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relet 裁判長
Supreme Justice
Level 8: 3251 points
Last Logged In: July 3rd, 2017
BADGE: Journey To The End Of The Night Organizer TEAM: LØVE TEAM: VEGGIES FTW! TEAM: INFØ TEAM: team cøøking! TEAM: Berlin Zero TEAM: Norge TEAM: The Bureau of Introductory Affairs TEAM: Players TEAM: SFØ Academy BART Psychogeographical Association Rank 7: Pedestrian EquivalenZ Rank 4: Avatar The University of Aesthematics Rank 5: Anti-Realist Humanitarian Crisis Rank 7: Supreme Justice Biome Rank 1: Hiker Chrononautic Exxon Rank 1: Clockwatcher Society For Nihilistic Intent And Disruptive Efforts Rank 1: Anti

Supreme Justice relet 裁判長

relet enjoys randomness.
He has therefore moved to nowhere in march 2010.
It adds to the entropy in the development of his praxis.

He is carrying mixed loads with right hand stunner and left hand precision projectile weapon, loaded for flesh targets with other ammunition stored. [1]


Fleurs: highscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gif1241728018_journey_maker.gifhighscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gifhighscore_60.gif
Zeroes: øøø
Favourites: square_stilleben4-web96895.jpgsquare_bloood86063.jpgsquare_img0187213718.jpgsquare_me80874.jpgsquare_photo-294905.jpegsquare_30481152080759477996.jpgsquare_wolf-sketch54548.jpgsquare_tydin104023.jpgsquare_stilleben4-web96895.jpgsquare_ridecritter90596.jpgsquare_mainprincesspix104022.jpegsquare_photo-294905.jpegsquare_final-cropped96033.jpgsquare_joehill00298893.jpgsquare_mcawesome104030.jpgsquare_me80874.jpgsquare_me80874.jpgsquare_me80874.jpg


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posted by relet 裁判長 on July 3rd, 2017 3:26 AM

I believe the saying is deliberately ambiguous about whether old dogs are slow learners, or, more accurately they got all their tricks down, making it hard to find something new to teach. Before I vote on this post, I want not only to see a trick, but also sufficient proof that this is a trick the dog was not able to perform before.

posted by relet 裁判長 on April 7th, 2014 12:48 AM

Good find indeed!

posted by relet 裁判長 on March 10th, 2014 5:17 AM

Let's not taint this successful campaign with expectations, shall we not? It's been going so well so far!

I have started a roadmap here: - I will extend on this whenever my little boss is sleeping. If you have ideas, feel free to submit an issue. If you would like to contribute, send me a message. If you tell me a github username, I can give you access to the wiki and the source code as well.

posted by relet 裁判長 on February 7th, 2014 11:23 AM

Meet me at our usual place.

posted by relet 裁判長 on January 22nd, 2014 6:06 AM

Thank you for the input (belatedly).

My thoughts on these issues are:

1. To get people involved initially is a matter of advertisement and a good idea. To keep them involved is - in the long term - an impossible task. Basically, in your life you engage in tasks that are entertaining and challenging, realistic and rewarding. This focus and perception will always shift. --- I think the game has enough flavour to engage. What we can work on is to lower technological thresholds (some of which even the old-timers grumble about) and make it attractive for newcomers.

2. The level system is the most straightforward way to keep some goals visible, but out of reach. It does not have to be the only line of progression (see my comments below), but it is a valid one that works and that we need for compatibility with historical tasks. Actually, the thought "This task can give me five points, but it may give me hundred if I make it excellent" is what encourages excellent praxis. I think this was diluted much in supergoing, so there is another reason I am reluctant to let go of it.

3. I agree that the excellent praxis is what makes this game what it is. I agree that expectation inflation keeps me from posting mediocre praxis in favour of not posting at all. I think there are means to address this: For example, there could be more time restricted tasks (5 minute noodles). Another aspect I wanted to try (if it fits into scope) is to make it more visible what other people are working on and their progress, thus encouraging frequent updates and continuous tasks.