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Optical Dave
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Last Logged In: January 23rd, 2017
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retired





15 + 60 points

1 Blank White Card by Optical Dave, Haberley Mead, Onyer Triumph, Ham Hamlin, Rusty Metal Hands, Stu

July 8th, 2008 12:31 AM

INSTRUCTIONS: Play a game of 1000 Blank White Cards. Perhaps consider Fluxx for inspiration.

Take a picture or describe the best card in your game, decided by a vote, election, deathmatch, or what have you.

On a fine Monday afternoon, six players of outstanding wit and alacrity came together. The reason? A mighty battle upon the misty peaks of Milton Keynes, to determine the natural order of things.

The rules were simple - draw one, play one, and a duel to the death if need be. The following is based on true events.


The game started... well, it certainly didn't start at the start of the game I can tell you that. The first thing we did (after sorting out the essentials: crisps, music, brine/olive-flavoured beer) was to set up the cards for play. We had cut out 200 cards to start with (knowing fullwell we'd never get through 1000 cards), and each of us took five from the deck to write as premade cards. Shuffle them back into the top half of the deck and we were good to go! Of course, the beauty of this game is there are no rules, so these cards had no relation to each other or any part of the game - unless you deemed they had. As the world-famous adage goes, "You know what to do"...

Deal.

Once the game started, we fell into our natural roles of play - having known each other for a while, we all had played many different card games together, from Pokemon to Magic: The Gathering to Fluxx over the years. These came up in the cards a fair bit, but I feel we made the game our own...

The game that followed was a game of CUNNING, ROMANCE, DECEPTION, and SHEER BRUTE FORCE. We shall let the pictures do the talking. (I was gonna write up a blow-by-blow account of the game, but that was too wordy even for me!)




 Lankin won by losing vast amounts of points on a technicality, but who cares? As with most good things, the journey to the end really was the worthier part, and we're gonna have to play this game again some day!

+ larger

Like dogs and poker...
Ham
Stu
...
Play of interest
Black Hole!
'A' Level Physics
The Hands of a Vengeful God...
Spurt of Action
Swamp
Ewww, Cooties!
Super Trooper lights are gonna...
T!
Death Star
Destruction
Mauvais
Finally, a win condition!
Meringue!
SOLD!
Impartial Ajudicators
...?
Anti-Muffin!
Happy Happy Happy
Ahh, true love...
Best card?
The evil Apple of DOOM!
The final Goal!
Post-Battle shot
Lankin's scoresheet
Haberley's Scoresheet
Rusty's scoresheet
Ham's scoresheet
Matatat's scoresheet
Stu's scoresheet

12 vote(s)



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6 comment(s)

(no subject)
posted by Tac Haberdash on July 8th, 2008 12:39 AM

The score sheets are really what make this excellent. Dubloons of Damage. Priceless.

Nothing to say except... +1
posted by GYØ Ben on July 8th, 2008 1:13 AM

main_dscf033954643.jpg

(no subject)
posted by Myrna Minx on July 9th, 2008 12:21 AM

i find that interesting- that it might be more difficult for a certain task to turn you on.

i wonder if i've ever voted for that document-an-injury thing... i just don't want to see people's random accidents unless they show me something enlightening about the body's capacity for healing. it would take more than a few snapshots, i think.

(no subject)
posted by Sparrows Fall on July 13th, 2008 4:33 PM

Favorite: When your superpower is to be just fantastic.

(no subject)
posted by Adam on August 29th, 2008 3:10 PM

I've been in that room and I've met some of those people. I feel so inter ... county.

(no subject)
posted by Ham Hamlin on September 29th, 2008 7:10 AM

The card "All points are now dubloons" might explain a lot. What a beautiful game it was...