Tasks / And Begins A Great Adventure
Learn to play Dungeon's and Dragons and play a game with others.
OR
Teach a couple others how to play and run a game for them.
It can be any edition, any variant, just learn/teach the game and try to have fun!
Bonus points if you get video or audio of excellent role-playing.
3 to 10 players
45 points
Level 3
Created by Bamorsha Singh
2 completed :: 9 in progress
Interested in collaborating on this: (no one yet!)
Comments
So, Singh-song, shall we have collaboration?
Goodness, I've wanted to play this game for so long. I even have the books...
I'll DM. I've played DnD over skype before and it works.
Who wants to play?
Text chat or video? If the former, I'm in. (My computer doesn't talk to the microphone on my webcam, sadly, so video chats with me involve a lot of pantomime.)
D&D is not my first choice for system to play over Skype text chat (unless it's original, pre-AD&D, since then things get rules light enough for the medium), but it works.
I'm there. Oh my goodness!
I've never played a good competent game before
3.5. As for method I'm thinking chat and text on skype.
So Pixie and Ty are in, that makes three players. I'll take up to two more.
...Damn. I forgot it was clone season.
That looks like 5. Everyone under this in line is basically on a waiting list in case someone gets too busy or doesn't really want to play anymore.
When I first started playing there was no such thing as AD&D there was just D&D:)
Which version of it did you play, though? How many character classes did it involve?
When he first started playing, all the species were single celled organisms. In real life.
We played the original "blue cover" D&D. Could hardly find good dice back then. AD&D 1st Ed ( though it wasn't called 1st Ed back then) came out around 6th or 7th grade. We had 4 basic classes back then with no frills except for our imagination. I have played up to 3rd Ed, but haven't played much in years.
And Pixie,
We had evolved to multiple-cell organisms by then.
Blue cover... hm... this one?
Confusingly, there were a lot of editions pre-AD&D, but they were not numbered sequentially. That cover is from the Moldvay-Cook "BECMI" edition, which was blue.
The poorly-written original, which by the way I have played with a man who played it with Gygax (though my own first exposure to D&D was 3.5), had brown covers and came in a white box. Like so:
It came in three volumes, and the original boxed set of them is sometimes called "white box" D&D. Not many people ever played pure white box, though, because it had supplements that added things like weapons that don't all do 1d6 damage and hit dice other than the d6 for some classes. When I played that edition, we used material out of the supplements, so my fighting-man started with 1d8+1 hit points.
Fun trivia fact: while we think of there having been four basic character classes in early D&D, the original three books had only fighting-men, magic users, and clerics. Supplement I added the thief and the paladin (as a special variant of the fighter rather than a main class in its own right).
I forgot about the white book. I didn't have that one but a friend did. I also thought that thieves were specifically mentioned. Our blue book did not mention EXPERT RULES (but I did get that one when it came out).
In the blue edition that image is from, there were five PHB-equivalents: Basic, Expert, Companion, Master, and Immortal. Each one was for a few levels; the Expert rulebook gave the level progression tables for all the classes that went beyond what was covered in Basic, but it maxed out at some point and you had to get Companion (or, y'know, houserule it). Some people refer to this edition as "BECMI" after the initials of those five core books.
As for the thief, he first appears in the very first supplement to the very first incarnation of D&D, and has been in the core rules of every subsequent edition since then.
Do other tabletop RPGs count? I have an old Changeling: the Dreaming (White Wolf games) one-shot that would be perfect, and I'd be thrilled to run it again.
Hey, PD0ers, anybody want to play an eight-year-old and have adventures in the land created by mortal dreams?
If anyone's interested, I'll Skype-run a quick adventure (possibility for extension in case of enjoyment) for any of the following games (text-based, my mic isn't very good and I like to keep it quiet since I live with folks and time-zone troubles often mean they're sleeping when I do this sort of thing).
- Shadowrun (4e)
- Starblazer Adventures
- Any extant Warhammer 40K game except Deathwatch (viz Dark Heresy, Rogue Trader, and Black Crusade)
In terms of ease of learning, Warhammer probably takes the cake for being straightforward and well-thought out, Starblazer Adventures runs on FATE, which is very rules-lite but can be counterintuitive to pick up, and Shadowrun is simple when you get the hang of it but has a lot of intricacies and can take some serious rules-lawyering, occasionally.
I'm partial to running Rogue Trader in this instance.
Also, I already run another group on weekends, so in the interest of not getting burned out, I'd probably try to run this in a 3-ish hour block one/two-nights a week.
Interested.
Played a few rounds before (Shadowrun and Paranoia, IIRC). Like roleplaying and hard fiction, but am probably not familiar with any particular universe. Text works better than voice for me, too. With all the time zones and stuff involved, we could maybe run a permanent, but slow game with arbitrary delays.
I'm feeling like 3 or 4 players is going to be plenty given the format, so once we get that many we can decide what to play and when. Consider yourself on the list, though!
I'm in.
For Shadowrun only I think.
I am currently running a Shadowrun(4e) game in 2050, and wouldn't mind playing in a 2072 game.
Looks like we're leaning heavy towards Shadowrun. Sweet, I do love me some Shadowrun.
What do you need? I have made four characters. Each very very different from the next.
I'm accounting for at least one mage, one rigger, and one position that remains open as a wildcard.
Will I manage to do all the character creation and rule following without a guide? Is there a character creation helper online somewhere? I think I have a decker sheet somewhere in my archives, but these are not structured. I play anything, the more randomly generated the better.
There's a character generator program here:
http://daegann.free.fr/page.php?id=241
It's not immediately intuitive; basically you get 400 points to spend however you see fit, split between your stats, skills, metatype, qualities, resources contact, etc. The character builder there tracks when you've spent too much on any one thing; I think the only hard limits are that you can't spend more than 400 total, and of those, a maximum of 200 can be spent on your stats; and you can only spend 35 points on positive qualities/gain 35 points from negative qualities. I'm pretty sure everything you need in terms of knowing what qualities do what/equipment stats, etc. is in the character builder, so you should be able to get a handle on it by playing around with that. Feel free to PM me if you've got any questions.
As to the rules, there's plenty of nuance and intricacy, but there are some free quick-start rules that Catalyst was giving out on Free RPG Day this year that you can find here:
http://rpg.drivethrustuff.com/product/103218/Shadowrun%3A-Quick-Start-Rules-%28Free-RPG-Day-2012%29
That'll get you squared away on the basics. Happy hunting!
One more person and we got this, man. I got a campaign all ready to rumble!
Edit: We got our third person! Hooray!
Praxis
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If there is one thing I do, and do often, it's roleplay. Specifically, I run roleplays, of all sorts. I organize LARPs, I oversee online games, and I DM tabletop adventures. I might even be working this summer as a D&D teacher at a space camp. R...

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