed, those who have chosen to follow a deity often read a verse from the book of the god of wisdom, Rastik (Raw-stike).

The life of an Inquiery, although plain, can lead you to a life where there are few questions left unanswered, often giving you peace of mind.


Among the population of Range Esolites, there are some who do not fall into the categories of Huch or RagnaNok. These few are the people who were never quite up-to-snuff with others. Splatusians with no imagination, Furenauts who weren't tough enough, Fyrtunes who were business illiterate, Inqueirys that flunked out. Unless these people were killed, went insane and created their own, backwards society of degenerates. These people are known as the "Gascion".

The Gascion (Gash-un) are an almost useless empire. The entire Gascion existence, as stated, is a biproduct of the inadequacy that they rot upon the world, leaving them in horrible condition. These people live in primitive houses, often made of twig and mud. There is no rhyme or reason to any of their actions.  In 239 A.C., the first declaration of the Gascion Empire (after seceding) was to outlaw the color orange. Of course, since there is no real established government in any of the Gascion states, it essentially became what we consider today a "swear word". It is entirely legal, but any mention of it offends most people, though they're not sure why.
The average day for a Gasconian is as follows:
Wake up to the smell of burning bed and urinate into a cup for your family to absorb your energy from. If you do not have a family, create an imaginary family and hold them for ransom. If nobody pays you the money you so rightly deserve for kidnapping your imaginary family, kill them and go on with your day. Remember to hide the bodies well.
The next 12 hours of consciousness are reserved for nothing but the following:
Faffing
Dilly-Dallying
RableRousing
Twiddling thumbs
Screwing around
and Yodeling.
Before screaming until they feint onto whatever they call "bed" that night, some Gascionians slap the god of tomfoolery, Pip-Pap (Moo-Hot-Muh-Gone-Dee).

You have absolutely nothing to gain by being apart of the Gascion empire.

If you have any questions about Range Esolee, please ask them in the comments and I'd be more than happy to explain anything you want, from traditions to wars. 

- smaller


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