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Aaron
Level 1: 10 points
Alltime Score: 1715 points
Last Logged In: May 21st, 2017
BADGE: Journey To The End Of The Night TEAM: MNZero


retired
15 + 50 points

The Failure by Aaron, Cameron

March 30th, 2007 9:24 AM

INSTRUCTIONS: Was there a Task that you bombed? Were you too ashamed to post it or too afraid of the dangerous red X?

Here is where you can claim partial credit.

Tell us what task you were attempting, why it went wrong, and what you plan to do about it.

Scores get reset in less than 48 hours so I'm posting The Failure for one very large task and three extra credit ones.

First the three extra credit ones:

I failed Document a Construction. My intention was to take the description literally and document a portion of the Lake Street Reconstruction and Streetscaping project by taking a photo every working day from the same place through the duration of a section of the road. I got through 77 days of photos, most of which where they didn't even start "deconstructing" the old Lake Street. By the time they started working on it, the time of day that I was taking the photos was becoming closer and closer to sunrise and it started to interfere with my ability to get to work on time. That, along with other conflicts, caused me to fail this task.

I failed The Unforseen Collage. I chose a friend in Nottinghamshire, England and sent out a disposable camera to him. I included a note describing SF0 and this task. I also sent him a few pounds to cover return postage via PayPal. We started emailing about it, and he kept saying he would do it "the next day" and I'd email him three weeks later asking how he was doing. The reality of the situation is that he was not doing well, and actually was beginning to have a very shitty year. We stopped talking about the task and started talking about his mental health. I won't go into the details but it ends up that he cut himself off from all of his friends by disconnecting his moblie numbers, website and email addresses and nobody really knows where he is anymore. Our common friends haven't communicated with him either. My relationship with him, the outcome of this task and about £15 were collateral damage from his decision. I hope he emails or calls me again soon. I don't care about the task completion, I just hope he's starting to do okay. Either way, task completion is a failure.

I failed SuperWeed Kit 1.0. While I never actually intended to do this task, I was curious about the link. I went to the site and forgot about it. Months later, SuperWeed shows up in my mail. I post it on my website, thinking maybe that it was even a joke. It wasn't. I soon got a visit from a FBI Agent in their Bioterrorism division and an agent with the United States Department of Agriculture. I have also received another visit from a USDA investigator more recently. Maybe this isn't a failed task, but it certainly is an SF0 task gone wrong. Thankfully, SF0 has retired this negative task.

(Also, I failed Please Standby For Love about 6 times and I have nothing to show for it.)

And here is the big failure:

Since June of last year, Rubin, Nicoles, Avidd, Jason 7au and I were working on Reverse the Game. The concept was that we would recreate the entire SF0.org site as MN0.org in every aspect we could consider. It'd be a Minneapolis-based game and a few people from San Francisco would be "translating" some of the tasks to work in the Bay Area. A great project that was very poorly managed and got put on the backburner after a lot of broken timelines and other priorities came about. The primary roadblock to this project was Burning Man, as most of the people of the team were preparing things for Black Rock City. I don't have any problem with this and I think that's a good thing. What I did have a problem with was being asked to do work for it and being told that others were going to do work and then I realized I was the only one doing anything. A couple weeks later, another email would be about when Rubin in SF was going to complete portions of MN0 and it never got done. Every couple weeks I'd get another email or IM about the same thing. I'd continue to do work, and the complimentary work I was told was going to be done never got done. I had a lot of respect for Nicoles, Avidd and Jason who were honest and upfront about their willingness and ability to work on it. Rubin wasn't and sent me off doing all the work for his task and keeping me latched on by saying he was going to help.

I don't have a problem with people having things better to do than SFZero, but I did have a problem with broken promises, dishonesty and manipulation. When stuff was almost ready for completion, Rubin and I had a long phone conversation where I realized that on top of all of this, we weren't even thinking about the project the same way. We both had a very different creative vision for it as well as a very different goal that neither of us, for whatever reason, were not aware of. In fact, I didn't even think his new idea about it had anything to do with reversing the game. He said it was his idea all along. It put a very serious wedge between Rubin and I in an already strained relationship.

I ended up taking over managing the project and immediately added EdRabbit to help with hosting and coding. Ed's a fantastic resource in this department but he was also preparing for Burning Man and suddenly wasn't able to spend as much time with MN0. No problem, I completely support it when someone has something creative to do outside of SFZero and is honest about it.

Then a very strange twist of events happened: Cameron Suey emailed Rubin and I (and Gadget, mistakenly) saying that he was also working on Reverse the Game. He assumed that our concept was similar to his. Rubin and I chatted about what to do - and he said that he now gives me "the captain's hat." That was Rubin's best move and his worst mistake: He gave me control of the project completely instead of just managing it, but as a result he got booted from the project as well..... !

Cameron Suey and I began negotiating ways to figure out how the other was completing Reverse the Game. When we started to put more cards on the table, we realized that our two concepts were completely different: His team was working on an "Evil SF0" game where it was a competitive cut-throat game instead of a collaborative production game. It had a very corporate influence to it and it was all about defeating your opponents by whatever means possible. The tasks were about bringing down art and bringing up capitalism. Tearing down goodwill and bringing up personal ego. Destroying the weak and climbing to the top.

So I started playing Evil SF0. The plan was that Evil SF0 would do a takeover/merger with MN0.org. Evil SF0 would control MN0's assets so they wouldn't post their proof first and get more votes. Evil SF0 would then post their proof, along with the MN0.org proof that they took over. EdRabbit and myself would remain on the Evil SF0 board and as with any merger there are redundancies: Rubin, Nicoles, Avidd and Jason. They were offered a severance package for their confidentiality and the work (if any) they contributed to it. Part of that severance package was that Evil SF0 would throw votes on their other tasks to a specified amount and as well, I would personally buy each of them dinner the next time I'm in the Bay area. As far as we know, Nicoles, Avidd and Jason still could have gotten this severance package, but Evil SF0's spies have proof that Rubin broke his confidentiality on numerous occasions.

Cameron Suey and his team wanted to get this wrapped up while "everyone else" was at Burning Man. Other priorities got in the way. Then a timeline was set for the next month, the next month, and so on. I was along for the ride and I wasn't in any position to ask anyone to do anything. I was bought out so I'm just a sitting person on the board.

Ends up, I got screwed too. They put the project on the backburner and this time, I've not done any of the work, so I don't have any clout. I would email with them about SF0 and this task about once every couple weeks or so, and now it's turned into about once every month. There's always tentative plans, but everyone seemed to have bigger priorities. So it goes.

I ended up having bigger priorities myself too.

There's a lot more details and drama, but I wanted it keep it readable and not too drawn out. :-)

Enclosed are some images of the MN0 work that was done as well as the letter that was sent to the MN0.org team from Evil SF0.

A massive failure.

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posted by Darkaardvark on March 30th, 2007 11:19 AM

Some of those MN0 tasks definitely need to be added in after the score reset.

jeeez
posted by SNORLAX on April 2nd, 2007 1:58 AM

collaboration isn't easy....
its damn near impossible to find others who are willing to put any real time into some sort of long term project, let alone truly taking ownership of such a project. many of us have passions and interests that must be pursued outside of work hours and there are many who are just too tired for adventure outside of their work schedule. its a real shame because many truly great projects (sf0 or otherwise) pretty much require participation of a good few people.