relet 裁判長 / Texts
Order by: date ↑ - rating ↑Good find indeed!
Let's not taint this successful campaign with expectations, shall we not? It's been going so well so far!
I have started a roadmap here: https://github.com/relet/sf0ce/wiki/Roadmap - I will extend on this whenever my little boss is sleeping. If you have ideas, feel free to submit an issue. If you would like to contribute, send me a message. If you tell me a github username, I can give you access to the wiki and the source code as well.
Meet me at our usual place.
Thank you for the input (belatedly).
My thoughts on these issues are:
1. To get people involved initially is a matter of advertisement and a good idea. To keep them involved is - in the long term - an impossible task. Basically, in your life you engage in tasks that are entertaining and challenging, realistic and rewarding. This focus and perception will always shift. --- I think the game has enough flavour to engage. What we can work on is to lower technological thresholds (some of which even the old-timers grumble about) and make it attractive for newcomers.
2. The level system is the most straightforward way to keep some goals visible, but out of reach. It does not have to be the only line of progression (see my comments below), but it is a valid one that works and that we need for compatibility with historical tasks. Actually, the thought "This task can give me five points, but it may give me hundred if I make it excellent" is what encourages excellent praxis. I think this was diluted much in supergoing, so there is another reason I am reluctant to let go of it.
3. I agree that the excellent praxis is what makes this game what it is. I agree that expectation inflation keeps me from posting mediocre praxis in favour of not posting at all. I think there are means to address this: For example, there could be more time restricted tasks (5 minute noodles). Another aspect I wanted to try (if it fits into scope) is to make it more visible what other people are working on and their progress, thus encouraging frequent updates and continuous tasks.
In this free market, there are cheaper votes than yours to buy. Nonetheless I am positive that your absurd and selfish demands will not remain unheard.
Personally, I am not in favor of trinkets. If there is a badge, it should give you new powers or opportunities.
In the current game, there is a single line of progression following your score. This I intend to keep, but I could imagine that certain tasks give rewards other than points that are required to unlock other lines of progression.
I'm overwhelmed at seeing the support this undertaking got, and I love the signal we are setting.
Of course, we will involve everyone as much as possible, be it discussion, testing, diplomacy or development. My philosophy is that the mandate is in the hand of those who act: I will put up everything for discussion, while pushing actions that are attainable or that people take. At the same time I try to do what needs to be done and fill in the blanks.
I am currently still in Nepal, but I should be able to set up the collaboration spaces soon.
All the questions you are asking boil down to one: Change? And there is only one answer: mu.
When I look at my supporter list, I see people yearning for things to happen, for the flow and the game to return. Because without change there is no game. But does that change have to be gained by throwing away all we have created? What lore will the next generation grow up with, if we start from scratch?
What I am offering is a possibility for change, a vessel for your hopes and desires.
The centralization and closedness of the code base is certainly not the only issue with the game, and not the most visible. But if there are no longer any impulses for progress from the powers that be, then this closedness becomes the issue.
I have no doubt that your donation was used for the best of the game. At the same time I say that way can only benefit if the process is transparent and assessable by the users.
I believe the saying is deliberately ambiguous about whether old dogs are slow learners, or, more accurately they got all their tricks down, making it hard to find something new to teach. Before I vote on this post, I want not only to see a trick, but also sufficient proof that this is a trick the dog was not able to perform before.