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Markov Walker
Time Lord
Level 7: 2384 points
Last Logged In: June 24th, 2021
BADGE: Senator TEAM: The Ørder of the Wild Onion BART Psychogeographical Association Rank 4: Land Surveyor EquivalenZ Rank 3: Protocologist The University of Aesthematics Rank 1: Expert Humanitarian Crisis Rank 2: Justice Biome Rank 1: Hiker Chrononautic Exxon Rank 6: Flux Capacitor Society For Nihilistic Intent And Disruptive Efforts Rank 2: Trickster




15 + 60 points

Keep Marching On by Markov Walker

January 6th, 2010 8:49 PM

INSTRUCTIONS: Destroy a piece of your past.

I made a Markovian walk through my day. That is, I took a random path through the locales I intended to visit, and the process I used to determine that path will had the Markov property. A stochastic process has the Markov property if the next value is only conditioned on the previous value, and not on any of the other values preceding it. On this walk through my day, this means that the probability distribution over my next possible destinations depends only on where I am, and is independent of where I've been earlier. Each roll to determine where to go next destroys all influence where I've been previously will have on where I will go in the future.

To keep things simple I'm using a stationary Markov chain to choose my path. The transition probabilities are presented below. The rows have the current state, while the columns have possible next states. Each cell is the probability of going to that next state (labeled at the top of the column) given that I'm in the current state (labeled at the beginning of the row), along with the range of numbers on a roll of a 10 sided die that would produce that result. Thus, the probabilities across each row sum to 1.

transitionmatri87246.png

I start off in the garage. Notice that the bar is a stopping state, and the home and Target are like a choke points, dividing my day in two. The most probable path for the day is garage -> Casa -> Jewel -> home -> Target -> DePaul -> bar, with a probability of 0.08064.

The actual path I wound up traveling was garage -> Casa -> home -> coffee -> DePaul -> bar, with a path probability of .00336.

The rest of this story is told with the pictures.

+ larger

transition matrix.png
the tools.jpg
ready to move.jpg
first roll (garage).jpg
la casa.jpg
second roll (la casa).jpg
me at home.jpg
third roll (home).jpg
efebos.jpg
efebos inside.jpg
fourth roll (coffee).jpg
depaul.jpg
fifth roll (depaul).jpg
inside bar.jpg
company.jpg

12 vote(s)



Terms

dice, randomness, characterorigins

2 comment(s)

(no subject)
posted by Pixie on August 8th, 2010 9:58 PM

This is one of the most under appreciated praxis this era. This is clever and original and awesome once you wrap your head around it.

I love your style!!!!
Pixie

The Big Red X
posted by SF0 Daemon on April 11th, 2011 8:48 PM

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