PLAYERS TASKS PRAXIS TEAMS EVENTS
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Rabbit
Level 3: 270 points
Alltime Score: 2515 points
Last Logged In: June 6th, 2018
BADGE: Journey To The End Of The Night BADGE: The Sweet Cheat Gone TEAM: Team Shplank TEAM: BRCØ


retired
60 points

The Sweet Cheat Gone by Rabbit, Heather Mooflyfoof, Lars K, Fluffy Bananachunks, Audrey Penven

February 21st, 2007 1:34 AM

INSTRUCTIONS: INSTRUCTIONS

Please read and comment if anything is unclear. You may also download these instructions, plus a map of the game area.

REGISTRATION AND ROLES
You must register in groups of 5 or less. Each member of your group will be assigned to either prosecution or defense. Note: your role is secret and should not be revealed to fellow players (unless it is your strategy to do so). The prosecution will attempt to prove the defendant’s guilt; the defense will attempt to prove the defendant’s innocence.

OBJECTIVES
1. With your group, collect as many unique pieces of photographic evidence as you can.
2. Individually, render inadmissible any evidence that doesn’t support your side. For instance, if you’re a prosecutor you’ll want to render innocence evidence inadmissible.

EVIDENCE
Photographic evidence is hidden in various locations around the city. Some pieces of evidence contain clues which will lead to other locations. Use these clues and the map provided to find all the locations in the game. Each piece of evidence you find will point to either innocence or guilt, as indicated by the following symbols:


SCORING
At the end of the game we will tally two scores: your group’s score, and an overall prosecution and defense score.

Group Score: Your group receives one point for each unique piece of evidence (photograph) collected. Your group will not receive points for any duplicate photos. We have a limited number of photos, so please take only one of each photo. The group with the most points at the end wins.

Prosecution And Defense Score: When your group reaches the final checkpoint we will count the total number of innocent and guilty images you have collected. If your group has more innocent images than guilty images, your group’s vote will be counted as innocent. If your group has more guilty images than innocent images, your group’s vote will be guilty. In the event of a tie, your group’s vote will be determined by a real lawsuit. By tallying the group votes in this structural-legal manner we will determine, beyond a shadow of a reasonable doubt, the verdict, and thus the always-already inescapable fate of our heroine.

RENDERING EVIDENCE INADMISSIBLE
Scattered throughout the map are Notaries capable of rendering your evidence inadmissible. Inadmissible evidence will still count to your group’s score, but will no longer count towards your group’s vote of innocent or guilty. Rendering evidence inadmissible is very important, as it allows you to build your case for prosecution or defense without destroying evidence that would contribute to your group’s score. Before rendering evidence inadmissible, the notary will ask if there are any objections from those present. If there are no objections, the evidence will be rendered inadmissible. Thus, a visit to the notary is best done in secret. One notary is above the freeway, one is by a hospital, and one is at the final checkpoint.

SFZERO AGENTS
At some locations you will find friendly SFZero agents who will give you pieces of evidence or clues to help you find all the locations. You may also encounter enemy SFZero agents who, if they catch (tag) you, have the power to destroy your evidence or delay your progress. If you are caught by enemy agents you are required to do whatever they ask of you. Enemy agents will wear masks.

THE END
All teams must bring their evidence to the end point by 12:00. Locations will be unmanned after 11:00, at which point the only active notary will be at the end point.

The Sweet Cheat Gone ends with a party on Terry Francois Blvd. You can find the exact location of the party and more specific directions on your map. Feel free to show up at the party whenever you like, and to invite friends. We’ll be offering drinks in exchange for a reasonable donation (so bring some cash).

CRUCIAL RULES
No cars or taxis - bikes, feet, and public transportation are OK.
No player killing.

THE FIRST 3 CHECKPOINTS ARE ON OR AROUND THE 5TH & MISSION PARKING GARAGE. CONSULT YOUR PHOTOS AND MAP, AND START WHEN WE YELL GO.

It was a dark and damp night. It all began with us huddled under a bus stop as the rain came down. Sam handed some the damp papers, already populated with the signatures of all the professionals that were able to make it on time. Each of us signed our name, not knowing that we were signing away the possibility that part of us would be dry. Ian whispered secret assignments in our ear and warned us of white ninjas that were lurking around the city.

Ah, and so the long saga of soggy shoes and flimsy umbrellies unfolds! .... It all began with a motley crew on a drizzly evening, as I met SF0 pranksters Heather, Ed/Rabbit, George, and Audrey (plus A's boyfriend who left early on). I believe we gathered around the bus stop, introduced ourselves and walked a few blocks before coming to the realization that we were already soaked from the waist down. Thanks, weather gods!!

We walked down Market Street to the 5th/Mission Street garage, ran into some other SF0 groups and eventually found our way to the top parking level where we found an informant. He gave us a few clues ("Lexington Ave" was one, I can't remember the other)... then we observed the three photos that we were given at the start of our journey, and tried to figure out where other possible clues could be found. Someone spotted a plastic baggie of photos, brightly taped to the wall of a garage across the street (see attached photo). I think this was another "aha" moment for us, because we found ourselves hungry and very, very wet indeed.

So off to Mel's Diner we went for a brief respite. I ended up nursing a bleeding finger due to a ducky umbrella malfunction. We looked over our clues, and noticed that 1) the girl who appeared in all of the photos was the same person, 2) she was cute and we all wanted her number, 3) mmm, what else did we need to know? 4) oh yes, there were a few telling clues within the photos, such as Caltrain platform tracks and a hospital entrance.

With full bellies ready to move on, our next leg of the journey went southward across the channel. Inside a small park pavilion we were surprised by a nonsensical BAR EXAMINATION. Someone who looked rather suspiciously like an older Sam Lavigne administered the double-sided bar examination, which included two ketchup samples and a random question about furry, lemur-like critters called aye-ayes. Once I competed the exam, I was stamped and perhaps a wee bit drier.

My other group mates, also barred and stamped, were given a fresh map and additional photos. By this point we weren't sure if the other teams had already reached the destination point or, since we were royal slowpokes, we were being shooed out the door for other reasons :)

This newish territory was foreign to all of us, and we did some stumbling around random construction areas before happening upon a railroad crossing stationed by two forlorn SF0 agents. The agents warned us that masked ninjas were practically everywhere (the horror!!), and that people we could trust were to be found at the hospital. I told them that ours was probably the last group to arrive at that spot; they, soaked and without proper rain gear or umbrellas, looked much relieved.

After meeting these two peeps, our team searched the immediate area and found some photographic evidence lying in a clear plastic baggie amongst trash. We snagged a photo, and set off to find a point marked on the map given to us at the second checkpoint.

We went meandering again, looking around for a spot marked on this new map. Unfortunately, we realized that we didn't know where we were going and ended up being lost. Then someone pointed out that we should look at the map again, which also ended up "lost" for quite some time. Hurling accusations ensued as our team mates quickly pointed fingers at each other, wondering if someone might have tried to illegally dispose of "evidence" before reaching a qualifying agent.

Lo, the map ended up resurfacing, and as the time was nearing the game's end, we decided to cut to the end meeting point. We walked for a distance but couldn't find a through street to take us to the final spot, so I called Sam from my cell phone. He encouraged us to go around the various roadblocks and to look for a building with a red light.

And this is where my part of the story ends. Given the late hour I had to leave my group to jet across town to another engagement, but it was with much fondness that I bid my fellow teammates farewell as we parted ways in the rain.

Thanks SF0 for another fun game! And if you made it this far, you deserve a piece of cake :)

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We sure were glad to see you
posted by Orion on February 21st, 2007 3:36 PM

As one of the forlorn sf0 agents you mentioned, I can say that we sure were glad to move on to the party after seeing you. We'd been a little more into it until that point...we'd just hit our wall. :)

(no subject)
posted by Lars K on February 21st, 2007 10:25 PM

Ah, so you were one of them!!

"Look, a Sparks can!!"
posted by Fluffy Bananachunks on February 24th, 2007 11:40 AM

I even had my bag searched when the evidence was "lost"!! I love that your last picture shows the lost evidence that we eventually re-found - apparently the picture was taken after the initial bag of clues was put back into the pipe (unknowingly, with our map and evidence in tow).