PLAYERS TASKS PRAXIS TEAMS EVENTS
Username:Password:
New player? Sign Up Here
Kate Saturday
Level 6: 1739 points
Last Logged In: January 20th, 2014
TEAM: MNZero TEAM: San Francisco Zero TEAM: Synaesthetics TEAM: Level Zerø TEAM: The Sutro Tower Health and Safety Task Force Justice TEAM: Voyeuristic Manatee Society Appreciation Society TEAM: San Jøse BART Psychogeographical Association Rank 3: Cartographer EquivalenZ Rank 1: User The University of Aesthematics Rank 3: Graffito Humanitarian Crisis Rank 5: Diplomat Biome Rank 2: Ecologist Society For Nihilistic Intent And Disruptive Efforts Rank 1: Anti


50 + 37 points

Journey to the End of the Night: San Francisco Halloween 2010 by Kate Saturday

November 1st, 2010 1:55 AM

INSTRUCTIONS: The second annual Halloween pursuit across San Francisco.

The city spreads out before you. Rushing from point to point, lit by the slow strobe of fluorescent buses and dark streets. Stumbling into situations for a stranger's signature. Fleeing unknown pursuers, breathing hard, admiring the landscape and the multitude of worlds hidden in it.

For one night, drop your relations, your work and leisure activities, and all your usual motives for movement and action, and let yourself be drawn by the attractions of the chase and the encounters you find there.


If you participated in this Journey in any way (as a player, chaser, or volunteer), document your experience.

i don't really think my praxis is worth reading, let alone voting for. i did Journey, but not with any style or panache. go read Lincøln's praxis.





This was my first JttEotN. I can't wait for the next one! I will use my new knowledge to play at full force!

Mostly i was a chaser, and i caught 6 people.

#2 was a slow-moving friend of #1,

#s 4 and 5 were steadfast allies of #3 who turned their bands over to me willingly rather than break up the friendship,

and #6 fell into my lap on the 71. i played it cool and put my body between her and my armband until she and her cadre exited the bus. they were already set to run from a recently-turned friend of theirs, but i caught her nonetheless.

It was neat to be at full-alert when running from people, and i liked seeing the city in a strategic way. the grove was beautiful with glow sticks, and I met Sean. he was nice.



jack97095.jpg








the rest of this- skip it. seriously, don't waste your time.







it's all just stupid emotional stuff and how i did a bad job. it's catharsis, not useful history.







that's another thing, i stress about doing a bad job too much when i should be making something great happen.







C'mon, Saturday, how do you really feel?

i feel like i missed all the fun, because i am dumb. i didn't know about the checkpoint challenges, so when i was tagged before the second checkpoint (seriously? not even the second checkpoint?)(yeah, a clown and i had a miscommunication.) i didn't bother going to any checkpoints. also i thought that runners would be alert to chasers between checkpoints, so i mostly skirted a block or so around the safezones and ran into approximately nobody. the end result was that i walked about 6 miles without seeing more than 20 people involved in the game. i spent about 7 hours skulking around San Francisco, looking nonchalant when people complimented my costume. that was another thing. i am totally chalant! i felt like i was half-in a character who was urbane and genteel, and so i couldn't access my natural effervescence, warmth and charm. the interactions i had were awkward and brief.

i also had increasingly distracting discomfort in my hip joints. what? why? am i 70 now? lame.

so when i couldn't find any players i decided that they were all just further ahead than me, and i'd go to the end point and work backwards. except by the time i was there it was getting harder and harder to ignore my hips, i had only one checkpoint stamp and 6 ribbons, and i felt pretty heavily bummed out. i met Sean at the refreshment tables. he said "oh, you're our next generation!" and i thought "oh how sweet and gratifying" and then i thought "with one stamp and 6 ribbons, you'd better hope i'm not your next generation" and so, with my impaired social skills, i said "oh," and kind of looked at the ground.

around then Rubin called, and that helped. i really like that guy. Corpus Callosum was playing, and i waltzed with their flyer girl, and started to feel better. I'm in a lovely garden surrounded by adventurers, i thought. how bad can it be?

it was about midnight by then, and i had been led by the internet to believe that buses stopped running after 12:30, so if i didn't get back to my car at start point by then i would be walking. walking by this point was bad. it seemed like an ok time to leave, as there weren't many people there and i had heard the party would go until 6am. so i caught a bus back to my car, had a nice conversation with Rubin, and spent like an hour getting across the city. navigation fail, plus SF doesn't believe in gas stations north of 15th. i finally got back to the park, excited about the large size to which the party had inevitably grown, excited about meeting Lincøln and Artmouse, excited about visiting with Corpus Callosum, in time to see the last of the clean-up crew snuggling into their cars to go home. I wasn't sure that was what they were, so i went to the garden, which was dark and tidy, and wandered aimlessly for a few minutes in case there was an after-afterparty-party somewhere nearby. Sean finally took pity on me and told me it was done. i said nothing interesting or useful, and headed home.

so i had about 20 min. of heightened awareness, navigation, and being chased, about 5 combined min. of chasing, about 20 minutes of interesting party, and the other 6.25 hrs peering at people's upper arms, forgetting directions, and trying to ignore my joints. i lose.

part of it was just bad timing. i missed hearing about the challenges, i missed the mass of players, i missed everybody i was hoping to meet at the party. i even missed the starting gun because i was getting change for the bus. i was just out of sync. but part of it is exactly the kind of thing that makes me think i don't belong at SF0, i am just extremely lame and should go watch television and wait for death instead of irritating interesting people with my noise. you get as much fun out of something as you bring to it, and i just failed to bring it. plus my choices are bad. i overthink things, causing me to try to fool the runners by not being where they are, and therefore seeing none of them. i flew solo, instead of cooperating with people. how can a person suck so much fun out of something so awesome? Is it talent, or finely honed skill? I was pretty disappointed. not in the game, which obviously is great and amazing, but in myself.

the high point of my game was Rubin telling me that Ink Tea's Halloween costume was Sexy Abraham Lincoln.

but today i played music at an art show where i had a couple pieces, and then Dax and J. and L. and V. and I were a rhizome, and we invented a new way to dance or do math or both. then we created a balloon orchestra. we all told funny jokes and laughed and everything was nice. i love that kind of physical/aesthetic explorative play, and i feel happy tonight. tonight i do not feel like a total loser. Next Journey i will come as myself, and i will do all the checkpoints, and i will have a better time than i had this Journey.

Seriously, I didn't have a good time at Journey to the End of the Night? And i call myself human?

- smaller


8 vote(s)



Terms

(none yet)

15 comment(s)

ohhh noooo
posted by artmouse on November 1st, 2010 10:10 AM

i was wishing all night long that i had your number so i could call you (especially after not getting to meet you before the start!)

i definitely would not chalk up your unfortunate experiences of the night in ANY way to you not "belonging" in SFØ - that is preposterous and that thought should never ever cross your mind. eeeevvveeeerrrrrr

and hey, i don't really think your experience was soooo bad - at least you made it past any checkpoints at all and also didn't have an unexpectedly harrowing emotional response o_o,,,,

but worry not! there will be many 'next time's for you to experience the game in myriad ways (as time has shown and praxis continue to pour in)

<3artmouse

(no subject)
posted by Kate Saturday on November 1st, 2010 10:50 AM

yeah, phone numbers would have been a good idea! next time, definitely.

in my head i'm starting to construct a false memory of what could have been, dancing with you in a grotto and motorcycle gangs and people in fruit costumes and etc.

thank you for sharing your Oakland journey. it's touching and thought-provoking. i'm really glad to know the variety of experiences available to people, and to be able to know you better. You had an amazing Journey, and i salute your emotional openness, your wisdom, and your dedication to finding ways to contribute, no matter what happens.

One thing i found interesting was that you couldn't chase because you didn't want to take from people. The game wouldn't be the game without the risk of loss, the thrill of danger. I understand your not wanting to be the agent of that danger, and it's sweet and good of you. This is a good example of the necessity of S.N.I.D.E. i think; when you catch someone you take from them, but if there was no possibility of getting caught that would take from people too.

I agree with Rongo Rongo and Rubin that it's the caring, the getting emotionally and practically involved, that makes a thing valuable. Sometimes value is sad though : (

Next time. Next time we set this place on fire.

you know, in a helpful way.

(no subject)
posted by artmouse on November 2nd, 2010 10:33 AM

" The game wouldn't be the game without the risk of loss, the thrill of danger."


truth truth truth and it is this nature of games (or at least the majority of them) that i personally struggle with as it is diametrically opposed to my 'nature' so to speak. because games are Fun but then i start Playing them and get Uneasy Feelings in my tummy :(


but this is not to say that there will not be a NEXT TIME

and i will definitely bring the matches.

(no subject)
posted by Kate Saturday on November 2nd, 2010 1:24 PM

<3

On Being Human
posted by Ink Tea on November 1st, 2010 12:54 PM

Dear Katurday,

My very first Journey, I was too afraid to be a runner. So I helped man a checkpoint. It was okay, but it was not as good as running. You musn't scold yourself for one off Journey. I have now been a chaser, and a runner- and each experience is better than the last. Beyond that, one's body hurting is a sucky thing, but NATURAL and just something to deal with. Happens to EVeryone. Currently I am taking ibuprofens for my back, which seems to have gotten pissy about either a) sitting around and playing board games or b) wearing a bra (both of which are things I generally do lots of.)

No more calling yourself lame. You're excellent. I've got some snow on backorder for you up here. Take care of your body, and plot the next bit of excellence.

Love,
Inky

(no subject)
posted by Kate Saturday on November 1st, 2010 2:41 PM

there may have been no phrase in that comment i didn't like, but my favorite was

(both of which are things I generally do lots of.)
. i'm so looking forward to spending time with you.

(no subject)
posted by Ink Tea on November 1st, 2010 5:31 PM

Dear Saturkate,

It'll be excellent. Do not doubt yourself. You're part of this game, and you're integral. (This game refers to SF0 and to Journey and to the greater human game.) I have excellent taste in humans, and you are not to doubt my interest in having you part of my life.

You like board games? We will play them. Maybe we will design one.

Love,
Inky

P.S. It is a good thing to express these feelings publicly or to those you care about- then we can tell you either, "Yeah, Kate, you're basically a horrible person and not meant for this creative endeavor we're all gettin' into, in spite of your cleverness, talent, sweetness, and all that." OR we can tell you, "No, Kate. You're a rockstar. Don't be so hard on yourself. Even rockstars have bad hips. ESPECIALLY rockstars, probably. It comes from USING THEM." So, don't be afraid to express insecurity. We are here for you. I am sorry you didn't have a great Journey. There will be more.

P.P.S
posted by Kate Saturday on November 1st, 2010 11:16 PM

it wasn't even about that, though. i wasn't fishing for reassurance or anything. i actually find people saying nice things about me slightly off-putting, because i feel like i'm imposing. maybe like Artmouse's Oakland Journey, i wanted to document the spectrum of human experience.

i like doing fun things with you. i'm way down for boardgames. please stop giving me compliments though. it'll just escalate into a war of compliments: for instance, my next volley might be something like:

"Inky, you are a lantern; you give off heat and light. you are brave and generous and you make delicious cookies and you're pretty and you're a good bike rider. you rewrite economics, and after you do they're better. You are a mover and shaker and without you the Minneapolis poetry scene would crumble. You are a role model for young girls. Your lips are like cupcakes, your eyes are like headlights through a beer bottle and your hands are like swallows on the wing. You leave a trail lace as you move, and people get tangled in it. They named Zumba after your figure. You are the wine, Inky. You are the wine."

(no subject)
posted by Ink Tea on November 2nd, 2010 9:08 AM

Dear Kate,

I know you weren't fishing for reassurance- I was giving you reality, not reassurance. And if your threats involve lush poetry like that, you're not discouraging me.

Love,
Cupcakelips

(no subject)
posted by Kate Saturday on November 2nd, 2010 1:23 PM

may i nibble your sprinkles?

P.S. BABERAHAM LINCOLN YES.

(no subject)
posted by Robert H on November 2nd, 2010 6:12 PM

Hi Kate, I remember seeing you twice during Journey, kept wondering about your cool make up. Reminds me of the Misfits but in real life. Thanks for telling my friends and I where the finish line was. That was around 12:15am.

Take care Kate!

(no subject)
posted by Kate Saturday on November 3rd, 2010 10:42 AM

hey! nice meeting you!

(no subject)
posted by rongo rongo on November 4th, 2010 2:35 PM

Hi Kate - I've been play this game for some time but have never gone to any of the Journeys...so I think it's great that you went to one, even out of synch.

(no subject)
posted by Sean Mahan on November 6th, 2010 11:33 AM

Sorry you had a bummer of a Journey! One bit of reassurance / reality I'd like to add is that, at least for Journeys with more than 300-ish people (and this one had 1300), more than 50% of the players who start are just never heard from again - they don't show up at the endpoint, we don't hear anything about when they left and where they went, and they never pop back up on SFZero or Facebook or wherever to talk about it. Since we generally don't get to hear much from people who had less-than-awesome times, your experience is pretty helpful!
Note to self: next time, emphasize awesomeness of checkpoints and that chasers should stop by, too...

(no subject)
posted by Kate Saturday on November 7th, 2010 9:46 AM

Thank you for your kind note, Sean. It was nice to meet you, however briefly. I'm sorry i did not bring the rock to your awesome game but next time for sure i will bring it.