5 + 27 points
Saucy Tales by Ty Ødin
July 14th, 2013 5:07 PM
The best way to get back into something that you haven't done for a long time is to start fresh with something that would have been challenging when you started, understanding that your results will not be as good as your best work.
Tell us yours.

It's hard to pinpoint what drove me away from this site. I had loved tasking for 2 years and was shooting up the rankings, I had met the love of my life, and had a whole team of players tasking and working on wonderful things. I think part of it is the weight of expectation placed on me by myself and by others. It's like no matter what level task I do as a level 8 I am expected to make it level 8 worthy. That's a tough burden to place on yourself. Another issue was the feeling that I was being undervalued; probably all in my head, but a feeling I had either way. It seemed like I was trying very had and making little headway while not having a ton of fun, and some people just skate by propelled by good looks and a knack for writing.I have neither
Minos didn't work out. That was a huge failure and, while I had some good ideas in there, they never seemed to pan out. I wanted to make a villain, I wanted to give people something to work against, I wanted to goad people into playing. I even went to Europe.
After the old site hiccuped and my ability to remain Albescent was lost, with the leader of the group not even having enough time to get back to me about my inquiries. That bugged me, but not enough to drive me away. From their cause, yes, but the game? No.
I suppose I had just seen so many players I look up to and respect fall off the face of the earth, or lose their drive, or become snarling critics who never task that I didn't want to be part of this increasingly stagnant community.
I suppose the reason I'm back here is because I want to recapture what made it fun when I started.
Expect bad tasks.
Tell us yours.

It's hard to pinpoint what drove me away from this site. I had loved tasking for 2 years and was shooting up the rankings, I had met the love of my life, and had a whole team of players tasking and working on wonderful things. I think part of it is the weight of expectation placed on me by myself and by others. It's like no matter what level task I do as a level 8 I am expected to make it level 8 worthy. That's a tough burden to place on yourself. Another issue was the feeling that I was being undervalued; probably all in my head, but a feeling I had either way. It seemed like I was trying very had and making little headway while not having a ton of fun, and some people just skate by propelled by good looks and a knack for writing.I have neither
Minos didn't work out. That was a huge failure and, while I had some good ideas in there, they never seemed to pan out. I wanted to make a villain, I wanted to give people something to work against, I wanted to goad people into playing. I even went to Europe.
After the old site hiccuped and my ability to remain Albescent was lost, with the leader of the group not even having enough time to get back to me about my inquiries. That bugged me, but not enough to drive me away. From their cause, yes, but the game? No.
I suppose I had just seen so many players I look up to and respect fall off the face of the earth, or lose their drive, or become snarling critics who never task that I didn't want to be part of this increasingly stagnant community.
I suppose the reason I'm back here is because I want to recapture what made it fun when I started.
Expect bad tasks.
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posted by Chase of SF0 on July 17th, 2013 11:25 AM
The meaning of the term "bad task" is not universal. Just do whatever you have fun doing. This is a game, after all.
posted by Lincøln on July 19th, 2013 9:21 AM
You kept SFØ in the back of your fridge? Well there was your problem. SFØ needs fresh air. Let it out. Let it run free.
Do your worst, sirrah.