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Con Tricker
Clockwatcher
Level 3: 205 points
Last Logged In: January 15th, 2017
TEAM: CGØ Humanitarian Crisis Rank 1: Peacekeeper Biome Rank 1: Hiker Chrononautic Exxon Rank 1: Clockwatcher


retired
50 + 30 points

Journey to the End of the Night Chicago 2011 by Con Tricker

May 30th, 2011 7:52 AM

INSTRUCTIONS: The city spreads out before you. Rushing from point to point, lit by the slow strobe of fluorescent buses and dark streets. Stumbling into situations for a stranger's signature. Fleeing unknown pursuers, breathing hard, admiring the landscape and the multitude of worlds hidden in it.



For one night, drop your relations, your work and leisure activities, and all your usual motives for movement and action, and let yourself be drawn by the attractions of the chase and the encounters you find there.

Come play the game, then share your new found knowledge and experiences here. We eagerly await.

My Gonzo-style video of my Journey experience.

Click the photo to watch on Vimeo, since it was too big to upload.
main_journey-screen101632.png

Comments are always appreciated. This is my third video, and by far the longest. I learned quite a lot!


- smaller


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5 comment(s)

(no subject)
posted by Dela Dejavoo on May 30th, 2011 9:18 AM

Though I understand being sad at having not been a player, your wonderful documentation is Very appreciated!

(no subject)
posted by Con Tricker on May 30th, 2011 10:56 AM

There's always next year! And I don't regret doing it, since I'm pretty happy with the video and how much I learned.

I kind of want to do a checkpoint, though... I have Ideas.

(no subject)
posted by Dan |ØwO| on June 4th, 2011 5:32 PM

I would love for you to email me these ideas! Also, great video.

Did you ever think about narrating it with your own voice? I liked the way you did it but I wonder how/why you made the decision.

(no subject)
posted by Con Tricker on June 6th, 2011 4:48 AM

Hi Dan. Thanks for commenting. I didn't narrate for a couple reasons.

1) I believe that art is the meeting of artist's intention and audience's perception -- and that actually frees me from trying to control the audience's perception. I wanted people to get their own idea of what the "voice" should sound like based on their perception from the video.

2) I wanted this project to be... not so much about *me*, but to share my experience of isolation and voyeurism. I think the text screens do that better than my voice. I get the feeling that if I'd been speaking, it would be more about my persona than people experiencing the footage for themselves. I hope it was somewhat successful -- it is only my third video, so I didn't angst about it.

As for the checkpoint ideas... any interest in collaborating on a Halloween event?

(no subject)
posted by Dan |ØwO| on June 6th, 2011 2:59 PM

yes