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Allen Collade
Level 1: 10 points
Alltime Score: 175 points
Last Logged In: June 12th, 2009


retired
15 + 40 points

1 Blank White Card by Allen Collade

September 12th, 2008 8:01 AM

INSTRUCTIONS: Play a game of 1000 Blank White Cards. Perhaps consider Fluxx for inspiration.

Take a picture or describe the best card in your game, decided by a vote, election, deathmatch, or what have you.

The game of 1000 Blank White Cards has been a subject of much complaint among my friends. While many despise the game with every fiber of their being, sometimes there's just nothing better to do. We ended up playing the game after an extended period of playing "Munchkin", which has such exploitable rules that by the end of the game (which was sometimes hours long) we were all hoarse from yelling at each other. I have since brought the game to many different groups and we've ended up with some amazing moments, usually because of combos and card usage that was never originally intended.

main_blankwhite66271.jpg

It's impossible to select one card that's the best, because the best cards are only good when used under the right circumstances. So, partly because I want to prove I'm actually trying to make this praxis good, I've narrowed it down to three.

main_godcomplex66272.jpg
First off is the God Complex. The card gives the completely amazing ability to extend your five-card hand into everything everywhere, so that you can play sandwiches, pokemon cards, video games...anything you can fit on the table, you can play as a card. The original intent was that most objects are completely useless in a card-game setting, but that's only in theory. Don't ask me how, but this card has been abused to the extent that several cards have been made to counter it and it was eventually torn up. Luckily, we had another card that let us tape it back together. The card remains in circulation despite the damage.

When you first start playing the game with a new set of people, not all of the cards will be useful or funny. Most of them will have one word, a bad stick figure, and no point bonus or effect. So are the means to justify the horrific end: The Infamous Point Propogation Card. main_propogation66274.jpg
This card reproduces itself whenever it is played, ensuring that on consecutive plays the deck will always have more point bonus cards. Of course, this entails that the card be absolutely despised. After only five games the deck is positively full of them... if nothing is done. This card is usually the one targeted by "destroy a card", "set a card on fire", "flush a card down the toilet", and the unconditional rage of every player ever.

Lastly is probably the best joke card in the game. As you can see, it has a packet of Silica Gel glued on.

- smaller

blankwhite.JPG

blankwhite.JPG

our pride and our sorrow.


god complex.JPG

god complex.JPG

"gain the power to play things that aren't cards"


propogation.JPG

propogation.JPG

+450 points, but you have to make another card just like it.


silica.JPG

silica.JPG

EAT ME! YOU WIN



8 vote(s)



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3 comment(s)

(no subject)
posted by Allen Collade on September 12th, 2008 8:44 AM

I think I wrote it too long, because it cut off my *extensive* summary of the Silica Gel card...but I think I can leave that up to the imagination...

(no subject)
posted by Haberley Mead on September 12th, 2008 9:57 AM

Don't worry, that'll just be that the server sometimes takes time to update the text - next time if you wait a bit befoere hitting 'submit' then it'll all be there :)

(no subject)
posted by Andre W.D. on September 13th, 2008 1:12 AM

Voted, if only for the Silica Gel. Real classy.