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Supreme Justice relet 裁判長 |
relet enjoys randomness.
He has therefore moved to nowhere in march 2010.
It adds to the entropy in the development of his praxis.
He is carrying mixed loads with right hand stunner and left hand precision projectile weapon, loaded for flesh targets with other ammunition stored. [1]
⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜
Fleurs:
Zeroes: øøø
Favourites:
⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜⚜
SF0 RSS feeds
Completed Tasks
- Player Photograph
- Metal Detector
- Universal Declaration of Human Rights.
- Mihi
- World of Snorecraft
- Saucy Tales
- Player Portrait
- Space Bakery
- The Highest Place
- Trespassing
- The Things We Bury For Our Friends
- Dérive
- Stayin' Alive
- Journey to the End of the Year 2010 (Vienna)
- Prevent the Cloning of Ian Kizu-Blair
- Secret Wall Tattoos
- BYOBOB
- Table for Two, Tack
- Journey to the End of the Night - Budapest 2011
- Journey to the End of the Night - Berlin - 2011
- Connecting People
- MNZERO Skyway Stag Hunt
- But... HOW!?
- Counting
- Minigolf
- The Ukrainian Commemorative Spoon
- Personification²
- Tableau Vivant
- Smoke and...
- DIY Audio Book
- Break Bread
- Install a hammock
- Journey to the End of the Night - Gothenburg 2012
- Objectification²
- Campaign Trail
Friends
- Sean Mahan
- anna one
- Shadarko
- Brock Dubbels
- rongo rongo
- Poisøn Lake
- Ben Yamiin
- Lincøln
- Bex.
- Loki
- Not Here No More
- teucer
- Optical Dave
- Sombrero Guy
- zer0gee
- Dela Dejavoo
- done
- The Charlatan
- Beta Orionis
- Squirmelia
- Amoeba Man
- artmouse
- Ombwah
- Samantha
- fin
- Grammar Police
- Markov Walker
- gh◌st ᵰⱥ₥ing
- Pandialo
- Ty Ødin
- Pixie
- Supine ⠮⡽⣪Rocket
- bro lyx
- Mountains of Radness
- Casimeria
- ƟE←¤
- Chase of SF0
- Kate Saturday
- APR dreamlands
- cody
- miss terry
- N Mutans
- Idøntity matrix
- Moonbeam
- Kattapa
- Sam Archer
- Pixie's Clonie
- gato fetz
- BugZillah
- Joy
- Second Chance
- Emily Wood
- ThreeBytesFull
- Libris Craft
- Daxemus Hex
Tasks Created
- Connecting People
- Mud-luscious
- Exit
- Life Kava
- Journey To The End Of The Night - Budapest 2011
- Journey To The End Of The Night - Berlin - 2011
- Porcupinia
- Journey To The End Of The Year - Berlin - 2011
- Journey To The End Of The Year 2010 (Vienna)
- Journey To The End Of The Night - Gothenburg 2012
Terms
(none yet)Texts
Good find indeed!
Let's not taint this successful campaign with expectations, shall we not? It's been going so well so far!
I have started a roadmap here: https://github.com/relet/sf0ce/wiki/Roadmap - I will extend on this whenever my little boss is sleeping. If you have ideas, feel free to submit an issue. If you would like to contribute, send me a message. If you tell me a github username, I can give you access to the wiki and the source code as well.
Meet me at our usual place.
Thank you for the input (belatedly).
My thoughts on these issues are:
1. To get people involved initially is a matter of advertisement and a good idea. To keep them involved is - in the long term - an impossible task. Basically, in your life you engage in tasks that are entertaining and challenging, realistic and rewarding. This focus and perception will always shift. --- I think the game has enough flavour to engage. What we can work on is to lower technological thresholds (some of which even the old-timers grumble about) and make it attractive for newcomers.
2. The level system is the most straightforward way to keep some goals visible, but out of reach. It does not have to be the only line of progression (see my comments below), but it is a valid one that works and that we need for compatibility with historical tasks. Actually, the thought "This task can give me five points, but it may give me hundred if I make it excellent" is what encourages excellent praxis. I think this was diluted much in supergoing, so there is another reason I am reluctant to let go of it.
3. I agree that the excellent praxis is what makes this game what it is. I agree that expectation inflation keeps me from posting mediocre praxis in favour of not posting at all. I think there are means to address this: For example, there could be more time restricted tasks (5 minute noodles). Another aspect I wanted to try (if it fits into scope) is to make it more visible what other people are working on and their progress, thus encouraging frequent updates and continuous tasks.
I believe the saying is deliberately ambiguous about whether old dogs are slow learners, or, more accurately they got all their tricks down, making it hard to find something new to teach. Before I vote on this post, I want not only to see a trick, but also sufficient proof that this is a trick the dog was not able to perform before.