PLAYERS TASKS PRAXIS TEAMS EVENTS
Username:Password:
New player? Sign Up Here
Dan |ØwO|
Level 6: 1438 points
Last Logged In: July 4th, 2021
BADGE: Senator TEAM: CGØ TEAM: The Ørder of the Wild Onion BART Psychogeographical Association Rank 1: Commuter EquivalenZ Rank 1: User The University of Aesthematics Rank 2: Dealer Humanitarian Crisis Rank 1: Peacekeeper Biome Rank 1: Hiker Chrononautic Exxon Rank 1: Clockwatcher


15 + 160 points

Campaign Trail by Dan |ØwO|, Markov Walker

September 4th, 2010 5:04 PM

INSTRUCTIONS: Run for SFZero senatorial office. Lay out your platform. Engage in vicious mudslinging against your opponents and reveal secrets from their sordid past. Curry political favors from the powerful SFZero Players' Union. Take promo photographs of you kissing babies and shaking hands with community leaders.

If you receive 25 votes on this task you will be elected and sworn in. You will receive a senatorial badge (). You may then select a congressional committee and subcommitte (e.g. Ways and Means:Oversight, Appropriations:Select Intelligence Oversight Panel, etc.) and pass pork barrel legislation to benefit members of your group. The committee and subcommittee you select should reflect your character's personal goals within SFZero and your methodology for achieving those goals.

Noticing a striking lack of transparency, activity, accountability, or even a coherent governing platform in our government, we, Markov Walker and Dan, are announcing our candidacy for SF0 Senate.
main_002theflagfarad90583.jpgmain_004theflagfarda90594.jpgMarkov Walker and Dan. Serious candidates with serious solutions


Our incumbent Senators seem to believe governing amounts to creating a checklist of "for" and "against". Once elected, we will remind our colleagues that it is not enough to be in favor of a strong economy, better education, or against villiany. We must do something to build a strong economy, to improve education, and to oppose villiany.

We present a platform of unprecedented scope and clarity. We've broken down our platform into four parts: an economic plan, our social policy, a reform of our government process, and our ongoing education effort. In all cases we elaborate on the current state of the SF0 community. We then present our plan for improving our current situation with as much detail and clarity as we can provide.

Markov Walker and Dan: serious candidates with serious solutions.

Economic Plan


We've identified two entangled economies within SF0, Points and High Score awards. We've developed a comprehensive economic plan to revitalize these economies, and push them towards prolonged growth, creating prosperity for all SF0 characters.

The Economics of Points


For those who are not intimately familiar with how our voting economy works, I present a brief summary. You are awarded a fixed number of points for simply clicking the submit button for a task. Other players may choose to
main_file002991024.jpgMarkov Walker discusses SF0 economics.
vote for your submitted proof, thereby awarding you 1, 2, 3, 4, or 5 points. Those points are deducted from the voting player's voting pool and added to your Score.

Your voting pool starts at 500. Every time you vote, the number of points you choose to award another player is deducted from your voting pool. For every 2 points you earn, whether from the initial award for submitting a Proof of Praxis, or from the votes of other players, 1 point is added to your voting pool.

Keep this in mind, and let's talk stimulus.

Economic stimulus is a controversial policy in Washington. The Obama administration has justified the current deficit spending policy by citing a multiplier effect. They claim that every unit of government spending adds 1.5 units to total GDP. Others call this a new voodoo economics. Read that article to try to understand what a stimulus multiplier of 1.5, or 1, or .5 would mean for the economy and for reasonable economic policy.

In SF0, government stimulus voting has a multiplier of 0.5. In fact, all trades of votes yield half again the aggregated point value (APV, figured as Score + Voting Pool). Voting yields both more points, and more voting.

We will implement an economic stimulus plan targeting players most in need: those with a low voting pool, who would vote but lack the funds to do so, and those with low Score, who want to aim high in their Praxis but can only sign up for the level one Tasks.

Critics of this plan will surely point out that this plan is expensive, and wonder how we plan to fund it. Any
main_file002991024.jpgMarkov Walker: Høpe for a stronger economy.
compulsory taxation by the SF0 government would be unprecedented, and is simply out of the question. Some of our funds will be generously donated to us by private SF0 players. But unlike Washington, SF0's government is capable of producing, rather than merely redirecting wealth. As your elected officials, we pledge to fund our stimulus program by completing more, higher scoring tasks.

To demonstrate our plan, we will be making the following offer during the campaign season: vote on this task and tell us one of your task completions. We will each vote for that completion in the same amount that you vote for this task. You will have more points without having lost anything from your voting pool.

SF0's point economy makes it possible for your government to actually give you a free lunch. We deliver that possibility.

The High Score Economy


The High Score "economy" is quite different from the points economy, and in a real sense, it's not an actual economy. But it's entangled with the points economy in important ways, so it is important to address as we discuss our economic plan.

highscore_60.gifA critic of our stimulus spending program might accuse it of distorting the competition for high score tasks. We have two responses to this.

In the initial phase of our stimulus program, during the campaign, we spend our stimulus funds on a task of the receiver's choice. This may be used to distort the competition for high score completions. But 1) this phase will be for a limited time, 2) it is likely to be used by players to bring attention to their most undervalued tasks, enriching the SF0 experience for us all, slightly, and 3) competitors can use the same policy to level the race again.

Our long term stimulus policy will focus on spending points on tasks that are not likely to affect who claims the highest scoring task. Player Photograph tasks are excellent opportunities for stimulus spending without unfairly knocking down a previous High Scorer.

High Score economic policy is complicated by a simple fact: it is a zero sum game. Achieving a High Score on a Task usually entails denying another player a high score on that Task.

Usually. For Tasks with no completions, simply completing a Task gets you a High Score. This points the way towards expanding the High Score economy, and it's a plan the current administration has already promised and failed to uphold: Add more Tasks to the game.

Adding tasks to the game enriches all players in many ways. It broadens our options, adds diversity to the Praxis we enjoy, and gives us more ways to earn valuable points and High Score badges. The current era promises a new Task every day. An ambitious goal, and I can't blame the current administration for not meeting that goal. But they've fallen so far short, trickling new tasks in at an abominably slow pace, that we believe the time has come for a referendum.

Social Plan


Sf0 is a thriving community of wild diversity and what it needs is to keep current.
main_006librarianedu90598.jpgCandidate Dan: a pillar of the community
We need resources and knowledge bases that keep us abreast of the sf0 dynamics while they are happening.

We look to target two major problems with this community.
  1. Documentation
  2. Community space

Documentation


As it is currently written and laid out, the sf0 website uses many words and phrases that are uncommon to the average man’s lexicon. Indeed even placement of buttons and links can be esoteric and hard. Candidates Walker and Dan aim to highlight and improve the resources that make this system easier to learn.

The wiki is currently hidden. Our aim is to bring more clarity and understanding of the mechanics of SF0, in our economic, bureaucratic, and social platforms.

Once in the Senate we will not be able to revolutionize the design, nor have access to rewrite any of the set ups. But we can promote knowledge of the wiki and we can get to work on making it useful to the members of Everyday Life. A lot has happened throughout the history of this game. Let’s stay current!

We will update the wiki with valuable information and do our best to keep it current, so that new members can learn about the history of this fine community and learn tips to make their proofs easier and better.

And this propels us straight into point two.

Community Space.


Right now we have comments going up like this:

comment91348.png

And we have Praxis going up that look like this:

main_bigredx91025.png

Now, we firmly believe in the right for the above to exist inside of the game. If the above Praxis is an act of one player’s wish to subvert the system in order to force other players to interact with his work in the form of flaggery, more power to him. However, most likely, this person didn’t intend to get flagged out of existence. More likely he was overwhelmed by the sheer possibilities and found a community area devoid of helpful links and devoid of a place for him to ask questions.

We want to also make it clear that there is another way to play. Another way to communicate and interact with the game and its characters.

Candidate Dan pledges to create an Official Unofficial Forum where those interested can go and discuss (and even argue, as it is clear there is some heated opinions that will need to be met out) how to build the perfect praxis.

Though we acknowledge that the “perfect praxis” most likely doesn’t exist. Striving to achieve it and discussing: what makes a praxis enjoyable, what makes a praxis unenjoyable, what makes a quality proof, what makes a quality community player, and what makes a good task are vital in pushing forward and keeping current.

Though we will always believe in—and support—creativity, imagination and diversity in tasking, we are also passionate about creating a space for community members to have access to templates. There is no reason for new players to reinvent the wheel or be forced to “lurk more.” Let’s get them into tasking and tasking efficiently right away. Let’s get them current!

For many of us, Candidate Walker included, the absence of any clear statement of what the game is about or how it is played creates a mystique that draws us in. But many other potential Players are left out by this. Not finding a clear description of what playing SF0 actually entails, many leave without giving the game a try. Not having a standard, clear, up to date resource to point new players to is a liability that hurts the community. There is a
main_file002991024.jpgDan: Høpe for a more vibrant community.
balancing act here; resources should be easy enough to find that the frustrated and confused can find them while those who want to figure the game out for themselves will not accidently stumble into them. Candidates Dan and Walker believe that our current situation leans too far towards obscurity.

While there is something to be said for a smaller community of more dedicated Players, there's also benefit to making our community more accessible to new Players. There is a tension here, and we think the current social situation tilts too far in the direction of a smaller, more tight-knit community. Regardless of whether the community ultimately agrees, the time is now for more open discussion of the matter.

Political Reform


Transparency is our ultimate political goal. No candidate has laid out as comprehensive and detailed a platform as
main_006librarianedu90598.jpgFour players killed in designated player killing areas.
we have. Transparency is not just a goal for the Campaign Trail: we promise to struggle for transparency in government once elected.

We've identified two cases of appalling government secrecy: SF0's rules, and the addition of new Tasks to the game.

Transparency in the SF0 rules


The rules are reproduced below:

It is strictly prohibited to:

  1. Kill other players, except in designated player killing areas.
  2. Steal valuable possessions from the corpses of already dead players.


These rules raise several questions we should expect our government to answer. How often are players killed outside of the designated player killing areas? Which areas are the most dangerous for a player to travel? What is being done to find rogue player killers, and what will be done with them once they are caught? How often are player's corpses looted, and what is the punishment for looting another player's corpse?

We will set up a method for players to report unsanctioned player killings and corpse lootings so that statistics will be available to the SF0 playing public and investigations can be launched to expose wrongdoing.

The secret rules are even more problematic.

Secret Rules are as follows:

hQIOA/ANbTCY1ta1EAf/WExhE/HUr2ddRvmVZqT/6ev+nY+APv+NnScB0mVywIoH fojccahUxx1h27sWE/8TN9iAPlB1rg+Y5dg0v/B2oFA/1czLUkV6BJSppzCjNpbX fclRfW0juOB+ro3Gpkj8V+J5L4RZSThEB1L766CG8RoMafkpeAO9G0nttt/3Uc3Q +y+EtVpiYIPfRGUk9j4exrPclmMc09mpN8C4AeT7NREft4kjfL7dZGXPLZ8MHAY0 T/SnYQKpvBjR+oII7Ti3dZm6qI2Wkgts5VuKRuFY0WMxB6Xou8KLWjJVagIMnXm0 phzVN80Qp2fUIqfsjqgyA7Z7QBPnzHtnDTFfZ+2OJQgAyie0K1NdtviskY6CqKIK SRltTfySoecQjnNhNIVWt68ljHo0r5UYtBifbwzvGmkMJ7iqTyl8TMm5i9eNUiY/ ic8dQEJvYs+oNqychOiTjEfadAAYa94qu+pxzfWiLrzlYmE9FprIGgBxypn9HbnL JCVbFM/ZYt/j8yGDozjOeSy65xUnrsgaEEIlbfKlkP7/FLyzr89HGf2WX62lezNk xz8IbfU4qUZ2eMOoFawimy3NQ+Lj1hICcS8xKN4c/zAvon5eJxe4o3WlTjW6kIXb siy9FG/MgaHRQvZ4vjqootQ7F7ukbWy/SVCQTrw6DGU63vQlU4/AEg+CzMPLuUcO a9LAHgESETuYKhta9ZdSvndcJlzRpdYL5mWq+LkCAo0NUOvF87CX/A1R10DvogAr WTjPugFK7yXLFJONrYHMAeB/WG8Xt6U5d1RUl82G9maIgoDgNyubNfKpgYRo5FXE qewuMWc1X/LSV4aHw6MIhzm1qqJvn0iTbcUP0/W2IohPyKwD2K9JvcMKD0/WBMS/ gJ9ZHXT4mmBSR3B6rBdEeYnIYbPpbwJZ5V48B3yx0ocHyGtyfekzybnui4nNSd50 zi8UpzrD/fcQHgHPkwli+IqT30OcXz5lX+K5UolCRxg96Q== =1lnK

However, thanks to the hard work of Lizard Boy and Cthulhu Kitty, we have a much better understanding of the Secret Rules. Candidate Markov pledges his support and assistance to any effort crack the secret rules.

Transparency in the Task approval process


The Era of Everyday Life promises a new Task added every day. We all know who creates the new Tasks. Us. The Players of this game. Click on the Create a new task link, fill out the form, and whoosh! Your new Task idea is whisked away to... where?

It's kept amongst the other pretired Tasks. Those Tasks that have been suggested but not added to the game. Where is that list, and why can't you see it?

To see all the pretired tasks, a player must simply have an active account for a certain amount of time (90 days)
main_006librarianedu90598.jpgun-scored: your gateway to pretired tasks.
and recieve a certain amount of votes (40). Once you meet these criteria, a link appears on the Task screen. Where you can filter Tasks by Task status, there once were two options: Active and Retired. Once you meet the above criteria, a new link appears: Un-scored. This leads to the pretired Tasks.

This is our first step towards the Task approval transparency we are campaigning for. We want to make it known to all players exactly how new Tasks get added to the game. All interested players should be able to observe the debate among the decision makers and understand the decision making mechanics that sort those Tasks that enter the game from those that do not.

Currently, the game's administrators must approve a suggested task before it enters the game. We wish revise the system so that we may add new Tasks to the game more frequently, while still maintaining the high Task quality you've come to expect. Our proposal is to allow senior players as well as administrators to add new Tasks to the game. This could be restricted to only level 8 players, and to only one Task a week per player, to keep the new Task quality high.

Enhancing Education



Candidate Walker has, since his first days in the SF0 community, worked to improve education here on SF0, particularly in the areas of science and math.

One of Markov's first tasks elaborates several properties of Euler's constant and demonstrates a proof of Euler's identity, one of the most celebrated results in all of mathematics. He also educated SF0 players the Markov
main_006librarianedu90598.jpgCandidate Markov Walker shakes hands with an employee at the local information distribution center.
property, often used in statistical modelling, using a random walk through one day's events as an example. And he introduced several fundamental concepts of Information Theory using an interactive demonstration and by evaluating the Proverb "A picture is worth a thousand words".

Most recently, candidate Walker examined politics and technology during the Reagan/Bush years via several media artifacts produced during that time.

Candidates Walker and Dan believe in the importance of art and creative expression in an education program. But art, music, and creative writing are already well represented on SF0, and we both participate in these activities as well.

But this ticket offers unique eductaional opportunities in math, sciences, and other academic pursuits that enriches our educational experience and that is not currently offered by our incumbent Senators or candidates.

Updates from the Trail


The candidates' speeches


You need to a flashplayer enabled browser to view this YouTube video

Visual aids for Markov's speech:
Probability Semiring:
K = ℜ+∪{∞}
0 = 0
1 = 1
x⊕y = x+y
x⊗y = xy

Expectation Semiring
K = 〈ℜ+∪{∞}, ℜn
0 = 〈0, 0〉
1 = 〈1, 0〉
〈p1, v1〉⊕〈p2, v2〉 = 〈p1+p2, v1+v2
〈p1, v1〉⊗〈p2, v2〉 = 〈p1p2, p2v1+p1v2

+ larger

Dan
Meeting with a member of our education system.
Candidate Markov Walker
Candidate Dan
Economics 101
big red X.png
highscore_60.gif
Four dead players
The pre-tired tasks
comment
08.25.2010.12.56original_image-1.png
08.25.2010.12.56original_image.png

32 vote(s)


Favorite of:


Terms

sf0daemonspeaks

33 comment(s)

(no subject)
posted by Dan |ØwO| on September 4th, 2010 8:56 PM

fastest win yet

Thanks +2
posted by Markov Walker on September 6th, 2010 1:14 PM

I would like to thank all of our supporters, but these people deserve special mention:

naming, for brainstorming speech ideas
Pico, for helping define and refine our platform
Pixie, for useful criticism of an early version of the platform
Luna Lovegood, for bringing out the vote
Beetle Bomb, for showing up to a party full of strangers
Sass Afrass, for being an awesome host and for producing propaganda for the campaign.
SSI, for the obvious.

And everyone who takes the time to read through all the monstrosities we post, especially those who comment on them afterwards. For every task I do, your comments mean more to me than your votes.

-Markov

The Daemon Does Not Rush To Judgement +1
posted by SF0 Daemon on September 4th, 2010 9:07 PM

However, before any badges are awarded or titles bestowed, we must be certain that nothing is amiss in this election. And that requires an explanation of why such a substantial portion of your 25 votes were cast by the sudden rush of players who joined shortly after your completion was posted, and proceeded to immediately vote for it.

(no subject) +2
posted by Markov Walker on September 5th, 2010 10:31 AM

And that requires an explanation of why such a substantial portion of your 25 votes were cast by the sudden rush of players who joined shortly after your completion was posted, and proceeded to immediately vote for it.

You say this as though you had never heard of election day registration. Perhaps if you paid attention to goings on outside the west coast, this phenomena would not be new to you.

To my knowledge, no Player has voted twice for us. But I can't help it if these things happen.

Please Remain Calm +1
posted by Sean Mahan on September 5th, 2010 3:11 PM

SFZero is something of a slow game — it takes time to complete tasks, time for the community to react to praxis, and as any of the other Senators can tell you, it takes time to receive the "Senator" badge.

"Senator" is an important title, and one that we hope to soon attach to certain responsibilities. So I'm sure you'll agree that receiving such an honor should require a bit more than simply reaching 25 votes at any given moment. If we were to follow such a legalistic reading of the task, we'd have many more Senators, and it'd be a pretty meaningless title. Furthermore, pointing to elections in the United States as a standard of fairness? THIS IS SFZERO!

So don't take it personally when the sock puppet police look at Campaign Trail a little more closely than they do other tasks. It's awesome that you had a voter registration drive at your campaign party! Now that that's clear, let's celebrate that, not start a fight about it, eh? We only very rarely try to ruin a player's day, and even then it's really just Rubin.

So congratulations, Senators! Glasnost! Glasnost! Glasnost!

(no subject)
posted by Dan |ØwO| on September 5th, 2010 3:58 PM

thank you fine sir.

(no subject) +2
posted by Dan |ØwO| on September 4th, 2010 9:40 PM

Oh yeah? And what exactly would count as amiss?

This is exactly the lack of transparency that our platform looks to address. The rules seem so straightforward, 25 votes = award. "If you receive 25 votes on this task you will be elected and sworn in." But then cryptic notes are sent to the main task page about fact checking.

It seems you're asking me why the people voted just signed up. I've no problem telling you, it's because we held an sf0 campaign launch party as was clearly stated on this site prior. You were all invited. Many of those who attended, so moved by our zeal signed up. Hopefully they will continue tasking, and contribute to the sf0 economy, our stated goal, however you must understand, we have no arm twisting ability. But in our favor, we've clearly signed up a lot of people who are awesome taskers in the past. And we will task with anyone from Chicago.

*hugs*

We look forward to a more transparent, more fulfilling sf0 experience for all.

Perhaps you are suddenly worried about sockpuppets, I can assure you that I met all these people personally except for pixie who was here via skype and waved at several of the people as they were ushered to the ballet box.

It's likely that video of the gallah will be uploaded. And it's of interesting note that while I wrote this I got a call from lorelei stating she is looking forward to tasking. Several of the people are joining us tomorrow for a 25 mile victory walk.

Sf0 players! To you I say, vote till it hurts. If you don't vote for us, vote for someone today!

Victory parade coming through. . . . +1
posted by gh◌st ᵰⱥ₥ing on September 4th, 2010 11:06 PM

. . . . bring the kids.

img066895017.jpgimg066995018.jpg




ØwO

parade
posted by gh◌st ᵰⱥ₥ing on September 6th, 2010 9:47 AM

The path of our victory procession.

Praxis/Proof forthcoming.

parade
posted by gh◌st ᵰⱥ₥ing on September 8th, 2010 6:34 AM

Victory Parade

i'm sure i'm not the only one feeling uncomfortable about this +2
posted by artmouse on September 6th, 2010 9:02 AM

i realize a lot of this is about promoting higher tasking rates and other such concepts that i support... but what doesn't sit well with me is how you both claim to be concerned with "community space" and "what makes a quality community player" when you yourselves essentially voted yourselves in by creating new players who, before this moment, were not even part of the community you claim to so treasure.

How can you assure us (the very community you claim to advocate for) that these new players' votes actually have meaning within the context of the game?

(no subject)
posted by Picø ҉ ØwO on September 6th, 2010 9:46 AM

The campaign party was as much an sf0 player drive as it was a way to get elected. All present were encouraged to use their new accounts and to start tasking and get involved with sf0. I mean, it's up to them to do that, but I figure if we get at least a few new regular players out of it, we've done a service to the community.

community
posted by gh◌st ᵰⱥ₥ing on September 6th, 2010 9:56 AM

Markov Walker and Dan introduced me to sfØ a little less than a year ago.

On Saturday, they introduced 20+ new people to the community. 12 of these individuals created accounts at the Campaign launch party and cast their first votes for this praxis.

Perhaps not everyone will stick with the game, but it felt like community building at the time.

ØwO

only time will tell... +1
posted by artmouse on September 6th, 2010 10:00 AM


i myself have held such parties and drives, and i'm sure many players besides myself have experienced the extremely low germination rate of sfø seedlings.

time
posted by gh◌st ᵰⱥ₥ing on September 6th, 2010 10:31 AM

It took me a few months after my introduction to sfØ before I actually completed a task. Here's hoping some of these seedlings will take root quicker than I did. . . .

ØwO

(no subject)
posted by Dan |ØwO| on September 6th, 2010 2:18 PM

I assure you that the act of voting has enough meaning to carry it's own weight. I treasure the one off tasks and the lurkers as well as the Babe's of this world.

I know a girl who has done, about one task, but has voted for a lot. That is an okay way to use the website, I believe.

What we are talking about in terms of community space is not that everyone become a Babe or Artmouse, but that those who wish to do so have a low learning curve. And that those that don't wish to do so are equally accepted. I like everything about this community, the shitty posts and the people who don't play as well as those that do.

I think of this more as a Journey to the End of the Night style tasking of this task. We created a community event. One where the game was to sign up, vote, listen to speeches, dance, play chess, eat food, and giggle. If someone were to only do Journey to The End of the Night, or to sign up only to vote for a Journey Praxis they were involved in, that's a good thing. Sure it's great if they want to keep going with this but it doesn't devalue an individual vote if they don't. As is the case with Journey: Roughly 500 people showed up in Chicago, a few of them created accounts and voted, or wrote only one praxis. A small portion of those did extra tasks. Tasking isn't less meaningful when it's about specific moments, and neither is voting.

Perhaps quantifying the "meaning" of votes is pointless? But probably not as in the very least it's a discussion I enjoy.

(no subject)
posted by Markov Walker on September 6th, 2010 2:41 PM

but what doesn't sit well with me is how you both claim to be concerned with "community space" and "what makes a quality community player" when you yourselves essentially voted yourselves in by creating new players who, before this moment, were not even part of the community you claim to so treasure.

How can you assure us (the very community you claim to advocate for) that these new players' votes actually have meaning within the context of the game?

The simplest answer is that meaning is conferred. So I toss this question back to you: who is the relevant body for conferring meaning? You clearly want someone to assign some meaning to these votes. Who?

Tell me this, and I will try to convince them they should assign these votes meaning.

More importantly, I think you misunderstand what we think is important for improving this community. I'd like to see more explicit discussion of what makes good Praxis and what makes a good Proof. I'd like SFZerans to know their audience better, to understand what we appreciate.

Most of this is inferable, but unstated. I'd like to see that change. I'd like critiques of people's Proof, both for style and content. What things are likely to drag a vote out of naming, artmouse, Lincoln, etc.? What is upsetting to see in a Proof?

These should be discussed, so that players who want to can work on techniques to get the responses they want from their audience.

I would hope this process would produce more interesting Proofs, and that would be a big win for everybody.

(no subject) +3
posted by Kate Saturday on September 6th, 2010 3:06 PM

it would be great to better understand what makes good proof! i know what i like in other people's proof, and i try to use that to make my own better. but i'm in my first month of play. what do seasoned players like? what is interesting, what has been done?

it might be worth differentiating here between proof and praxis. as i understand it, proof is what you show the world, and praxis is your interior process. For instance in my praxis, it's important for me to go out in public and involve other people, because that is hard for me and helps me to grow as a person. in my proof, it's important to make jokes and phrase things in exciting ways, because that makes it more interesting to the reader. Praxis is personal, and it's hard to give someone advice about personal things. Proof is performance, and it's good to help each other perform better!

what would a good venue be for a discussion like this?

(no subject)
posted by Markov Walker on September 7th, 2010 12:55 AM

it might be worth differentiating here between proof and praxis.

A girl after my own heart.

I think of the Praxis as the act, whatever it is you are doing to complete the Task. The Proof is the documentation you supply demonstrating you've done the Task. For some Tasks like Saucy Tales, Work Is So Strange, Callouses On Your Hands, etc, the Praxis and the Proof are the same, under these definitions. For a task like Walking, the Praxis is the walking 25 miles, the Proof is the video, pictures, writing, etc you supply to us.

This may not be the most useful way to draw lines, and this may not be the most important terminological line to draw. But one place where a very useful terminological line is drawn is between Player and Character.

We all know the difference, but the very game itself routinely uses "Player" when it means "Character". Take the very first Task you're supposed to do: "Player Photograph". But it's supposed to be a photograph of your Character, not the Player. This particular terminological confusion happens all over the site, and the Players themselves often fail to realize the difference between a Player's actions and a Character's actions.

Such is the nature of this game. It certainly attempts to blur the distinction, and some people like to push that ambiguity. But I think we'd all do well to realize that the Character engaged in Praxis may not be the Player submitting the Proof. Take that disclaimer to heart.

good!
posted by artmouse on September 7th, 2010 8:56 AM

this is politics, people, and everything said and presented is automatically judged and scrutinized, and i'm glad you both are up to the challenge.

doesn't mean i'm now care-free concerning the well-being and future of all your new recruits.

much of what has brought us (the players, the characters) here today is this very community (in all its intangible glory) which we so covet. however, i'm sure if you went around and interviewed a sampling of players we all arrived here by very disparate means, and those individualities in how everyone has come across and experienced the game is the progenitor of what makes this game great; its diversity; its unprompted spontaneous shows of creativity.

i feel like a lot hasn't been explicitly said here on the site about what makes praxis and proof exceptional because 1) yes, we are lacking a specific place to discuss it (except on a proof-specific level) and 2) frankly if there were formula or templates it creates the possibility for things getting a little repetitive.

granted, there are many ways to take templates and such and bend and adapt them to your own creative will, but i almost feel as if the proof submission form for currentTasks already functions as such.

it would be my sincerest wish that everyone in this world could learn to approach living as many of us do tasking - that being said - the world isn't ideal.

Education and Encouragement of new players is not only time-consuming but fickle; i wish you luck in your establishment of new SFZerians. I do not envy your task as I've been down it before - but i am comfortable offering my experiences as things to regard for the road ahead.

cheers,
~artmouse

(no subject) +1
posted by Markov Walker on September 8th, 2010 1:11 AM

frankly if there were formula or templates it creates the possibility for things getting a little repetitive.

You say this as though things aren't already repetitive. To be fair, much of the tasking that goes on here is not, but a lot of it is. I am, myself, known to engage in pointless, throwaway tasking just to get myself points and to capitalize on silly ideas.

But discussing what does and does not work in Proof and Praxis isn't likely to homogenize anything, or make things repetitive. That sounds to me like saying authors discussing literary technique will lead to repetitive writing.

Perhaps you meant simply to say that no such formula exists. I think you're wrong. Such formulas are extremely complex and statistical in nature, rather than deterministic. From that article:
The strength of McCready’s analysis is its precision. This past spring, for instance, he analyzed “Crazy,” by Gnarls Barkley. The computer calculated, first of all, the song’s Hit Grade—that is, how close it was to the center of any of those sixty hit clusters. Its Hit Grade was 755, on a scale where anything above 700 is exceptional. The computer also found that “Crazy” belonged to the same hit cluster as Dido’s “Thank You,” James Blunt’s “You’re Beautiful,” and Ashanti’s “Baby,” as well as older hits like “Let Me Be There,” by Olivia Newton-John, and “One Sweet Day,” by Mariah Carey, so that listeners who liked any of those songs would probably like “Crazy,” too. Finally, the computer gave “Crazy” a Periodicity Grade—which refers to the fact that, at any given time, only twelve to fifteen hit clusters are “active,” because from month to month the particular mathematical patterns that excite music listeners will shift around. “Crazy” ’s periodicity score was 658—which suggested a very good fit with current tastes. The data said, in other words, that “Crazy” was almost certainly going to be huge—and, sure enough, it was.

Now listen to those songs mentioned there. I certainly don't like most of them, but they are hardly repetitive, and Crazy is still a great song, despite sticking to established formula.

Formulae are tools to be used to achieve results. More over, a good set of formula, like any good theory, points practitioners in new directions to explore. Towards things they've never tried but our formula suggests might work. It motivates an exploration of the the fringes.

(no subject)
posted by artmouse on September 8th, 2010 11:46 AM

But discussing what does and does not work in Proof and Praxis isn't likely to homogenize anything, or make things repetitive. That sounds to me like saying authors discussing literary technique will lead to repetitive writing.


^ i was referring to idea of templates... which i also went on to say that templates can still be bent to one's own creativity.

Perhaps you meant simply to say that no such formula exists. I think you're wrong. Such formulas are extremely complex and statistical in nature, rather than deterministic.


wasn't intending to include formulas (thank you, hurried diction), which i am full aware exist -it's just a choice of mine to not make them any of my conscious business.



earlier you mentioned

What things are likely to drag a vote out of naming, artmouse, Lincoln, etc.?


et voilà! you provided the answer!

You say this as though things aren't already repetitive. To be fair, much of the tasking that goes on here is not, but a lot of it is. I am, myself, known to engage in pointless, throwaway tasking just to get myself points and to capitalize on silly ideas.


i'm all for capitalizing on 'silly ideas', but it's been a long while since i felt comfortable with allowing myself to perform and submit what i would consider 'throwaway tasking' - ESPECIALLY if it were to 'just get myself points' ! ! ! any task that appears (in my opinion, can't speak for babe or lincoln or naming) to be 'throwaway' or for the mere purpose of 'points' does not warrant my vote.

and, of course, there are other criteria :P

AND this perhaps, is extra fodder for the fire under the (possible) necessity of a separate forum!

and now for something completely different!

(no subject)
posted by Dan |ØwO| on September 6th, 2010 2:20 PM

Also, don't forget people! Vote for us and request that we vote on one of your praxis and it will be processed in short order. I've an influx of points that need to be spent on you!

(no subject)
posted by Pixie on September 6th, 2010 10:29 PM

This is original and unique. This is a super interesting plot-line. This has sparked activity and debate. Thus, it's succeeded. I don't know if i agree with how everything has been done on any sides of this issue. I share the concerns of those on both sides of this debate. But heck, if it gets people on the site old and new, then i'm happy it's happened.

Also, congrats on getting elected, and even more awesomely, stretching and making us question the way the game is played. And just for being awesome, because you guys are awesome.

Also, Kate and Dan, i think it's time for a mini congressional sit down about that issue. Many things were taken care of during the debate. We got dispatch/newsletters back and decided to do something about welcoming people (or more, i decided i'd welcome people, because it makes me happy.) The next two things we need to do something about is have an official forum and edit the wiki. There is an existing and unused forum that i'll link to when i remember, set up by a GY0 kid (or a UK person anyway) which can help for talking about praxis, events, and general discussion. As for the second, it's a sticky long job which few are qualified or have the time to do. My hope is that we can find a high level task and all collaborate on an epic 24-48 hour sweep of the wiki, and bother SSI it to making it very easily findable on the front page.

Anyway, thanks for the recruits. Also, i hope to have a long private chat about the vote economy, because i have a few things i think should be said about it, but thats for later.

Hugs and love

Pixie

(no subject)
posted by Sombrero Guy on September 7th, 2010 4:17 AM

The old forum is here. I believe it was set up by Haberly Mead, but I'm only guessing that because he's the one with the link on his player page.
We may want to set up a new one, however, as all the people with admin rights are inactive at the moment.

(no subject)
posted by Pixie on September 7th, 2010 9:04 AM

I can get behind the idea of a new one. Lincoln should have admin privileges, seeing as he'll never leave ( as well as some other people.) I also think i'm going to start harassing people so you get elected, seeing as you are awesome!

squid pro quo
posted by Brock Dubbels on September 8th, 2010 1:31 PM

wellplayedsir95042.jpg


Please vote for my praxis -- I would like your vote Dan and Markov



http://sf0.org/brockrdubbels/Campaign-Trail/

(no subject) +1
posted by Dan |ØwO| on September 8th, 2010 2:14 PM

his campaign trail link now clickable

(no subject)
posted by Lincøln on September 13th, 2010 5:15 PM

Hmm...

(no subject)
posted by Lincøln on September 13th, 2010 5:18 PM

I see eleven votes up there from players I recognize. And two of them are from the candidates themselves. So nine.
I'm not sure I know how I feel about this Campaign yet...

Listening to the little guy +2
posted by Markov Walker on September 14th, 2010 7:23 PM

Your ideals are out of step with the times. Rather than court the opinions of elites, we worked directly with our community to make this campaign a success. I suggest you investigate these tactics should you find yourself up for re-election.

Now's the time to get close to us, colleague. You have a lot of preparation to do if you are to meet your destiny, and I know how robots think. You have much you could learn from me.

(no subject)
posted by Lincøln on September 19th, 2010 8:16 PM

I understand and appreciate what you have (both) done here, but I still have reservations.

To me, what it feels like more than grass roots activism, is the feel of shady elections where people would vote more than once or get people who aren't registered to vote to vote. It feels more like cooking the books than it feels like a reaching out.

I guess I'll feel differently when I see some of these new people tasking. And caring about the community.

(no subject)
posted by Markov Walker on September 30th, 2010 4:23 PM

So you will refuse to caucus with us? Treat us like another Roland Burris?