PLAYERS TASKS PRAXIS TEAMS EVENTS
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Haberley Mead
Level 3: 319 points
Alltime Score: 2841 points
Last Logged In: March 4th, 2012
BADGE: INTERREGNUM TEAM: United Kingdom TEAM: Society for the Superior Completion of Tasks TEAM: STZero TEAM: MK0 TEAM: SCIENCE! TEAM: SFØ Podcast TEAM: The Ultimate Collaboration Team TEAM: Synaesthetics TEAM: VEGGIES FTW! TEAM: Level Zerø TEAM: Probot TEAM: SF0 Skypeness! TEAM: INFØ TEAM: The Society For Figuring Out How To Get Those Damn Badges TEAM: Rock Band/Guitar hero Post-Task club BART Psychogeographical Association Rank 2: Trafficker Society For Nihilistic Intent And Disruptive Efforts Rank 1: Anti


retired





15 + 60 points

1 Blank White Card by Haberley Mead, Onyer Triumph, Ham Hamlin, Optical Dave, Rusty Metal Hands, Stu

July 8th, 2008 12:31 AM

INSTRUCTIONS: Play a game of 1000 Blank White Cards. Perhaps consider Fluxx for inspiration.

Take a picture or describe the best card in your game, decided by a vote, election, deathmatch, or what have you.

On a fine Monday afternoon, six players of outstanding wit and alacrity came together. The reason? A mighty battle upon the misty peaks of Milton Keynes, to determine the natural order of things.

The rules were simple - draw one, play one, and a duel to the death if need be. The following is based on true events.


The game started... well, it certainly didn't start at the start of the game I can tell you that. The first thing we did (after sorting out the essentials: crisps, music, brine/olive-flavoured beer) was to set up the cards for play. We had cut out 200 cards to start with (knowing fullwell we'd never get through 1000 cards), and each of us took five from the deck to write as premade cards. Shuffle them back into the top half of the deck and we were good to go! Of course, the beauty of this game is there are no rules, so these cards had no relation to each other or any part of the game - unless you deemed they had. As the world-famous adage goes, "You know what to do"...

Deal.

Once the game started, we fell into our natural roles of play - having known each other for a while, we all had played many different card games together, from Pokemon to Magic: The Gathering to Fluxx over the years. These came up in the cards a fair bit, but I feel we made the game our own...

The game that followed was a game of CUNNING, ROMANCE, DECEPTION, and SHEER BRUTE FORCE. We shall let the pictures do the talking. (I was gonna write up a blow-by-blow account of the game, but that was too wordy even for me!)




 Lankin won by losing vast amounts of points on a technicality, but who cares? As with most good things, the journey to the end really was the worthier part, and we're gonna have to play this game again some day!

- smaller

Like dogs and poker...

Like dogs and poker...

the gang assembles, ready to make battle on the fields of MK...


Ham

Ham


Stu

Stu

Laid Back. Cordial. Deadlier than a can of rabid wolverines.


...

...

Our good friend the card shuffler - helped to get the cards properly sorted, until the cogs broke under the sheer weight of them all...


Play of interest

Play of interest

The 'Holy Shit' card was quickly removed, as soon as it became apparent it was extremely bloody annoying. (Cards: 'Holy Shit' - All cards must be played as soon as they come into your hand. 'Shark Attack!' - Target card is sharked and removed from the game.


Black Hole!

Black Hole!

'Place the Black Hole card in the centre of the table. Every turn, move all cards on the table closer to the Black Hole. Any that touch it are removed from the game.' This would've been all well and good, but some damn fool placed it right next to the deck! Edit, courtesy Lankin: This was swiftly resolved by the playing of a white hole, which regurgitated everything swallowed by the black hole. Because of SCIENCE!.


'A' Level Physics

'A' Level Physics

No one is entirely sure what to do! NO ONE! This was to destroy the black hole primarily, but the game took a hell of a turn when no one was sure what to do.


The Hands of a Vengeful God...

The Hands of a Vengeful God...

Lankin gleefully tears up the Black Hole after the previous card's being played.


Spurt of Action

Spurt of Action

Haberley's vote for favourite card, as it made the entire game change on the head of a pin!


Swamp

Swamp

Gratuitous Magic: The Gathering reference - you may tap this for one mana. Haberley quickly produced a phone tap, and got beaten round the head for unnecessary punnage.


Ewww, Cooties!

Ewww, Cooties!

Childish? Yes. Surprisingly difficult? Yes. The cause of an absurd amount of annoying girly voices? Three guesses...


Super Trooper lights are gonna...

Super Trooper lights are gonna...

All players gain super powers! This would have been amazing, were it not for the team's decision to have the stupidest powers in existence - Matatat made everyone around him miserable, Haberley could turn cards into fruit, and Stu was just fantastic.


T!

T!

This card remains in play. NO. MATTER. WHAT.


Death Star

Death Star

In two turns, three planets will be destroyed. If there are no planets, target three cards. instead. The countdown is on...


Destruction

Destruction

T! was finally destroyed. However, this card remains in play... Edit, courtesy Lankin: As this card is still in play, its fragments have since been laminated together for easier use in future games.


Mauvais

Mauvais

...We can't tell what this card did, but Rusty is obviously ashamed by it... Edit, courtesy Lankin: This was all courtesy of us playing Mario & Sonic in French beforehand. Don't ask.


Finally, a win condition!

Finally, a win condition!

'The first player to bring a stranger into the game wins.' The phones were pulled out, and the next five minutes of the game was a frenzy of mashed buttons and hurried explanations. It says something about the crapness of our friends that nobody was willing to join in though, so the game continued... Edit, courtesy Lankin: Or, you know, that's what would have happened, except that this card never actually got played. Some of us have to have a memory around here...


Meringue!

Meringue!

Lankin: Not entirely sure what I was planning when I made this, but I felt the game needed more fun, and what's more fun than auctions?


SOLD!

SOLD!

Meringue was eventually won by Haberley, with a winning bid of three mini-muffins and the player Ham (pictured).


Impartial Ajudicators

Impartial Ajudicators

The ruling on Meringue was sketchy at best, so we called in a new player to help us govern the correct procedures.


...?

...?

I'm pretty sure there was a card that froze Matatat to the spot, but I think this picture is much better wihtout context, don't you?


Anti-Muffin!

Anti-Muffin!

Remember those superpowers? Well the times they were a-changin'...


Happy Happy Happy

Happy Happy Happy

And Matatat loses his miserable-making powers for the low low price of a muffin. Are your powers getting you down? Come to Honest Lankin's Place O' Powers today and get a muffin-based Powerectomy today! Only $39.99!


Ahh, true love...

Ahh, true love...

Edit, courtesy Lankin: Someone (probably Rusty) made a card that made these two into lovers, and thus one conglomerate player.


Best card?

Best card?

This was voted best card by most people, purely due to Stu's incompetence at writing. As far as we can make out, this one says "Target play in made of cheese." Truly, a baffling scenario...


The evil Apple of DOOM!

The evil Apple of DOOM!

Was fruit deadly? Was there a reason for this? To be honest, this game was played about a month ago, so I can't really remember, but there must be a reason for this picture, right? RIGHT? Edit, courtesy Lankin: This was because I had made a card that touching fruit lost you 87 points, in order for me to win on the next turn. Haberley then went around chasing everyone with fruit in spoons.


The final Goal!

The final Goal!

'Hit -50 points to win.'. It's dull, yes, but it finally got a three-hour game finished! Lankin won by losing vast amounts of points on a technicality, but who cares? As with most good things, the journey to the end really was the worthier part, and we're gonna have to play this game again some day! Edit, courtesy Lankin: I think I deserve some credit for working out how to lose 261 points efficiently in one turn, and bringing out expressly-created cards to do so, without anyone noticing. Besides, thanks to everybody but Stu being by this time a shady government agent and thus eligible to win on the next turn, this made it far more winny.


Post-Battle shot

Post-Battle shot

With Lankin doing an impromptu Escape to the Caemra completion.


Lankin's scoresheet

Lankin's scoresheet

These sheets may or may not have vital clues to deciphering the Secret Rules on them.


Haberley's Scoresheet

Haberley's Scoresheet


Rusty's scoresheet

Rusty's scoresheet


Ham's scoresheet

Ham's scoresheet


Matatat's scoresheet

Matatat's scoresheet


Stu's scoresheet

Stu's scoresheet

As should be evident from the top of the page, really...



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6 comment(s)

(no subject)
posted by Tac Haberdash on July 8th, 2008 12:39 AM

The score sheets are really what make this excellent. Dubloons of Damage. Priceless.

Nothing to say except... +1
posted by GYØ Ben on July 8th, 2008 1:13 AM

main_dscf033954643.jpg

(no subject)
posted by Myrna Minx on July 9th, 2008 12:21 AM

i find that interesting- that it might be more difficult for a certain task to turn you on.

i wonder if i've ever voted for that document-an-injury thing... i just don't want to see people's random accidents unless they show me something enlightening about the body's capacity for healing. it would take more than a few snapshots, i think.

(no subject)
posted by Sparrows Fall on July 13th, 2008 4:33 PM

Favorite: When your superpower is to be just fantastic.

(no subject)
posted by Adam on August 29th, 2008 3:10 PM

I've been in that room and I've met some of those people. I feel so inter ... county.

(no subject)
posted by Ham Hamlin on September 29th, 2008 7:10 AM

The card "All points are now dubloons" might explain a lot. What a beautiful game it was...