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Juniper
Level 3: 177 points
Last Logged In: May 8th, 2009
TEAM: CGØ BART Psychogeographical Association Rank 1: Commuter


retired
50 + 27 points

Journey to the End of the Night: Chicago/DC 2009 by Juniper

May 4th, 2009 9:44 AM

INSTRUCTIONS: Simultaneous pursuits across Chicago and Washington, D.C.

The city spreads out before you. Rushing from point to point, lit by the slow strobe of fluorescent buses and dark streets. Stumbling into situations for a stranger's signature. Fleeing unknown pursuers, breathing hard, admiring the landscape and the multitude of worlds hidden in it.

For one night, drop your relations, your work and leisure activities, and all your usual motives for movement and action, and let yourself be drawn by the attractions of the chase and the encounters you find there.


If you participated in this two-city simultaneous Journey in any way (as a player, chaser, or volunteer), please post your story here. Tell us your story of fear, lust, pain, speed, alienation, loneliness, hate, and desire.

I knew I wasn't very athletic, and couldn't outrun those art school kids, so I thought ahead and brought bribes: fancy chocolate. Packed my bag full of it, along with bottled water, and set out for the starting point. Upon receiving the map, I called the DC phone number immediately, figuring once the game was in play I'd get a busy signal. Sure enough, someone answered and gave me the address. A few more times over the night, I simply called to see if anyone needed the box number, and every time someone answered... guess I needn't have worried about the crowd. I asked all the DC players where they were, geographically, and everyone seemed to be confused by the question - one did say they were on Mass Ave, but no neighborhood, cross-street, nothing. I'm really curious where they were!

We booked it north off Columbus & Jackson to Adams, catching the #4 bus in our group of five with no difficulty, taking it to 11th & Michigan and the first checkpoint easily. We crossed Michigan and went through the lobby of my building with my electronic passkey out to the alley behind, crossed through the Sam's parking lot, and easily made it to the Roosevelt CTA station, where we met up with a Chaser on a bike with a flat. We kindly pointed him in the direction of a free bike pump, and, having dispatched him, crossed over State to the bridge, where we reached the second checkpoint easily.

We cut through the Whole Foods and the mall to use the washroom (men's was closed, we ladies stood watch while the guys peed). Out on the side, we went along the balcony to Taylor and cut across north to Halsted by UIC, eluding chasers. We ran into plenty of players on the bus, who let us know that the bonus checkpoint could sign off on the third AND another checkpoint... so we made the call to go to the bonus. That was our mistake.

We got off on 16th street, and zigzagged through alleys, eventually scattering when someone spotted another person and assumed it was a chaser. We all ended up popping up side alleys along 19th street near the bonus checkpoint, but there was a PHALANX of young, spry, aggressive chasers lining the street, and all of us but one were caught immediately. It was actually kind of lame - some younger ladies tagged my friend and kept running to catch others, but when they came to collect her blue armband, they weren't wearing red ones, saying they'd "run out." We thought this was lame and started to walk away towards the bonus checkpoint, but they started yelling "CHEATERS!" and jeering at us, and we decided not to pick a fight with these immature girls - so we said fuck it, passed over our blue armbands, and sat on the stoop at the bonus checkpoint and hung out with the minders of the checkpoint, who were really cool peeps. There really should have been a safe zone around the bonus checkpoint. Once it stops being fun, we weren't interested... we're just not aggressive people, so whatever. I was tempted to just "catch" one blue player, take their armband, and continue on my journey but decline the medal at the end... but decided that was too close to cheating even though I would have turned down the award at the end.

One of our merry band of players is black, and he was the only one who got away from the chasers in Pilsen - running full speed through alleys, jumping over trashcans while being chased by some young punk. He finally realized what a tactical "real world" mistake that was... a young black guy running as fast as he could, being pursued by someone, wearing armbands, through the alleys of a neighborhood he didn't know. So instead of risking bodily harm by non-player neighbors, he took off his blue, dropped it, and put on the red to walk back and meet the rest of us by the bonus checkpoint. I gave everyone there some chocolate, hung out for a bit, and took the Halsted bus to the orange line and headed home.

All in all, I really enjoyed the orienteering part of this game, and the scavenger-hunt aspect, but the running and aggression of chasers, not so much. I would rather have had the opportunity to go through the course and not worried about running from kids much more spry than I.

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14 comment(s)

(no subject)
posted by Beetle bomb on May 4th, 2009 11:00 AM

If you aren't so big on the chasing aspect you should check out puzzle quest.

(no subject)
posted by Juniper on May 4th, 2009 11:23 AM

I just did a search for "puzzle quest" on the tasks page and came up with nothing. Help?

(no subject)
posted by Peter Garnett on May 4th, 2009 1:54 PM

http://sf0.org/events/?id=124 was the first one... I think they are usually named "MN0PQ#" where # increases every time they hold one.

MN0PQ5 is coming up soon.
posted by Ink Tea on May 4th, 2009 3:28 PM

http://mnzero.org/site/page/pg3084-as161.html

(no subject)
posted by Kid A on May 4th, 2009 12:26 PM

I'm sorry I declined your chocolates at the start. I do love chocolates, but I couldn't let myself be so easily bribed.

Not that it really mattered, as I had a flat within forty minutes of the start, and was out of the game for a while until I got my bike safely stowed, and then fixed later on.

Thanks for directions to the pump! Though it ended up being a fairly big hole, so I had to walk it to CP4, all the while, watching all the blues I couldn't chase after due to walking my poor bicycle.

I would have been on your side about not turning ribbons over to players not wearing their ribbons. Though we did end up having a ribbon shortage, which sucks, it's not quite a fair tag. Also, we made fairly sure everyone had ribbons before departing, if they left without telling us they needed chaser ribbons still, it should have been their fault, eh?

Hope you had a bit of fun. Sorry for the unpleasant parts!

(Puzzle Quest is another street game style of play. It has checkpoints much like Journey, only you are not being chased to each checkpoint. At each checkpoint you and your team are given a puzzle to solve, and solving the puzzle will generally give you the location of the next checkpoint. It's still a race to finish first, with puzzle solving skills aiding immensely as it can save you much time at the checkpoints. I don't believe any are currently in the planning stage at the moment, but I could be incorrect. Others more in the known on that may correct me here.)

(no subject)
posted by Juniper on May 4th, 2009 1:33 PM

You were the friendliest chaser by far - hope your bike is ok!

(no subject)
posted by teucer on May 4th, 2009 1:25 PM

Since everyone started with an armband and you can't lose yours, the "running out" thing is bs. But I'm glad you had a good time anyhow!

(no subject) +1
posted by JJason Recognition on May 4th, 2009 2:52 PM

I brought some cookies to JTTEON Chicago 2008 with the intention of bribing people, but it never came up. Whenever I saw chasers my brain shut down, my legs took over and I ran like the wind.

(no subject)
posted by Simon Leavitt on May 5th, 2009 12:02 AM

You're still a young one at 27. It was a lot of fun teaming with you (even though I ended up breaking my arm)

(no subject)
posted by Kid A on May 5th, 2009 10:08 AM

Eh? We had an injury?

(no subject)
posted by Juniper on May 5th, 2009 10:15 AM

Yep. Simon posted his own report - seems he broke his arm. It was a nice tumble, though, with a roll. Could have been much worse. Kudos to the bonus-checkpoint-minders who had ice for him.

(no subject)
posted by Simon Leavitt on May 5th, 2009 12:26 PM

Yeah, those folks with the ice rocked! If you guys see this, thanks again!

(no subject)
posted by Dax Tran-Caffee on May 5th, 2009 12:06 PM

Thanks for this wonderful post, Juniper! I apologize that the game rules can get so muddled out on the field. We're working on new game structures, of course, and your input is greatly appreciated.

MNØPQ is a great game; Zer0gee also hosts treasure hunts in Chicago every once in a while; and if you're one for the racing and competition, we could always use people to help plan the route and staff checkpoints for next year ;)

Counter-measures
posted by Speed of G on May 6th, 2009 4:38 AM

Great idea, chocolate must work every time! I went for "counter-measures". Balloons ready to pop to startle the chasers. Playing cards for 52 pickup or long distance flicked missiles. Screaming to make a scene in a crowded place. None worked as well as chocolate I bet. :)