PLAYERS TASKS PRAXIS TEAMS EVENTS
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Toby Licious
Level 1: 10 points
Alltime Score: 70 points
Last Logged In: June 19th, 2009


retired
60 points

The Sweet Cheat Gone by Toby Licious, mock piratey turtle, James Danger

March 31st, 2007 10:00 PM

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

piratey, toby licious, james danger, and a secret covert operative (adam) set out from the east bay clad in insufficient rain gear, with pockets and backpacks full of “supplies” including a plethora of plastic baggies that proved invaluable. Having no idea what to expect, we hatched many nefarious plans and plots while in transit to the starting point.

After receiving our first clues, and hoofing it to the first evidence point, we decided to divide our forces and have half the team go for the clue on top of the building while the other half went for the ground floor. Quickly gathering those, we reunited on a bus to the second point, where we ran into Conor Pot Pie and his group, gave them misdirections and misinformation, and having decided that splitting up was advantageous, Toby and James distracted our competition while Piratey and Adam covertly disembarked.

Piratey and Adam were immediately and thoroughly lost, spent half an hour wandering around in the rain, and decided public transportation was not our friend.

Toby and James, decided to skip ahead to the hospital, figuring by the time Piratey and Adam had recovered the evidence from the first few points, they would have an advantageous position to continue the search, and we would thus leap frog each other through the points to save time. They managed, however, to get the hospital before even the person with the clues, and were frustrated searching all over for clues that hadn’t appeared yet. They encountered further problems later, because all the places they ended up going to, the other half of the team had the actual clues for, making it difficult to pinpoint exact locations.

Adam and Piratey managed to get to the next few stops, took a bar exam. Ate some ketchup. Under the freeway, they met some operatives who gave them Seekrit Clues. Adam got a CD of mystery radio shows, and Piratey received a bottle of bubbles labeled “Anthrax”. Shortly there after, a white hooded maniac hurtles out of the night, screaming “DANCE MONKEYS DANCE!!” Piratey assumes she has been handed a weapon, and yells “ANTHRAX ON YOU!!” and flings the contents of the container all over her attacker. When this seems to slow him down, but not stop him (in retrospect, probably because he was confused), she soapily runs away.

The rest of the evening was a blur of frustrated soggy phone calls between the fractured team, attempts to describe photographs half seen in the dark, white masked chasers, and whiskey. All and all, we had a blast. A wet and exhausting blast. And we were only 2 points from winning! A fact that perturbed particularly the portion of our team that spent half the night wandering up and down Lincoln St. to no avail.

Photos forthcoming

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